Test server

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The test server[1] is a restricted alternate Scrolls server on which upcoming contents may be uploaded before being released on live servers.

It was created by Mojang in order to help them test new features and Scrolls before making them available to all players. It mainly aims at avoiding to release Scrolls that would break the game balance or market. Thus, Scrolls released on the test server are often altered before going to live servers.

Accounts' stats, gold and Scrolls on the test server are distinct from those on live servers. Additionally, in order to make testing easier, players get 3 copies of each Scroll. However nothing is guaranteed to stay, including decks, Scrolls, and the test server itself.

Currently, the test server can only be accessed by a selected group of players (all alpha players, and some active players added from time to time), using a specific launcher. However, Mojang plans to open it up to all players on Mondays.[2] It will be accessible through the same launcher as for live servers once the new launcher is released; ipso facto giving access to it to Mac users since its current launcher is for Windows only.

Version history[edit | edit source]

Below are changelogs displayed in the test client.

Keep in mind that these versions are different from those of live servers even when the version number is the same. Also, contents added in a test version is not guaranteed to be included in the next live version.

Version Date of Addition Additions Summary
0.131 September 22, 2014

TBD

0.130 September 19, 2014

Features:

  • We've introduced a new feature that lets you click certain scrolls to bring up more detailed rules. One or more highlighted words in the scroll rules indicates when this is possible. Any feedback on how this is presented or what concepts should be explained is much appreciated.
  • Attack and Health values on units are now tinted when their value has been increased above or below the unit's default value.
  • Added new guide popups that are shown the first time you view the Arena, Deck Builder, Crafting, Store or Profile pages. These can be brought up again by clicking the page's name while on it.
  • Added help texts for all game modes in the Arena.
  • Running the game with the old launcher now fully supports remembering login (using tokens - your password is never saved).

Scrolls:

Miscellaneous:

  • Adjusted wordings on a great number of scrolls for consistency and clarity. Attack/Health boosts, Countdown reduction, resource increase, damage dealing, 'while in play' modifiers and the use of gain/get have all been standardized.
  • Added descriptions for the following concepts: Base Countdown, Lingering spells, Move, melee combat, poison, current resources, healing, effects, Dominion, Pillage, Curse, Armor, Magic armor, Relentless, Piercing, Ward, Sift, curse triggering and pseudo-random countdown selection.
  • Added short descriptions for summoned creatures: Illthorn, Husk, Nog, Mangy Rat, Beast Rat, Gun Automaton, Bunny, Monstrosity, Ragged Wolf, Owl, Mire Shambler and Revenant.
  • Hitting Ctrl+S in the deck builder now brings up the save dialog.
  • Trial bosses now have a Boss enchantment tab.
  • Non-video settings are now saved per profile instead of per computer.
  • Added a sign out button to the splash page.
  • Added a Code of Conduct button to the splash page.
  • Added a 'Forgot your password' button that shows up if you enter an incorrect password.
  • Enchantment tabs on scrolls are now more tightly squeezed together if you have too many.
  • The game client now has a new icon to separate it from the launcher.

Bug Fixes:

  • If one player fails to enter a match, neither player is given a victory or loss.
  • Fixed a bug where double scroll views could show up in the black market.
  • Fixed a bug where hovering traits on scrolls would sometimes behave incorrectly.
  • Now properly showing the highlight around library/graveyard when sacrificing for scrolls.
  • Attack glow is no longer always turned off when an ability is used (for example if a Gravelock Outcast has 0 CD).

Known Issues:

  • Selecting 'Remember me' with the old launcher and then starting in via the new launcher currently causes incorrect behavior.
0.128.2 September 3, 2014

Features:

  • Wild: You can now sacrifice for Wild up to double your lowest resource (in other words, having 2G and 2O lets you get 4W).
  • Limited:
    • Reverted back to using entirely randomized rarities instead of having fixed rarity rows.
    • Increased gold rewards to 2500/1500/1000/500/250/100 (was 1600/1000/800/400/200/100).

Miscellaneous:

Known Issues:

  • Lifting a scroll from the deck builder scroll book and dropping it in the same place makes it disappear until list is refreshed.
0.128.1 September 2, 2014

Scrolls:

0.128 August 29, 2014

Features:

  • Added 10 new trials. In some of these trials, you will be using a fixed deck instead of choosing your own.
  • Black market:
    • Gold is no longer immediately awarded when you sell a scroll. Instead, players claim gold by going to the Black Market and clicking on a gold icon.
    • The cut taken by the fence has been lowered to 15% (was 20%).
    • Now uses more screen estate for improved readability.
    • Scroll lists are now sorted properly.
    • Now has a limit of 10 active offers per player at a time.
  • The arena has been given a new look, and single player quick match has been renamed to Skirmish. This overhaul is still work in progress.

Scrolls:

Bug Fixes:

Known Issues:

  • Scroll list 'Starter scroll' checkboxes and similar all have a shared state. This will be per list in the future.
0.127.1 August 25, 2014

Scrolls:

Miscellaneous:

Bug Fixes:

Known Bugs:

  • Death effects do not currently show as red skulls. This will be fixed with the next client patch.
0.127 August 19, 2014

Features:

  • Testing Grounds has been removed and replaced by Quick Match. As the test server is now open for everyone on Mondays, we'll run future tests here instead.
  • Lingering rework: You can no longer have multiple copies of the same Lingering spell in play. Instead, casting an additional copy of a Lingering spell will increase its duration correspondingly.
  • Added 'Sifting' scrolls. These use a new system for looking at a number of scrolls and picking some of them.

Scrolls:

Bug Fixes:

  • Lockling Brood (Energy): Now only triggers on tile targets (i.e. not affected by Frost Wind and similar spells).
  • Fixed bug where Judgement rewards scroll picking animation would be in the wrong place.
0.126.1 July 31, 2014

Bug Fixes:

0.126 July 30, 2014

Features:

  • Added Lingering spells. These are spells that stay next to the board and have an effect over several turns.

Scrolls:

Miscellaneous:

  • When an ability is used, an effect is shown on the user and target of the ability.
  • Hitting the left and right arrows in the deck builder now scrolls the library correspondingly.
  • Enchanted units now have a slight additional glow.
  • Profanity filter now replaces listed words with asterisks instead of blocking messages.

Bug Fixes:

  • Eternal Sword (Order) now transfers properly even when unit is destroyed by death effects.
  • Relentless units now take Curse value into consideration when destroying defenders (that is, they now deal minimum required damage against Cursed units).
0.125.1 July 4, 2014

Scrolls:

0.125 July 3, 2014[3]

Features:

  • Added Black Market, accessible from the Store. This feature is still work in progress - will get limitations (such as number of transactions), as well as a better system for collecting profits.
  • Added a first iteration profanity filter to the chat. This will likely need tweaking - please help test it!

Scrolls:

Miscellaneous:

  • The deck builder now properly remembers the deck's name even when it's just been saved for the first time.
  • Hitting the up arrow in the chat now puts your most recent message in the text field

Bug Fixes:

Known Issues:

  • The black market scroll browser sorts things in the wrong order.
  • Stats button does not work on scrolls in the black market.
0.123 June 3, 2014

Notes:

  • This patch has two goals: Increasing weak enchantments, and nerfing some of the most unfun lategame decks (particularly with Wild in mind) without having a large impact on Wild as a whole.

Scrolls:

Miscellaneous:

  • Added 15 new Hard AI decks.
  • Added /mods command to list currently online moderators.
  • Added some moderator commands and functionality.

Bug Fixes:

Known Issues:

  • Scrolls with Taxing get incorrect costs in the card history.
0.122 May 27, 2014

Features:

  • The test server is now open for everyone on Mondays, CET/CEST.
  • All players now start with a new Growth starter deck. Three other starter decks (one for each remaining faction) can be earned by playing matches.
  • Added a second tutorial.
  • Decks can now be imported and exported in the deck builder. If you try to import a deck and don't own all the scrolls, the game will tell you which you're missing.
  • Added card owner history to card stats.

Scrolls:

Miscellaneous:

  • Added ca. 40 new sounds.
  • Added additional feedback when opponent uses spells, enchantments and abilities.
  • The card stats view is now a separate "page" on the scroll that can be shown instead of the rules.
  • AI improvements.
  • When selecting a scroll, other scrolls will have their costs grayed out if they can't be played after the selected one.
  • Added animation for when units are cursed.
  • Added new animation for generic area effects.
  • Watch games list is now sorted by rating per default.
  • Locked scrolls can now be upgraded if combined with two non-locked ones.
  • Screenshot are now automatically saved to disk when pressing F5 or Print Screen.
  • Added deck filtering to "choose deck" popups.

Bug Fixes:

  • Fixed resolution issues in rank display.
  • Purifying Nuru's Needle now properly restores Move.
  • Tutorial games can no longer be spectated.
  • Owls no longer betray players.
  • Metal Wonder now deals its damage even if killed by spell damage.
0.121 April 30, 2014

Scrolls:

Miscellaneous:

  • Wild is now enabled across all game modes.
  • Screen shake has been reduced slightly.
  • Added resource scroll filter (f:, faction:, res: or resource:). Multiple resources are separated by commas (for example f:g,o).
0.120 April 24, 2014

Features:

  • Reworked the ranking system. The game no longer shows others your exact rating]] or ranking. Players can still see their own rating, but not their ranking. Instead shows one of twelve different rank medals.
  • Removed old tutorial, and added first of two new tutorials; the second is coming later.
  • Updated the post-match screen. Now has new layout, lets you rate match enjoyment, and shows new player ranks in ranked matches.
  • The AI is now a touch more sentient. Prepare to get talked down!
  • You can now begin watching a match before the five-minute waiting period is over. This will take you to an empty battle screen.
  • We've added new animations for attacks, as well as improved screenshake behaviour.

Scrolls:

Miscellaneous:

  • We're experimenting with hand limits; you can currently sacrifice for scrolls only if you have 7 or less scrolls in hand.
  • The in-game chat has been moved up, so that it doesn't obscure the End Turn button.
  • Added "Tips & tricks" button next to "Watch live games".
  • The AI has been improved.
  • Surrendering no longer forces you to wait for your turn.
0.119 March 11, 2014

Features:

  • Mulligan is enabled in all game modes.

Scrolls:

Miscellaneous:

  • Added back the missing battle backgrounds.
0.118 March 6, 2014[4]

Features:

  • Testing Grounds have been updated. Mulligan and timer remains, and a new super-resource called "Wild" has been added. See the dev blog for more details.

Scrolls:

Miscellaneous:

  • Ice Cave and Snowy Mountain backgrounds have been made darker.
  • Improved sound synchronization for attacks.
  • Selecting a scroll in your hand now shows what your resources will be after paying its cost.
0.116 February 24, 2014

Miscellaneous:

  • Hitting Ctrl+Enter in the filter box adds one of each filtered scroll to the library. Similarly, Ctrl+Delete removes one of each selected.
  • Fixed some wins/losses display texts related to Judgement (popup when starting a game, end game score screen).
  • Added new deck builder / trade list filter c: or cost: to filter by cost.

Bug Fixes:

0.115 February 19, 2014

Scrolls:

Store:

  • Added Explorer's Pack, which costs 1200 and is guaranteed to give you at least 4 Rebellion scrolls.
  • Added 4 new hard preconstructed decks.
  • Made packs and singles have a chance of giving you an upgraded scroll.

Miscellaneous:

  • Judgement decks are now destroyed after 2 losses.
  • Judgement rewards have been adjusted to compensate. A lower entry fee is also planned.
  • Tier 3 scrolls now slightly increase match rewards. Drawing a T3 scroll increases a multiplier (2.5%, 5%, 10% for C/U/R), capped at 50%. After a game, match rewards are increased by this amount (excluding fixed rewards like idol or completion bonuses).
  • Added two new hard trials.
  • Added seven new battle backgrounds.
  • Added a setting to disable visuals for upgraded scrolls.
  • Added new search filters for scrolls: ap:, cd:, hp: and fl: for Attack, Countdown, Health and Flavor, respectively.
  • Crafting now shows the scrolls from your starter deck in locked piles.
  • Added feature to preview attack animations in the deck builder.
  • Stats are now cleared when trading away an upgraded scroll.
  • The deck builder now shows number of types (library) and scrolls (deck) when a filter is used.

Bug Fixes:

  • Concentrate Fire now works with Piercing. Note that the extra attack is of the same type as the unit's attack when Concentrate Fire was cast, so a Piercing Projectile cast later won't affect the second attack.
  • Binding Root (and similar effects) now stop Mire Shambler from moving before attacking.
  • Echomaton's Energy increase is now also triggered if attack is increased using buffs.
  • White flashing under units that are about to attack now works properly in spectate mode.
0.113.5 February 12, 2014

Scrolls:

Miscellaneous:

  • Added 11 new trials (5 Hard, 4 Medium and 2 Easy). These are still WIP, and the descriptions are still missing.

Bug Fixes:

  • Fixed a bug in Judgement rarity row distribution. Now slightly higher percentage of uncommons/rares.
0.113.4 February 4, 2014[5]

Features:

  • Added a "Did you know?" box to the login screen.

Scrolls:

Miscellaneous:

  • Judgement now uses fixed Rarity rows: 14% Rare, 29% Uncommon, 57% Common. This is close to perceived distribution when playing with two colors in the old system (18%, 29%, 52%).
0.113.3 January 30, 2014

Features:

  • The active player is now highlighted.
  • UI now shows what you and your opponent has recently sacrificed for.
  • The "Ctrl" stats display now remembers state between matches.
  • Deck Builder sort order is now remembered between sessions.
  • Card lists (trade, buy/sell) now support the count filter (#:).

Miscellaneous:

  • Testing Grounds have been updated. Idols have 10 Health, timer is at 75 seconds, and a mulligan option has been added.
  • Custom chat rooms are now auto-rejoined in new sessions.
  • Judgement no longer shows the same scroll twice in a row.
  • Profile page shows percentage of unique scrolls owned.
  • The config file format has been updated. Current settings will unfortunately be lost.

Bug Fixes:

  • The "Alt" stats display now behaves correctly.
  • Long names should no longer be cut off in battle mode.
0.113.2 January 30, 2014

Scrolls:

  • Power Trip (Energy) now costs 3, gives 6, and draws a scroll at 9.
  • Baleful Witch (Decay) now deals only the Curse value as damage (was Curse + 1).
  • Stitcher (Decay) now only works on creatures.
  • Reaping Mask (Decay) now only triggers on creatures.
  • Leeching Ring (Growth) now uses base Countdown for healing instead of the value printed on the scroll.
  • Wetland Ranger (Growth)'s buff is now active from start of opponent's turn (to make it easier to understand).
  • Temporary effects from spells and units are now marked as Effects rather than Enchantments.
  • Focus and many similar scrolls no longer last longer than one turn.
  • Brother of the Wolf and many similar scrolls now increase their Countdown by the base value instead of a fixed number.

Miscellaneous:

  • The auto-join cap for "General" chat rooms has been raised from 30 to 50.
  • Moderators can now temporarily ban users from chat rooms (up to one week).
  • Moderators can now mute users for up to one hour.

Bug Fixes:

  • Accept trades / Accept challenge buttons are now enabled per default for new users.
  • Pillage is no longer activated on 0 damage.

Known Issues:

  • Some of the Pillage and Dominion effects are not properly marked as traits. This is due to a missing client feature and will be fixed shortly.
  • Some units are not scaled properly. This will be fixed in the next client update.
0.113.1 January 27, 2014

TBD

0.113.0 January 23, 2014[6]

Scrolls:

  • Added 28 scrolls from set 5 (seven in each faction). Please note that these are all first drafts.

Known Issues:

  • Some of the Pillage and Dominion effects are not properly marked as traits. This is due to a missing client feature and will be fixed shortly.
0.112.2 January 8, 2014

Scrolls:

Miscellaneous:

  • Testing Grounds have been updated. Idols now have 6/8/10/8/6 HP. The timer remains at 60 seconds.
  • The Just for You section of the store now has a 50% chance of giving you a scroll you're missing in each slot (and 50% chance of picking an entirely random scroll).
  • Reverted holiday unit art.

Bug Fixes:

  • Sacrifice should now always work after rejoining a game in progress.
  • Fixed a bug where picking rewards after Judgement could sometimes fail.
  • Friends should no longer show up as online when they're actually offline.
0.112.1 December 16, 2013

Scrolls:

Miscellaneous:

Bug Fixes:

  • Fixes for achievements sometimes not being properly awarded:
    • Win X ranked matches
    • Reach position X in the ladder
    • Blazingly fast / Stampede / Quick win
  • We've had to reset Blazingly fast in order to allow unlock of Stampede and Quick win. Sorry for any inconvenience!
  • Sacrifice should now always work after rejoining a game in progress.
0.112 December 9, 2013

TBD

0.111 December 5, 2013

Features:

  • You can now rejoin your current match even after closing the game.
  • The remaining library and discard pile counts are now displayed in battle mode.
  • Added achievements.
  • Abilities activated by your opponent in a battle are now displayed more clearly.

Scrolls:

Miscellaneous:

  • Starting with this patch, we'll be using the "Quick Match" mode as a testing grounds for rule changes. We're hoping to use this on the live servers as well as the test servers. First up is 8 HP idols.
  • Updated the post-game screen to show time used (per player and in total). In ranked matches, rating and ranking change is now shown.
  • Updated the profile screen to show ranked and Judgement wins.
  • In the Watch menu, sorting by highest rating now uses average rating instead of the best player's rating.
  • Deck builder: Typing "s:2" will now filter scrolls in set 2. Similarly, "#:5+" will show scrolls you have at least 5 of.

Bug Fixes:

  • Players can now be challenged and invited to trade via the friends list.
0.110.6 November 28, 2013[7]

Features:

  • Added rating decay. Once a week, ratings will decay towards 1500. More details will be on the dev blog shortly.

Scrolls:

Miscellaneous:

  • Added 8 new AI decks.

Bug Fixes:

0.110.5 November 19, 2013

Features:

  • Upgraded rating system. All ratings have been reset to go with this.

Bug Fixes:

  • The same scroll can no longer appear more than once per row in Judgement.
0.110.4 November 15, 2013

Miscellaneous:

  • Upgraded third-party libraries.
  • AI improvements.
  • Rarity changes for Judgement.
0.110.3 October 29, 2013

Scrolls:

Bug Fixes:

  • Monstrosity + Creature + Necrogeddon combo could crash the game.
  • Closing the chat (and a few other actions) when client started a Battle could make the match fail.
  • Mire Shambler can now get Relentless by Machination Mindset.
  • This test release also contains the 110.2 patches:
    • Units' "comes into play" effects weren't triggered if killed by a State Machine.
    • Shards amount wasn't visually updated after purchasing shards.
    • Spectate games list could be partial, or games fail to begin when clicking "Watch".
    • Pest Dissimulator's effect now only triggers on damage amount >= 1.

Miscellaneous:

  • Judgement Week is now over and the "Just for You" section in the store is reverted back to normal (every 3rd day, Scrolls from all current sets).
0.110 October 18, 2013

Bug Fixes:

  • Fixed a number of server issues.
  • Fixed Watcher not triggering on the correct damage type.
  • Trials are now spectatable.
0.109 October 16, 2013

Features:

Scrolls:

Bug Fixes:

  • All known issues with spectate mode have been fixed. Please report any bugs you encounter.

Known Issues:

  • Watcher currently triggers on combat damage only, instead of only non-combat damage.
0.108 October 11, 2013

Features:

  • Judgement mode buy-in, reward structure and rewards screen have been updated for a more consistent flow.
  • Spectate mode has been reworked from the ground up. Please test this as thoroughly as possible!

Miscellaneous:

  • Two new preconstructed decks have been added.

Scrolls:

Known Issues (Spectate mode):

  • Chat from players isn't delayed.
  • End game statistics are incorrect.
  • If chat's open, cards are completely hidden.
  • If you leave spectate chat, a ghost spectate chat room may pop up.
  • Timer is incorrectly shown in single player games.
  • Avatars and backgrounds may not match those seen by the players or other spectators.
0.107.1 September 25, 2013

Scrolls:

Bug Fixes:

0.107 September 17, 2013[8]

Scrolls:

  • Added 39 scrolls.

Bug Fixes:

  • Fixed a bug that would make this fix not appear in this changelog.
0.106 September 11, 2013

Features:

  • New: Judgement mode. Note: The cost for entering and reward levels have not yet been determined.
  • New: Spectate. This is currently disabled and will be enabled shortly.

Scrolls:

  • Clarified some rules texts.

Bug Fixes:

0.105 August 23, 2013

Features:

Scrolls:

  • New: Wicked Being (Decay).
  • Lumbering Muckhead has been renamed Harvester.
  • Staggering Muckhead has been renamed Mire Shambler.
  • Clarified rules texts on a few scrolls.
  • Added and changed lots of flavor texts (mostly Decay).

Miscellaneous:

  • AI improvements.
  • Moved deck builder search box.
  • Muckhead subtype renamed Masked.
  • Changed a variable name in the code.

Bug Fixes:

0.103 August 6, 2013

Scrolls:

  • Storm Runner now has 2 attack.
  • Necrogeddon has been changed. New: Cost 6. Destroys all your units and replaces them with Husks at Countdown 0.
  • Return to Nature now triggers if at least one unit with the -1 Health buff dies, whether from the buff or other causes.
  • Corrode now costs 3, and lets you draw a scroll if at least one idol is destroyed by a unit buffed by Corrode.
  • Redeploy now costs 3.
  • Mire Curse no longer damages structures.
0.102 August 2, 2013

Bug Fixes:

  • The twitter feed is now functional again.
  • Chat scroll behavior has been improved.
0.100 July 31, 2013

Features:

  • Make friends! 0.100 brings the much-requested friends list.
  • Whispers have been re-added.
  • Several chat commands have been added; try /help for more information.

Scrolls:

  • Damning Curse (Decay) now only works on creatures.
  • Fixed wording not matching actual effect of a number of scrolls.

Bug Fixes:

  • The end turn button now rotates properly when clicked.
0.98 July 24, 2013

New resource:

  • Decay has arrived on the test server! Weighing in at 45 scrolls, this is a large update. Any help testing Decay (both alone and in combination with the other resources) is greatly appreciated.

Miscellaneous:

  • Deck builder now displays scroll pile sizes larger than 9.
  • Card lists now have a filter text field (works like deck builder search).

Bug Fixes:

  • Fixed a bug with Wildling and spells that move units.
0.97 TBD

Bug Fixes:

  • A couple of crafting bugs
  • Long player names getting cut off in battle mode
  • Can't see last idol health in 5:4 aspect ratio (SC-21)
  • Can't buy anything in store, after buying Avatar or preconstructed deck

Miscellaneous:

  • Whisper is temporarily disabled
0.96 July 11, 2013

Features:

  • Added crafting
  • Added whisper (right click on profile or /w)
  • Stats on upgraded scrolls

Bugs:

Miscellaneous:

  • Personal store items now refresh every three days, instead of once per week
  • AI improvements
0.95.1 June 28, 2013

Scrolls:

  • New: Automata Forge (Energy). Strucutre, 0/3/5, cost 3. Instead of attacking, Automata Forge summons a Gun Automaton on an adjacent tile. Pay 3 Energy to decrease Countdown by 1. This ability can be used any number of times per turn.
  • New: Metal Wonder (Energy). Structure, 0/-/4, cost 4. When opponent plays a Spell or Enchantment, Metal Wonder deals 2 damage to a random opponent idol.
  • New: Wings Shield (Order). Creature, 2/2/3, cost 3. Wings Shield has Armor X, where X is the number of units behind it (combat damage dealt to Wings Shield is decreased by X).
  • New: Faith Duty (Order). Enchantment, cost 2. Enchant unit you control. At the beginning of each of its turns, enchanted unit is dealt 1 damage and opponent units on that row get their Countdown increased by 1.
  • New: Crone (Growth). Creature, 0/3/2, cost 3. Crone does not attack. When Crone is destroyed in melee combat, the attacking unit is destroyed.
  • New: Stag Heart (Growth). Enchantment, cost 2. Enchanted unit gets +1 Attack and +1 Health for each Stag Heart in play.

Bug Fixes:

  • Fixed a number of rare server bugs.
0.94.4 June 24, 2013

Scrolls:

  • Noaidi is now 2/2/2, and no longer gives Growth when cast. It still gives Order and Energy if opponents use those.
0.95 TBD

Deck Builder:

  • Added some new filtering options.
  • Added a new sort button (placeholder graphics/layout).

Message Structure:

  • Altered how messages are sent from the client. Help testing things like challenges and trades would be greatly appreciated.

Chat:

  • Added Mojang/Moderator icons to chat lines where appropriate.

Bug Fixes:

  • Fixed issues causing the game to become unresponsive when switching servers (entering or leaving a match).
  • Usernames and passwords can now contain unicode characters.
  • Unit stats now show for new units after being toggled with the "Ctrl" key. Old "Ctrl" behaviour (hold-to-show) moved to the "Alt" key.
0.94.3 June 20, 2013[1]

Test server release (with 0.94.3 beta live version).

See also[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 http://www.scrollsfans.com/forums/scrolls/discussion/36958-scrolls-test-server?comment=1
  2. http://scrolls.com/2014/05/whats-next-for-scrolls-3
  3. http://twitter.com/jonkagstrom/status/484690709371289600
  4. http://scrollsdev.tumblr.com/post/78753817324/multiresource-experiments
  5. http://twitter.com/carnalizer/status/430752691866726400
  6. http://twitter.com/jonkagstrom/status/426386353291399168
  7. http://scrollsdev.tumblr.com/post/68359083909/rating-decay-and-more-hard-ai-decks
  8. http://twitter.com/jonkagstrom/status/379889901824536577