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[] Closed Alpha

Version Date of Addition Additions Summary
0.86 alpha May 2, 2013

Features:

  • The splash screen now includes a news area, game statistics, and a developer Twitter feed. The stats are still a work in progress.

Scrolls:

Miscellaneous:

  • The Scrolls logo has been updated.

Bug Fixes:

  • Fixed a bug where movement tiles would show on your side when clicking on a unit on the opposite side.
  • Fixed incorrect idol damage in post-game stats.
  • Fixed a number of timing related bugs (including attacks being interrupted too early).
  • Fixed a bug where decks would sometimes not get properly repaired after selling or trading excess scrolls.
  • Fixed a bug where certain tiles would remain highlighted after a unit has finished attacking.
  • Fixed incorrect sorting of scrolls in trade and sell lists.
  • Fixed a rare issue that could make a unit invisible.

Known Issues:

  • Users running Avast will need to disable it temporarily to login. We're looking into why this happens. Sorry!
0.84 alpha April 17, 2013

Features:

  • The deck builder has received a major overhaul. It should now work significantly faster.
  • The "Match" gold rewards have been increased. "Idols" and "Completion" rewards haven't been tweaked. Easy wins now gives you 33% more gold, medium wins give you 42% more, and hard wins give 33% more.
  • Loss rewards have also been increased, particularly for easy and medium matches. Multiplayer win rewards have been increased by approximately 13%, and multiplayer loss rewards have also been increased by a small amount.
  • Multiplayer challenge games now give full rewards up to five times per day. We've limited the full rewards to five matches to prevent players exploiting the system.
  • Singleplayer challenges have been renamed "Trials" to avoid confusions with multiplayer challenge matches.
  • The store has been updated to include Shards: a secondary currency.
  • Preconstructed decks have been updated to fix rarity distributions. We'd appreciate it if players could delete their existing precon decks (to get the new ones) and help us test the relative balance of the updated decks.
  • We've introduced a new "" stat. The default values are Move 1 for creatures and Move 0 for structures. It indicates the number of moves that a unit can make per turn.
  • The chat has a flood filter that temporarily mutes users who flood the chat.

Scrolls:

Miscellaneous:

  • Completed (previously singleplayer challenges) no longer give any rewards.
  • The buttons for enabling/disabling challenges and trade invites now have mouseover tooltips.
  • "Gold" texts have been replaced with an icon throughout the client.
  • You can now see remaining time on "Just for you" offers by bringing up the detailed information of each item. This is currently refreshed when entering the store.
  • Post-death spawn effects (e.g. ) now trigger after the full attack has finished.
  • We've improved the visual feedback when units are killed.
  • d:string in the deck builder now searches for "string" in abilities as well (e.g. d:relentless).

Bug Fixes:

  • Fixed a bug where players would not be able to send challenges after having accepted a challenge from someone else.
  • Fixed a bug where the game would hang when ending turn too soon after sacrificing for resources.
  • Damage (units) now works as intended.
  • Players now see the same background during battles.

Known Issues:

  • Users running Avast will need to disable it temporarily in order to login. We're looking into why this happens.
0.83 alpha February 20, 2013

Scrolls:

Bug Fixes:

  • should no longer crash the game.
  • Chat tab-completion is no longer case-sensitive.
  • Challenges should now be replayable.
  • Chat scrolling behaviour has been improved slightly for certain resolutions.
  • Fixed a bug where users could get double music in battle mode.
  • Fixed a bug with opponent starting resources displays in challenges.
  • no longer targets structures.
  • Your current hand should now arrive at more appropriate times (for example when drawing a scroll).
0.82 alpha February 18, 2013

Features:

  • Minimum deck size has been increased to 50 Scrolls!
  • We've added the first iteration of our Challenge Mode. It's part of our preparation for Scrolls' single-player campaign and is still early in development, but it's here for you to try out! Don't forget to provide as much feedback as possible on the at .
  • The battle interface has been redesigned. It's slicker than before and in-keeping with the new menus.
  • We've revamped the way you interact with your hand. Right clicking is old news. Now you left click a scroll whether you want to play it, or sacrifice for scrolls/resources. This change simplifies player's actions, and works especially well for touchpads and one-button mice.
  • In-line with the above, you now click the magnifying glass icon to magnify a scroll. Makes sense really.
  • We've included new movement highlights, as suggested by mrvelvet on the forums . Massive props to that guy.
  • The post-match screen has been updated. There's a new layout, your avatar is displayed in all its glory, and changes to your rank are made clear.
  • Female avatars are now present! Get your girlfriends/sisters/mum to play!
  • We've tweaked the avatar designer so it's clear what's going on.
  • Lobby chat has been improved! Chats are now color coded, scrolling behavior has been improved, and personal notifications now flash in-game.
  • We've added audio notifications for chat messages, personal messages, match invites, found matches, and completed trades. You can toggle these on or off via the settings menu if you're an anti-noise kind-of person.
  • The store has been revamped. You'll find new purchase options, including limited amount of face-up cards, booster packs, and random scrolls of specific resources. Shopping is now significantly more fun.
  • The Deck Builder has been improved with some advanced search options. Use t: word to search in type/subtype, and d: word to search through the descriptions. For example, t: spell d:countdown finds all spell scrolls that can modify countdowns. Simple(ish)!
  • Token units now have "Token" in their description to help you identify them.

Scrolls:

Miscellaneous:

  • Finer lines/detail on male avatar heads.
  • Improved desert, castle battle background images.
  • Improvements have been made to card list performance. The trade and sell views should run significantly smoother.
  • Multiplied all gold rewards and store prices by ten.
  • The resource icons for , and have been updated.
  • New animation for visual feedback on spell casting.

Bug Fixes:

  • The task bar no longer flashes orange when tabbed out and using Windows.
  • Changes have been made to how the frame rate is limited.
  • The sound system has been rewritten, fixing a number of sound-related bugs.
  • now works on opponent units.
0.79 alpha December 11, 2012

Features:

  • We've changed the way we rate your progress. Your existing ELO value is still used for matchmaking, but each player has a separate rating which is displayed in-game. The new rating starts at 0 and builds up to your ELO value as you play ranked games. We haven't reset anyone's existing ELO value. It sounds confusing, but you don't need to worry about it – that's Jakob's job.
  • To compliment the ranking system, we've improved the way we search for opponents. Ranked and Quick matches will now try to match you with a similarly skilled opponent before expanding the search range over time.
  • Gold rewards have been revamped. The bonus pool has been eliminated, rewards have been tweaked, and you get extra gold for destroying idols.
  • We've added a new splash screen! Rejoice!

Scrolls:

Miscellaneous:

  • The popup system has been reworked. Popups now scale properly with resolution. We've also improved the way some of them work.

Bug Fixes:

  • now works as intended (it can only target creatures).

Known issues:

  • It's not possible to login when Avast (anti-virus software) is running with the current version. Sorry Avast users! To get around this problem you can add Scrolls to Avast's excluded processes list. Here's how to do it: open the Avast interface, click Real-Time Shields, then click Web Shield. Open Expert Settings followed by Exclusions. Under Processes to Exclude, click Add, then find your Scrolls.exe. Select it and click OK.
0.77 alpha November 19, 2012

Features:

  • The menu UI has been given a major facelift. We've reworked the whole damn thing!
  • The chat now covers the bottom of the screen when in the Arena. It's automatically minimized in other screens but can be accessed manually.
  • Chat messages are now color-coded and timestamped.
  • Invites to games and trades now show a small notification that can be answered when convenient.
  • The menu has been tweaked. Now you can see both player's inventories and offers at all times. Scrolls can be clicked for more information.
  • The of your scrolls are grayed out if you can't afford to play them.
  • Your hand is grayed out when it's not your turn.
  • Sound settings can be accessed from the lobby as well as in matches.
  • We've added new end-turn sound effects.

Scrolls:

Known issues:

  • It's not possible to login when Avast (anti-virus software) is running with the current version. Sorry Avast users! To get around this problem you can add Scrolls to Avast's excluded processes list. Here's how to do it: open the Avast interface, click Real-Time Shields, then click Web Shield. Open Expert Settings followed by Exclusions. Under Processes to Exclude, click Add, then find your Scrolls.exe. Select it and click OK.
0.75 alpha October 10, 2012

Features:

  • Tutorial updated.
  • Logging in while logged in on another computer will no longer kick both connections.
  • Login information is now also encrypted during transmission to game server.
  • The first player to act now starts with one less in their starting hand.
  • You can now sort scrolls by resource type in the Deck Builder.
  • If a unit takes damage from two different sources at the same time, the numbers displaying the damage are now better positioned.
  • You can now view other player's profile pages.

Scrolls:

  • can now only be cast on creatures.
  • is now an enchantment.
  • is now back to an area of 7 tiles, but only deals 1 damage. It costs 3.
  • 's Health has been lowered to 1.
  • All now have 1 Health, cost 2 and do not award a scroll upon death.
  • now has 3 Health instead of 4. When Mangy Wolf comes into play, it decreases the countdown of other wolves you control by 1.

Miscellaneous:

  • Reworked an avatar slightly.
  • The Deck Builder now shows the names of decks you are about to delete.
  • Deck Builder sorting buttons and overlay popups no longer overlap.
  • Deck Builder validation warnings are now more clearly displayed.
  • The background in battle mode is no longer shown before the UI.

Bug Fixes:

  • Various bug fixes in client-server communication.
  • Fixed a bug related to the duration of the buff.
  • The summoning sound has been removed from the Deck Builder screen.
  • Fixed a bug where would sometimes not be triggered by units with .
0.72 alpha October 4, 2012

Notes:

  • For this patch, we've made some major adjustments to the different resource types. This includes a significant number of moved scrolls. The reasoning behind this is that we want to differentiate the resources more clearly, which could help a mono-resource deck feel unique, or provide incentive to play multi-resource decks. This also means balance will have shifted, but we're actively looking to compensate resources that are currently lacking in power by adding new scrolls. In other words: Balance will be slightly off in this version, and we're looking to improve and fix this for the next version.
  • All decks have been reset in order to allow for moving scrolls. However, card libraries have not been reset (nor has gold), so with the exception of a few removed scrolls (, , , ), players should be able to create decks similar to the ones they had before the patch.
  • The preconstructed decks have been modified according to moved scrolls. Scrolls gained as part of a preconstructed deck are not sellable or tradable. This is a way for us to ensure players don't get rid of their entire libraries, thus not having enough scrolls to play and earn new scrolls.

Features:

  • Player-to-player has been added! You can now trade scrolls and gold with other players by clicking their name in the chat and choosing "Trade".
  • Sellback of scrolls has been added.
  • The store has been improved. It's now easier to keep track of scrolls you've bought in one go, and various visual effects have been added.
  • Units that are sacrificed or killed by death effects () now properly trigger on-death effects (such as ).
  • The deck builder now shows a preview of the unit when a unit scroll is hovered.
  • The server structure has been changed to allow AI instances to run on separate servers. This should allow us to scale up the number of users with access to the game significantly.

Scrolls:

Miscellaneous:

  • Added a bunch of flavor texts to current scrolls.

Bug Fixes:

  • Fixed a bug where multiple songs would play at once.
0.71 alpha September 13, 2012

Features:

  • Scrolls have been redesigned! The new scrolls more prominently display their cost, have been updated to show card type and rarity, and look all that much cooler. Expect further UI changes along the way.
  • The deck builder has received a major overhaul! This includes new sorting options, a button to automatically layout scrolls on the table, and an easy-to-use scroll preview area. Additionally, scrolls can now be searched by name.
  • Game now more clearly displays whose turn it is (with a message at the start of each round).
  • When players leave, disconnect, or reconnect to a match, an appropriate message is shown in the in-game chat.
  • The arena is now tabbed, and remains active in the deck builder and store. All previously opened tabs are re-opened when a user returns to the arena after playing a match.
  • Players can now customize their avatars by clicking the Profile menu button.

Scrolls:

Miscellaneous:

  • AI now has slight pauses between moves and scrolls played, to make it easier to understand what it's doing.

Bug Fixes:

  • Fixed a bug where users who were in several chat rooms would randomly jump back and forth.
  • Reworded to match how the scroll actually works.
0.70 alpha August 21, 2012

Features:

  • Area spells now indicate which tiles will be affected when hovering the board (this includes , , and ).
  • Added player ratings – these can be seen in the arena and are automatically updated after each match. In the future, ranking will be calculated and used for ranked matches. Players who do not want to play competitively will be able to play unranked matches.
  • Added in-game chat. Press enter to open the chat window.
  • The lobby chat has been improved. It is now divided into rooms. Players automatically enter the first available "General-X" room on entering the arena, and are then free to move around in listed rooms or create their own rooms. Additionally, a scrollbar has been added to this chat.
  • Added volume controls (SFX and music). Only in-game for now – we'll add an out-of-game settings menu later.
  • Added in-game gold, which is earned by playing games. There is some randomness to the amount earned, but it's based on things like game type, AI difficulty (in case of singleplayer games), game length and whether or not you won the game.
  • Added a first iteration of an ingame store, where players can use in-game gold to buy new cards.
  • To allow players to unlock new cards when playing, all decks have been reset, and all players have been given the cards contained in three started decks (one , one , and one ). Players can use the store to get more cards.
  • Added game statistics, shown at the end of a match.
  • Removed all scrolls and decks from all users. Users will be given 3 starter decks, one of each resource type.

Scrolls:

  • NEW: is now implemented. Cost: 5 energy. Sacrifices all of your units, and deals 1 damage per unit to opponent's idol on the same row.
  • NEW: is now implemented. Cost: 6 growth. Heals your idols an amount equal to the number of creatures you control on each row.
  • NEW: is now implemented. Cost: 4 growth. Increases target creature's attack by its health value, then sets health to 1.
  • NEW: !
  • has been changed into . Cost: 1 order. Target unit is moved to a random unoccupied, adjacent tile. Draw a card.
  • now costs 2 order.
  • now lets you draw a card (Switch places between two units you control, then draw a card).
  • 's activated ability no longer costs resources to activate.
  • can now only activate his ability in place of an attack (that is, when his counter is at 0).
  • has been renamed to , and now lasts indefinitely.
  • now deals 2 damage to all units on row, and 2 damage to opponent's idol on row.
  • countdown nerfed from 1 to 2, attack buffed from 1 to 2. Current stats: 2/2/3, ranged, cost 2.
  • countdown nerfed from 1 to 2, defense buffed from 1 to 2. Current stats: 1/2/2, relentless, cost 1.
  • now has a new ability, , instead of his previous abilities (, attack value increase on attack). Additionally, his cost has been lowered from 5 to 4. Knockback moves unit hit one tile backwards. If a knocked back unit would collide with another unit, the two units switch places.

Miscellaneous:

  • Enchantment tooltips now display the full card rules instead of a shorthand description. This should lead to more accurate descriptions.
  • has been renamed to in order to better explain how it works. The tooltip has also been corrected (it erroneously used to say that the damage was dealt before the unit was attacked). When a unit with Spiky X is attacked, it deals X damage to its attacker (regardless of whether the defending unit dies in the process). Note that the defending unit will still take attack damage as normal.
  • Enabled VSync for "Good" and "Fantastic" quality settings, and set the target frame rate to 60. This should decrease the game's performance hit on fast computers.
  • When tabbing out or unfocusing the game, VSync is disabled and the target frame rate is set to 20. This should make the game use significantly less resources when not in use.

Bug Fixes:

  • Fixed a typo in the "" name.
  • Fixed an issue with tile highlighting when casting spells.
  • Fixed a couple of typos in the tutorial.
  • Fixed a bug where most unit enchantments could not target structures.
  • Fixed a bug where could not target both sides.
  • Fixed a bug where cards would show as selected even when deselected.
  • Fixed a bug where certain spells could be made to target disallowed areas.
  • Fixed regression in how sending challenges is handled – one no longer has to right-click the challenge box in order to send the challenge.
  • Fixed a bug when units would still not be able to move after was removed from them.
  • Music is now properly muted when application is out of focus. Fades in/out on focus/unfocus.
  • Initial music and splash screen music now loops.
  • Many other minor bug fixes.

Known Issues:

  • The poison enchantment tooltip displays incorrect texts.
  • has an incorrect description.
0.69 alpha July 10, 2012

Bug Fixes:

  • Fixed user list in Arena so all users are shown.
  • Some minor fixes in the GUI.
  • When opponent sacrifices a scroll for two new scrolls, it will not be listed as sacrificed.
  • Keep ignoring the Sound FX place holders...
0.68 alpha July 5, 2012

Start of Closed Alpha.

Bug Fixes:

  • Removed Bug Reporting from in-game menu. Please use the forum at meanwhile.
  • Placeholder sound effects are back. Ignore them for now...

[] References