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== Closed Alpha == {| class="wikitable" style="width:100%" ! width="75" | Version ! width="90" | Date of Addition ! Additions Summary |----- | 0.92 alpha<ref>http://scrolls.com/2013/05/scrolls-changelog-0-92</ref> | {{#dateformat: 2013-05-25 | mdy}} | <span id="alpha_0_92"></span> '''Features:''' * [[Avatar]]s are now available from the store! Purchasing an avatar gives you four parts that you can mix and match with other avatars as you like. '''Scrolls:''' * [[Ancestral Totem]]'s (Growth) rules text has been updated. '''Miscellaneous:''' * Added a simple credits screen. '''Bug Fixes:''' * Fixed a bug that made you unable to view other people's profiles while on your on profile page. '''Known Issues:''' * If you are running Avast, you will need to disable it temporarily in order to login to Scrolls. We're looking into why this happens. |----- | 0.90 alpha<ref>http://scrolls.com/2013/05/scrolls-changelog-90</ref> | {{#dateformat: 2013-05-25 | mdy}} | <span id="alpha_0_90"></span> '''Scrolls:''' * [[Royal Vanguard]]'s ([[Order]]) effect now only applies to adjacent units, but gives +2 attack. * [[Faith Blessing]] ([[Order]]) has been changed to something closer to its original effect. ** [[Faith Blessing]] deals 2 damage to target unit you control. Your idol on that row is healed by 4. * [[Sinmarked Zealot]]'s ([[Order]]) attack is now magical, meaning it will bypass [[Plate Armor]] and [[Cannon Automaton]]'s armor. * [[Faith Chains]] ([[Order]]) now costs 4. * [[Imperial Resources]] ([[Order]]) now costs 7. This is an experimental change; we'd appreciate any feedback on this change. It might be tweaked at a later date. * [[Ancestral Totem]]'s ([[Growth]]) attack buff now affects all units you control. Cost: 4. Stats: -/-/2. It's now rare. * [[Beast Rat]] ([[Growth]]) is now common. * [[Kinfolk Veteran]] ([[Growth]]) is now uncommon. '''Miscellaneous:''' * The deck selected as your starting deck is no longer available for purchase in the store. This will not affect players retroactively (as we're doing another wipe soon in any case). * The [[Growth Preconstructed]] deck has been updated. * Clicking the Profile button while viewing somebody else's profile will take you to your profile instead. * The deck builder now warns you when attempting to save invalid decks. * Sellback prices for scrolls are down from 30/100/200 to 25/50/100. * Buying random scrolls from a given resource (e.g. "Random Growth scroll") now costs 175. '''Bug Fixes:''' * Fixed a bug with [[Overdrive]] and [[Death Cap Berserk]] countdown reduction. * Fixed an issue that would occur if two [[New Orders]] were used in a row on a unit that couldn't move. '''Known Issues:''' * If you are running Avast, you will need to disable it temporarily in order to login to Scrolls. We're looking into why this happens. |----- | 0.89 alpha<ref>http://scrolls.com/2013/05/changelog-0-89-a-fresh-start-shards</ref> | {{#dateformat: 2013-05-23 | mdy}} | <span id="alpha_0_89"></span> '''Features:''' * [[Shards]] are now enabled. ** Shards are completely optional. We're never going to force you to spend in order to progress. ** Every item can also be bought for in-game Gold. ** A limited selection of items can be purchased using Shards. ** You can now buy Shards – our secondary currency – with real-life cash. ** Shards and Gold only have an in-game value. ** You can't cash out. ** What happens if you buy Shards before we hit Beta: *** When Scrolls goes into Open Beta all progress will be reset, including any purchases made with Shards. *** Your account will be credited with any Shards you've previously purchased. *** As a good-will gift for buying-in early, all Alpha players will receive a 10 percent bonus of all Shards purchased before Open Beta. *** For example, if you buy 600 Shards today, your account will be credited with a bonus 60 Shards when the open Beta is released. Your purchases will be reset, leaving you with 660 Shards to spend on whatever you fancy. '''Scrolls:''' * [[Ducal Spearman]] ([[Order]]) now has an Attack of 1. * [[Tool Initiate]]'s ([[Energy]]) art has been updated. '''Miscellaneous:''' * We've reset all rankings, custom decks, scrolls libraries and Trial progress. Why did we do this? We're at the final stages of testing before hitting open Beta, and we want to check early game balance. We will reset once more before Scrolls goes into Open Beta. * The in-game help screen has been updated to use the new graphics. '''Bug Fixes:''' * Fixed a bug where structure countdowns would show as -1. * Fixed a bug in the appearance of texts showing unit stats. '''Known Issues:''' * Users running Avast will need to disable it in order to login. We're still looking into why this happens. |----- | 0.88 alpha<ref>http://scrolls.com/2013/05/changelog-0-88</ref> | {{#dateformat: 2013-05-22 | mdy}} | <span id="alpha_0_88"></span> '''Features:''' * We've got a new starter deck selection screen. * You can now click an on-screen button to open the battle menu. * Hitting control now toggles unit stats. '''Miscellaneous:''' * You can now click an item image in-store to display its details, just like clicking the question mark. * Resource icons now glow when sacrificing. * We've updated the Mac OSX launcher. * We've got a new Scrolls icon. '''Bug Fixes:''' * We've fixed a bug where [[Divine Mark]] could give players four of the same unit. * Fixed a bug where trading would sometimes fail. * Fixed a bug where selling scrolls that didn't belong to a deck would fail. '''Known Issues:''' * Users running Avast will need to disable it temporarily in order to login. We're (still) looking into why this happens. |----- | 0.87 alpha<ref>http://scrolls.com/2013/05/scrolls-changlog-0-87</ref> | {{#dateformat: 2013-05-16 | mdy}} | <span id="alpha_0_87"></span> '''Features''' * The config dialog on launching the game (for setting resolution) has been removed. Now you select your resolution in-game, and your preferred option gets saved. '''Scrolls:''' * [[Blast Strike]]'s ([[Energy]]) art has been updated. * [[Unleash Inner Power]] ([[Growth]]) now sets health to 2 instead of 1. * [[Faith Blessing]] ([[Order]]) has been changed. New: Cost 2. Sacrifice target unit to deal its Countdown as damage to all units on the same row. * [[Rigged]] ([[Energy]]) now costs 1. * [[Vaettr of the Wild]] ([[Growth]]) now costs 1. * [[Cannon Automaton]] ([[Energy]]) is now 5/2/4 and reduces all combat damage dealt to it by 1. * [[Metal Heart]]'s ([[Energy]]) description has been updated to better match what it does. * [[Desperation]] ([[Energy]]) no longer lasts too long when cast on an opponent unit. * [[End of Reason]] ([[Energy]]) has been changed. New: Cost 5. Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 damage to opponent units on the same row. * [[Royal Infantryman]] ([[Order]]) and [[Ducal Infantryman]] (Order) have had their descriptions updated to better match how they work. '''Known Issues:''' * Users running Avast will need to disable it temporarily in order to login. We're looking into why this happens. |----- | 0.86 alpha<ref>http://scrolls.com/2013/05/scrolls-changelog-0-85-new-logo-alert</ref> | {{#dateformat: 2013-05-02 | mdy}} | <span id="alpha_0_86"></span> '''Features:''' * The splash screen now includes a news area, game statistics, and a developer Twitter feed. The stats are still a work in progress. '''Scrolls:''' * [[Beast Rat]] ([[Growth]]) is now the subtype [[Beast]]. * [[Rallying]] ([[Growth]]) now lowers [[countdown]] by 2. * [[Shrine]] ([[Order]]) rules text has been updated to better match its effect. '''Miscellaneous:''' * The Scrolls logo has been updated. '''Bug Fixes:''' * Fixed a bug where movement tiles would show on your side when clicking on a unit on the opposite side. * Fixed incorrect idol damage in post-game stats. * Fixed a number of timing related bugs (including attacks being interrupted too early). * Fixed a bug where decks would sometimes not get properly repaired after selling or trading excess scrolls. * Fixed a bug where certain tiles would remain highlighted after a unit has finished attacking. * Fixed incorrect sorting of scrolls in trade and sell lists. * Fixed a rare issue that could make a unit invisible. '''Known Issues:''' * Users running Avast will need to disable it temporarily to login. We're looking into why this happens. Sorry! |----- | 0.84 alpha<ref>http://scrolls.com/2013/04/scrolls-changelog-0-84</ref> | {{#dateformat: 2013-04-17 | mdy}} | <span id="alpha_0_84"></span> '''Features:''' * The deck builder has received a major overhaul. It should now work significantly faster. * The "Match" gold rewards have been increased. "Idols" and "Completion" rewards haven't been tweaked. Easy wins now gives you 33% more gold, medium wins give you 42% more, and hard wins give 33% more. * Loss rewards have also been increased, particularly for easy and medium matches. Multiplayer win rewards have been increased by approximately 13%, and multiplayer loss rewards have also been increased by a small amount. * Multiplayer challenge games now give full rewards up to five times per day. We've limited the full rewards to five matches to prevent players exploiting the system. * Singleplayer challenges have been renamed "Trials" to avoid confusions with multiplayer challenge matches. * The store has been updated to include Shards: a secondary currency. * Preconstructed decks have been updated to fix rarity distributions.<ref>Preconstructed decks haven't been updated in this version actually. See http://www.scrollsfans.com/forums/scrolls/bugs/33124-0-84-precon-decks .</ref> We'd appreciate it if players could delete their existing precon decks (to get the new ones) and help us test the relative balance of the updated decks. * We've introduced a new "[[Move]]" stat. The default values are Move 1 for creatures and Move 0 for structures. It indicates the number of moves that a unit can make per turn. * The chat has a flood filter that temporarily mutes users who flood the chat. '''Scrolls:''' * New scrolls: ** [[Beast Rat]] ([[Growth]]). Creature. Stats: 1/2/1. Cost 1. ** [[Roasted Bean Potion]] ([[Order]]). Spell. Cost 2. Enchanted creature's Move is increased by 1. ** [[Charge Coil]] ([[Energy]]). Structure. Cost 3. When Charge Coil attacks, a random opponent unit is dealt 1 damage. * [[Honorable General]] (Order) now has updated artwork. * Scrolls that previously set countdown to 0 now decrease countdown by a certain amount instead. The values are as follows: [[Speed]] (Order ) 3, [[Honorable General]] (Order) 2, [[Rallying]] (Growth) 1, [[God Hand]] (Growth) 2, [[Death Cap Berserk]] (Growth) 2, [[Overdrive]] (Energy) 2, [[Bombard]] (Energy) 2. This change does not affect [[Haste]]. * [[Dryadic Power]] (Growth), [[Binding Root]] (Growth) and [[Horn of Ages]] (Order) no longer make creatures unable to move. Instead they decrease the Move value by 1. Similarly, [[New Orders]] (Order) now increases move by 1. * [[Brother of the Wolf]]'s (Growth) countdown is now increased by 2 when summoning a [[Ragged Wolf]] instead of 3. '''Miscellaneous:''' * Completed [[Trial]]s (previously singleplayer challenges) no longer give any rewards. * The buttons for enabling/disabling challenges and trade invites now have mouseover tooltips. * "Gold" texts have been replaced with an icon throughout the client. * You can now see remaining time on "Just for you" offers by bringing up the detailed information of each item. This is currently refreshed when entering the store. * Post-death spawn effects (e.g. [[Illthorn Seed]]) now trigger after the full attack has finished. * We've improved the visual feedback when units are killed. * <code>d:string</code> in the deck builder now searches for "<code>string</code>" in abilities as well (e.g. <code>d:relentless</code>). '''Bug Fixes:''' * Fixed a bug where players would not be able to send challenges after having accepted a challenge from someone else. * Fixed a bug where the game would hang when ending turn too soon after sacrificing for resources. * Damage (units) now works as intended. * Players now see the same background during battles. '''Known Issues:''' * Users running Avast will need to disable it temporarily in order to login. We're looking into why this happens. |----- | 0.83 alpha<ref>http://www.scrollsfans.com/forums/scrolls/discussion/31231-hotfix-patch-0-83</ref> | {{#dateformat: 2013-02-20 | mdy}} | <span id="alpha_0_83"></span> '''Scrolls:''' * [[Machination Mindset]] now costs 3 and gives +1 attack. '''Bug Fixes:''' * [[Essence Feast]] should no longer crash the game. * Chat tab-completion is no longer case-sensitive. * Challenges should now be replayable. * Chat scrolling behaviour has been improved slightly for certain resolutions. * Fixed a bug where users could get double music in battle mode. * Fixed a bug with opponent starting resources displays in challenges. * [[Divine Mark]] no longer targets structures. * Your current hand should now arrive at more appropriate times (for example when drawing a scroll). |----- | 0.82 alpha<ref>http://scrolls.com/2013/02/scrolls-changelog-0-81-its-a-big-un</ref> | {{#dateformat: 2013-02-18 | mdy}} | <span id="alpha_0_82"></span> '''Features:''' * Minimum deck size has been increased to 50 Scrolls! * We've added the first iteration of our Challenge Mode. It's part of our preparation for Scrolls' single-player campaign and is still early in development, but it's here for you to try out! Don't forget to provide as much feedback as possible on the [http://www.scrollsfans.com/forums/scrolls/discussion/31170-scrolls-changelog-0-81-its-a-big-un-people pinned post] at [http://www.scrollsfans.com/forums Scrollsfans.com forum]. * The battle interface has been redesigned. It's slicker than before and in-keeping with the new menus. * We've revamped the way you interact with your hand. Right clicking is old news. Now you left click a scroll whether you want to play it, or sacrifice for scrolls/resources. This change simplifies player's actions, and works especially well for touchpads and one-button mice. * In-line with the above, you now click the magnifying glass icon to magnify a scroll. Makes sense really. * We've included new movement highlights, as suggested by mrvelvet on the forums <ref>http://www.scrollsfans.com/forums/scrolls/suggestions/29245-make-sure-there-is-a-difference-between-summon-and</ref>. Massive props to that guy. * The post-match screen has been updated. There's a new layout, your [[avatar]] is displayed in all its glory, and changes to your rank are made clear. * Female avatars are now present! Get your girlfriends/sisters/mum to play! * We've tweaked the avatar designer so it's clear what's going on. * Lobby chat has been improved! Chats are now color coded, scrolling behavior has been improved, and personal notifications now flash in-game. * We've added audio notifications for chat messages, personal messages, match invites, found matches, and completed trades. You can toggle these on or off via the settings menu if you're an anti-noise kind-of person. * The store has been revamped. You'll find new purchase options, including limited amount of face-up cards, booster packs, and random scrolls of specific resources. Shopping is now significantly more fun. * The Deck Builder has been improved with some advanced search options. Use <code>t:</code> word to search in type/subtype, and <code>d:</code> word to search through the descriptions. For example, <code>t: spell d:countdown</code> finds all spell scrolls that can modify countdowns. Simple(ish)! * Token units now have "Token" in their description to help you identify them. '''Scrolls:''' * New scrolls! ** [[Vaettr of the Wild]] ([[Growth]]). Stats: 1/2/1. Cost: 2. When Vaettr of the Wild comes into play, increase growth by 1. When Vaettr of the Wild leaves play, decrease growth by 1. ** [[Wildling]] ([[Growth]]). Stats: 0/1/4. Cost: 4. When a creature is summoned adjacent to Wildling, Wildling is dealt 1 damage and its attack is increased by 1. ** [[Mangonel]] ([[Order]]). Stats: 3/3/2. Cost: 3. [[Lobber]]. When Mangonel comes into play, all Mangonels have their [[countdown]] set to that of the lowest countdown of any Mangonel you control. ** [[Imperial Resources]] ([[Order]]). Cost: 6. Draw 2 scrolls. Your idols are healed by 1. All your units are healed by 1. Increase order by 1. ** [[Divine Mark]] ([[Order]]). Cost: 2. When enchanted creature is destroyed, it is returned to owners hand. If it was killed by damage from another unit, that unit is returned to its owner's hand. ** [[Tool Initiate]] ([[Energy]]). Stats: 2/2/3. Cost: 2. When Tool Initiate's [[countdown]] is 0, you may increase its countdown by 1 to increase target [[structure]]'s [[attack]] by 1. ** [[Clock Library]] ([[Energy]]). Stats: 0/4/5. Cost: 4. [[Structure]]. When [[countdown]] is 0, sacrifice clock library to draw 3 scrolls. ** [[Machination Mindset]] ([[Energy]]). Cost: 4. Enchanted [[creature]] is [[relentless]]. ** [[Concentrate Fire]] ([[Energy]]). Cost: 4. Target unit with [[Ranged]] or [[Lobber]] will make an extra attack after its next attack. ** [[Metal Heart]] ([[Energy]]). Cost: 2. Target [[creature]] gains [[attack]] equal to the number of [[structure]]s you control until end of turn. ** [[Bombard]] ([[Energy]]). Cost: 3. All units with [[Ranged]] or [[Lobber]] attack get their [[countdown]] set to 0. * Tweaks to existing scrolls: ** [[Frostbeard]] has been changed from [[rarity]] 1 to rarity 0. ** [[Mangy Wolf]] has been changed from [[rarity]] 1 to rarity 0. ** [[Essence Feast]] updated: For each unit you control, heal your idol on the same row by 1. [[Beast]] [[creature]]s deal double damage to idols this turn. '''Miscellaneous:''' * Finer lines/detail on male avatar heads. * Improved desert, castle battle background images. * Improvements have been made to card list performance. The trade and sell views should run significantly smoother. * Multiplied all gold rewards and store prices by ten. * The resource icons for [[Growth]], [[Order]] and [[Energy]] have been updated. * New animation for visual feedback on spell casting. '''Bug Fixes:''' * The task bar no longer flashes orange when tabbed out and using Windows. * Changes have been made to how the frame rate is limited. * The sound system has been rewritten, fixing a number of sound-related bugs. * [[Blessing of Haste]] now works on opponent units. |----- | 0.79 alpha<ref>http://scrolls.com/2012/12/changelog-scrolls-alpha-0-79</ref> | {{#dateformat: 2012-12-11 | mdy}} | <span id="alpha_0_79"></span> '''Features:''' * We've changed the way we rate your progress. Your existing ELO value is still used for matchmaking, but each player has a separate rating which is displayed in-game. The new rating starts at 0 and builds up to your ELO value as you play ranked games. We haven't reset anyone's existing ELO value. It sounds confusing, but you don't need to worry about it – that's Jakob's job. * To compliment the ranking system, we've improved the way we search for opponents. Ranked and Quick matches will now try to match you with a similarly skilled opponent before expanding the search range over time. * Gold rewards have been revamped. The bonus pool has been eliminated, rewards have been tweaked, and you get extra gold for destroying idols. * We've added a new splash screen! Rejoice! '''Scrolls:''' * [[Blind Rage]] ([[Energy]]) has been added. Target creature deals damage equal to its countdown to adjacent units. Its countdown is then increased by 1. It costs 4 Energy. * [[God Hand]] ([[Growth]]) now gives +2 attack instead of +3. * [[Quake]] ([[Growth]]) now deals 3 damage to [[structure]]s and 2 damage to [[creature]]s. Cost has been reduced to 6. * [[Eternal Statue]]'s ([[Growth]]) health has been reduced to 4. * [[Kinfolk Veteran]]'s ([[Growth]]) health has been reduced to 4. * [[Proximity Charge]] now summons a copy of itself on a random adjacent tile when it comes into play. It now costs 4. * [[Inferno Blast]] ([[Energy]]) has been changed from rarity 1 to rarity 0 (common). '''Miscellaneous:''' * The popup system has been reworked. Popups now scale properly with resolution. We've also improved the way some of them work. '''Bug Fixes:''' * [[Fertile Soil]] now works as intended (it can only target creatures). '''Known Issues:''' * It's not possible to login when Avast (anti-virus software) is running with the current version. Sorry Avast users! To get around this problem you can add Scrolls to Avast's excluded processes list. Here's how to do it: open the Avast interface, click Real-Time Shields, then click Web Shield. Open Expert Settings followed by Exclusions. Under Processes to Exclude, click Add, then find your Scrolls.exe. Select it and click OK. |----- | 0.77 alpha<ref>http://scrolls.com/2012/11/changelog-scrolls-alpha-0-77</ref> | {{#dateformat: 2012-11-19 | mdy}} | <span id="alpha_0_77"></span> '''Features:''' * The menu UI has been given a major facelift. We've reworked the whole damn thing! * The chat now covers the bottom of the screen when in the Arena. It's automatically minimized in other screens but can be accessed manually. * Chat messages are now color-coded and timestamped. * Invites to games and trades now show a small notification that can be answered when convenient. * The [[Trading|trade]] menu has been tweaked. Now you can see both player's inventories and offers at all times. Scrolls can be clicked for more information. * The [[Scroll#Cost|cost]] of your scrolls are grayed out if you can't afford to play them. * Your hand is grayed out when it's not your turn. * Sound settings can be accessed from the lobby as well as in matches. * We've added new end-turn sound effects. '''Scrolls:''' * Eight new [[Energy]] scrolls added! ** [[Blast Strike]] ** [[Desperation]] ** [[Incendiaries]] ** [[Iron Whip]] ** [[Overdrive]] ** [[Plating]] ** [[Redesign]] ** [[Rigged]] * Other scrolls tweaks: ** [[Memorial]]s now have the type "Memorial". ** [[Fertile Soil]] now costs 4 (up from 3) and can only be cast on creatures. ** [[Heritage]] now costs 3 (up from 1). ** [[Burn]] now lets you draw a scroll if you kill a unit with the spell. ** [[Spark]] now costs 2 (down from 3). ** [[Mangy Wolf]] now costs 4 (up from 3). Flavor text added. ** [[Obelisk]] now costs 2 (down from 3). ** [[Ancestral Totem]]'s description has been adjusted. ** [[Shrine]]'s description has been adjusted. ** [[Resonant Helm]] rules text changed from "increase" to "heal". '''Known Issues:''' * It's not possible to login when Avast (anti-virus software) is running with the current version. Sorry Avast users! To get around this problem you can add Scrolls to Avast's excluded processes list. Here's how to do it: open the Avast interface, click Real-Time Shields, then click Web Shield. Open Expert Settings followed by Exclusions. Under Processes to Exclude, click Add, then find your Scrolls.exe. Select it and click OK. |----- | 0.75 alpha<ref>http://scrolls.com/2012/10/changelog-scrolls-alpha-0-75</ref> | {{#dateformat: 2012-10-10 | mdy}} | <span id="alpha_0_75"></span> '''Features:''' * Tutorial updated. * Logging in while logged in on another computer will no longer kick both connections. * Login information is now also encrypted during transmission to game server. * The first player to act now starts with one less [[Scroll]] in their starting hand. * You can now sort scrolls by resource type in the Deck Builder. * If a unit takes damage from two different sources at the same time, the numbers displaying the damage are now better positioned. * You can now view other player's profile pages. '''Scrolls:''' * [[Ranger's Bane]] can now only be cast on creatures. * [[Golem Skin]] is now an enchantment. * [[Inferno Blast]] is now back to an area of 7 tiles, but only deals 1 damage. It costs 3. * [[Sinmarked Zealot]]'s Health has been lowered to 1. * All <span class="plainlinks">[{{fullurl: Special:Search | search=Memorial&profile=default&redirs=0 }} Memorials]</span> now have 1 Health, cost 2 and do not award a scroll upon death. * [[Mangy Wolf]] now has 3 Health instead of 4. When Mangy Wolf comes into play, it decreases the countdown of other wolves you control by 1. '''Miscellaneous:''' * Reworked an [[avatar]] slightly. * The Deck Builder now shows the names of decks you are about to delete. * Deck Builder sorting buttons and overlay popups no longer overlap. * Deck Builder validation warnings are now more clearly displayed. * The background in battle mode is no longer shown before the UI. '''Bug Fixes:''' * Various bug fixes in client-server communication. * Fixed a bug related to the duration of the [[Frostbeard]] buff. * The summoning sound has been removed from the Deck Builder screen. * Fixed a bug where [[Illthorn Seed]] would sometimes not be triggered by units with [[Relentless]]. |----- | 0.72 alpha<ref>http://scrolls.com/2012/10/changelog-scrolls-alpha-0-72</ref> | {{#dateformat: 2012-10-04 | mdy}} | <span id="alpha_0_72"></span> '''Notes:''' * For this patch, we've made some major adjustments to the different resource types. This includes a significant number of moved scrolls. The reasoning behind this is that we want to differentiate the resources more clearly, which could help a mono-resource deck feel unique, or provide incentive to play multi-resource decks. This also means balance will have shifted, but we're actively looking to compensate resources that are currently lacking in power by adding new scrolls. In other words: Balance will be slightly off in this version, and we're looking to improve and fix this for the next version. * All decks have been reset in order to allow for moving scrolls. However, card libraries have not been reset (nor has gold), so with the exception of a few removed scrolls ([[Lifestealer]], [[Mire Curse]], [[Bitter Root]], [[Infected Gravelock]]), players should be able to create decks similar to the ones they had before the patch. * The preconstructed decks have been modified according to moved scrolls. Scrolls gained as part of a preconstructed deck are not sellable or tradable. This is a way for us to ensure players don't get rid of their entire libraries, thus not having enough scrolls to play and earn new scrolls. '''Features:''' * Player-to-player [[trading]] has been added! You can now trade scrolls and gold with other players by clicking their name in the chat and choosing "Trade". * Sellback of scrolls has been added. * The store has been improved. It's now easier to keep track of scrolls you've bought in one go, and various visual effects have been added. * Units that are sacrificed or killed by death effects ([[Violent Dispersal]]) now properly trigger on-death effects (such as [[Heritage]]). * The deck builder now shows a preview of the unit when a unit scroll is hovered. * The server structure has been changed to allow <abbr title="Artificial Intelligence">AI</abbr> instances to run on separate servers. This should allow us to scale up the number of users with access to the game significantly. '''Scrolls:''' * [[Machine Priest]] can now move structures to a random unoccupied, adjacent tile instead of healing structures. * [[Faith Blessing]] now heals 4 instead of 3. * [[Junkyard]] now has one less HP, and gives +1 health to all Rat creatures you control. * [[Inferno Blast]] now has an area of four tiles. Cost has been decreased from 6 to 5. * [[Decimation]] now deals only 1 damage to creatures. Cost has been decreased from 5 to 3. * [[Unleash Inner Power]] is now an enchantment instead of a spell (this means it can be removed). * <span class="plainlinks">[{{fullurl: Special:PrefixIndex | prefix=Reserve&namespace=0 }} "Reserve" units]</span> have been renamed to <span class="plainlinks">[{{fullurl: Special:PrefixIndex | prefix=Ducal&namespace=0 }} "Ducal"]</span>, and <span class="plainlinks">[{{fullurl: Special:PrefixIndex | prefix=Standing&namespace=0 }} "Standing"]</span> to <span class="plainlinks">[{{fullurl: Special:PrefixIndex | prefix=Royal&namespace=0 }} "Royal"]</span> (in order to make it clearer they're not necessarily better or worse, just different). * [[Ducal Infantryman]] now gives +1 attack on row instead of health. * [[Royal Infantryman]] now affects entire row instead of just units in front of him. * [[Ranger's Bane]] now costs 2 instead of 3, but deals poison for 3 rounds instead of being permanent. * [[Ember Bonds]] has been moved from [[Growth]] to [[Energy]]. * [[Thunder Surge]] has been moved from [[Growth]] to [[Energy]]. * [[Frost Wind]] has been moved from [[Growth]] to [[Order]]. * [[Stag Heart]] has been renamed to [[Vengeance Veil]] and moved from [[Growth]] to [[Order]]. Art has been updated accordingly. * [[Speed]] has been moved from [[Energy]] to [[Order]]. * [[Crimson Bull]] has been moved from [[Energy]] to [[Growth]], and its art has been updated accordingly. * [[Quake]] has been moved from [[Energy]] to [[Growth]]. * [[Lifestealer]] ([[Order]]) has been temporarily removed. * [[Mire Curse]] ([[Growth]]) has been temporarily removed. * [[Bitter Root]] ([[Growth]]) has been temporarily removed. * [[Infected Gravelock]] ([[Energy]]) has been temporarily removed. * Added [[Gravelock Outcast]] ([[Energy]]). * [[Dryadic Power]] can now only enchant creatures. * [[Honorable General]]'s ability has been reworked: He now sets adjacent units' countdowns to 0 whenever his own countdown becomes 0. * [[Royal Vanguard]] now buffs allied units' attack by 1 until end of turn when his countdown becomes 0. * <span class="plainlinks">[{{fullurl: Special:Search | search=Memorial&profile=default&redirs=0 }} Memorials]</span> now give their owner 1 scroll when destroyed. '''Miscellaneous:''' * Added a bunch of flavor texts to current scrolls. '''Bug Fixes:''' * Fixed a bug where multiple songs would play at once. |----- | 0.71 alpha<ref>http://scrolls.com/2012/09/changelog-scrolls-alpha-0-71</ref> | {{#dateformat: 2012-09-13 | mdy}} | <span id="alpha_0_71"></span> '''Features:''' * Scrolls have been redesigned! The new scrolls more prominently display their cost, have been updated to show card type and rarity, and look all that much cooler. Expect further UI changes along the way. * The deck builder has received a major overhaul! This includes new sorting options, a button to automatically layout scrolls on the table, and an easy-to-use scroll preview area. Additionally, scrolls can now be searched by name. * Game now more clearly displays whose turn it is (with a message at the start of each round). * When players leave, disconnect, or reconnect to a match, an appropriate message is shown in the in-game chat. * The arena is now tabbed, and remains active in the deck builder and store. All previously opened tabs are re-opened when a user returns to the arena after playing a match. * Players can now customize their [[avatar]]s by clicking the Profile menu button. '''Scrolls:''' * [[Kabonk]] now lets the player draw 1 scroll in addition to dealing 1 damage to a unit. * [[Golem Skin]]'s effect is now permanent, and increases health as well as attack. * [[Bunny]] now attacks if its attack is greater than 0. * Updated art on [[Faith Blessing]]. * Updated art on [[Potion of Resistance]]. * Updated art on all three <span class="plainlinks">[{{fullurl: Special:Search | search=Automaton&profile=default&redirs=0 }} Automatons]</span>. '''Miscellaneous:''' * AI now has slight pauses between moves and scrolls played, to make it easier to understand what it's doing. '''Bug Fixes:''' * Fixed a bug where users who were in several chat rooms would randomly jump back and forth. * Reworded [[Vitality Well]] to match how the scroll actually works. |----- | 0.70 alpha<ref>http://scrolls.com/2012/08/changelog-scrolls-alpha-0-70</ref> | {{#dateformat: 2012-08-21 | mdy}} | <span id="alpha_0_70"></span> '''Features:''' * Area spells now indicate which tiles will be affected when hovering the board (this includes [[Inferno Blast]], [[Frost Wind]], [[Decimation]] and [[Thunder Surge]]). * Added player ratings β these can be seen in the arena and are automatically updated after each match. In the future, ranking will be calculated and used for ranked matches. Players who do not want to play competitively will be able to play unranked matches. * Added in-game chat. Press enter to open the chat window. * The lobby chat has been improved. It is now divided into rooms. Players automatically enter the first available "General-X" room on entering the arena, and are then free to move around in listed rooms or create their own rooms. Additionally, a scrollbar has been added to this chat. * Added volume controls (SFX and music). Only in-game for now – we'll add an out-of-game settings menu later. * Added in-game gold, which is earned by playing games. There is some randomness to the amount earned, but it's based on things like game type, AI difficulty (in case of singleplayer games), game length and whether or not you won the game. * Added a first iteration of an ingame store, where players can use in-game gold to buy new cards. * To allow players to unlock new cards when playing, all decks have been reset, and all players have been given the cards contained in three started decks (one [[Growth]], one [[Energy]], and one [[Order]]). Players can use the store to get more cards. * Added game statistics, shown at the end of a match. * Removed all scrolls and decks from all users. Users will be given 3 starter decks, one of each resource type. '''Scrolls:''' * NEW: [[End of Reason]] is now implemented. Cost: 5 energy. Sacrifices all of your units, and deals 1 damage per unit to opponent's idol on the same row. * NEW: [[Essence Feast]] is now implemented. Cost: 6 growth. Heals your idols an amount equal to the number of creatures you control on each row. * NEW: [[Unleash Inner Power]] is now implemented. Cost: 4 growth. Increases target creature's attack by its health value, then sets health to 1. * NEW: [[Bunny]]! * [[Shift]] has been changed into [[Pother]]. Cost: 1 order. Target unit is moved to a random unoccupied, adjacent tile. Draw a card. * [[Flip]] now costs 2 order. * [[Transposition]] now lets you draw a card (Switch places between two units you control, then draw a card). * [[Brother of the Wolf]]'s activated ability no longer costs resources to activate. * [[Sinmarked Zealot]] can now only activate his ability in place of an attack (that is, when his counter is at 0). * [[Potion of Life]] has been renamed to [[Elan Vital]], and now lasts indefinitely. * [[Decimation]] now deals 2 damage to all units on row, and 2 damage to opponent's idol on row. * [[Gun Automaton]] countdown nerfed from 1 to 2, attack buffed from 1 to 2. Current stats: 2/2/3, [[ranged]], cost 2. * [[Gravelock Raider]] countdown nerfed from 1 to 2, defense buffed from 1 to 2. Current stats: 1/2/2, relentless, cost 1. * [[Royal Vanguard]] now has a new ability, [[Knockback]], instead of his previous abilities ([[Relentless]], attack value increase on attack). Additionally, his cost has been lowered from 5 to 4. Knockback moves unit hit one tile backwards. If a knocked back unit would collide with another unit, the two units switch places. '''Miscellaneous:''' * Enchantment tooltips now display the full card rules instead of a shorthand description. This should lead to more accurate descriptions. * [[Retaliate]] has been renamed to [[Spiky]] in order to better explain how it works. The tooltip has also been corrected (it erroneously used to say that the damage was dealt before the unit was attacked). When a unit with Spiky X is attacked, it deals X damage to its attacker (regardless of whether the defending unit dies in the process). Note that the defending unit will still take attack damage as normal. * Enabled VSync for "Good" and "Fantastic" quality settings, and set the target frame rate to 60. This should decrease the game's performance hit on fast computers. * When tabbing out or unfocusing the game, VSync is disabled and the target frame rate is set to 20. This should make the game use significantly less resources when not in use. '''Bug Fixes:''' * Fixed a typo in the "[[Rangers Bane|Ranger's Bane]]" name. * Fixed an issue with tile highlighting when casting spells. * Fixed a couple of typos in the tutorial. * Fixed a bug where most unit enchantments could not target structures. * Fixed a bug where [[Purification]] could not target both sides. * Fixed a bug where cards would show as selected even when deselected. * Fixed a bug where certain spells could be made to target disallowed areas. * Fixed regression in how sending challenges is handled β one no longer has to right-click the challenge box in order to send the challenge. * Fixed a bug when units would still not be able to move after [[Dryadic Power]] was removed from them. * Music is now properly muted when application is out of focus. Fades in/out on focus/unfocus. * Initial music and splash screen music now loops. * Many other minor bug fixes. '''Known Issues:''' * The poison enchantment tooltip displays incorrect texts. * [[Vitality Well]] has an incorrect description. |----- | 0.69 alpha | {{#dateformat: 2012-07-10 | mdy}} | <span id="alpha_0_69"></span> '''Bug Fixes:''' * Fixed user list in Arena so all users are shown. * Some minor fixes in the GUI. * When opponent sacrifices a scroll for two new scrolls, it will not be listed as sacrificed. * Keep ignoring the Sound FX place holders... |----- | 0.68 alpha | {{#dateformat: 2012-07-05 | mdy}} | <span id="alpha_0_68"></span> '''Start of Closed Alpha.'''<ref>http://scrolls.com/2012/07/ready-set-alpha</ref> '''Bug Fixes:''' * Removed Bug Reporting from in-game menu. Please use the forum at [http://www.scrollsfans.com ScrollsFans.com] meanwhile. * Placeholder sound effects are back. Ignore them for now... |}
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