List of uncommon scrolls

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Scroll Name Type Subtypes Resource Cost A. C. H. Talents and abilities
Aging Knight Creature Human, Knight Order 1 Order.png 2 1 2 Each time Aging Knight attacks, its base Countdown is increased by 1.
Ancestral Pact Spell - Growth 3 Growth.png - - - During your opponent's next turn, when a unit you control is destroyed, draw 1 scroll.
Berserker Creature Human, Kinfolk Growth 5 Growth.png 4 2 4 When Berserker takes damage, Berserker's Attack is increased by 1. At the beginning of your turn, Berserker heals 1 point of Health.
Blast Strike Enchantment - Energy 2 Energy.png - - - Every time enchanted creature deals combat damage to a unit Blast Strike deals 1 damage to every unit adjacent to that unit.
Blessing of Haste Spell - Order 1 Order.png - - - Target unit's Countdown is decreased by 1.
Blightbearer Creature Human Decay 3 Decay.png 3 2 4 Blightbearer takes 1 poison damage before attacking. When Blightbearer is destroyed, all creatures on the same row get poisoned for 3 rounds.
Blind Rage Spell - Energy 4 Energy.png - - - Target creature deals damage equal to its Countdown to all adjacent units. Its Countdown is then increased by 1.
Bountiful Times Spell - Growth 3 Growth.png - - - Summons a Bunny on target tile. All Bunnies count down by 1.
Brain Lice Enchantment - Decay 3 Decay.png - - - When Brain Lice comes into play, enchanted creature becomes poisoned for 3 rounds. When enchanted creature is destroyed, draw 1 scroll.
Bunny Creature Beast, Bunny Growth 1 Growth.png 0 3 1 If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking.
Burn Spell - Energy 4 Energy.png - - - Deal 3 damage to target unit. If that unit is destroyed, draw 1 scroll.
Caller's Bane Enchantment - Order 2 Order.png - - - When enchanted unit deals combat damage to an idol, other idols on the same side are dealt 1 damage.
Cannon Automaton Creature Automaton Energy 6 Energy.png 5 2 4 Ranged attack, Armor 1.
Cluster Hex Spell - Decay 3 Decay.png - - - All units on target tile and adjacent tiles gain Curse 1.
Concentrate Fire Enchantment - Energy 3 Energy.png - - - Target unit with Ranged or Lobber will make an extra attack after its next attack.
Corpus Collector Creature Human Decay 4 Decay.png 4 2 3 When Corpus Collector kills another creature, summon a Husk creature on a random tile adjacent to Corpus Collector.
Crone Creature Human, Kinfolk Growth 3 Growth.png 0 3 2 Crone does not attack. When Crone is destroyed in melee combat, the attacking unit is destroyed.
Crown of Strength Enchantment - Order 2 Order.png - - - Enchanted unit gains +1 Attack and +2 Health.
Cursemonger Creature Human Decay 4 Decay.png 3 2 4 Ranged attack. When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit Curse 2.
Darkstrike Spell - Energy 3 Energy.png - - - Deal 2 damage to target unit. If that unit is destroyed, increase Decay by 1.
Destroyer Structure Artillery Energy 4 Energy.png 2 1 4 Lobber.
Divine Mark Enchantment - Order 2 Order.png - - - When enchanted creature is destroyed, it is returned to owners hand. If it was killed by damage from another unit, that unit is returned to its owner's hand.
Draining Mist Spell - Decay 3 Decay.png - - - All opponent units with Countdown 1 or less have their Countdown increased by 2.
Druid Burial Ground Structure Wall Growth 3 Growth.png 0 - 5 At the beginning of your turn, Druid Burial Ground adjacent units are healed by 1.
Dryadic Power Enchantment - Growth 1 Growth.png - - - Enchanted creature gains +1 Attack and +3 Health, and its Move is decreased by 1.
Earthborn Mystic Creature Human, Mystic Growth 3 Growth.png 2 2 4 Enchanted creatures you control have +1 Attack. When Earthborn Mystic's Countdown is 0, you may reset its Countdown to draw an enchantment scroll. If you do, Earthborn Mystic takes 1 damage.
Earthen Testament Spell - Growth 2 Growth.png - - - All your enchanted units count down by 2.
Echomaton Creature Automaton Energy 4 Energy.png 1 2 3 When an opponent plays a spell, increase Attack by 2. When Echomaton is destroyed, if Attack is 2 or more, increase Energy by 1.
Eclipse Spell - Decay 1 Decay.png - - - All your current resources are converted into Decay.
Efficiency Spell - Order 1 Order.png - - - Target unit gains +1 Attack until end of turn. If that unit kills another unit this turn, increase Energy by 1.
Ember Bonds Enchantment - Energy 3 Energy.png - - - Enchanted unit receives 2 damage before attacking.
Energy Siphon Enchantment - Decay 2 Decay.png - - - When Energy Siphon comes into play, increase Energy by 1. Enchanted creature's Attack and Health are decreased by 1.
Erode Spell - Growth 1 Growth.png - - - Target structure is dealt 2 damage. Increase Decay by 1.
Ether Pump Structure Totem Energy 4 Energy.png 0 3 5 When Ether Pump attacks, opponent's units are dealt 1 damage.
Flip Spell Displacement Order 2 Order.png - - - Move target opponent unit to any unoccupied tile on opponent's board.
Frost Wind Spell - Order 2 Order.png - - - Add +1 Countdown to units on target tile and adjacent tiles.
Fulmination Conduit Structure - Energy 3 Energy.png 0 1 3 Does not count down. Fulmination Conduit counts up instead of down at the beginning of each turn. You may sacrifice Fulmination Conduit to add its Countdown to your current Energy.
Fury Spell - Energy 3 Energy.png - - - All units have their Countdown decreased by 1.
Gravehawk Creature Human Growth 2 Growth.png 1 2 3 Relentless. For each of your Gravelocks, Gravehawk gains +1 Attack.
Heritage Enchantment - Order 3 Order.png - - - When enchanted unit you control is destroyed, you draw 2 scrolls.
Hired Marksman Creature Human Energy 4 Energy.png 3 3 3 Ranged attack. When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 damage to target creature.
Hired Smuggler Creature Human Energy 2 Energy.png 2 2 2 Ranged attack, Pillage: Draw a structure scroll.
Hymn Spell - Growth 1 Growth.png - - - Heal target unit by 3 Health.
Illthorn Seed Enchantment - Growth 1 Growth.png - - - When enchanted unit you control is destroyed, summon Illthorn in its place.
Infiltrate Spell - Order 3 Order.png - - - Target unit's Countdown is increased by 2. Draw a scroll.
Iron Whip Spell - Energy 2 Energy.png - - - Target unit takes 1 damage. Its Attack is increased by 1 until end of turn and Countdown decreased by 1.
Kinfolk Veteran Creature Human, Kinfolk Growth 5 Growth.png 3 2 3 Haste.
Languid Enchantment - Decay 2 Decay.png - - - Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
Leeching Ring Enchantment - Growth 1 Growth.png - - - When enchanted creature deals damage, enchanted creature is healed equal to its base Countdown.
Lifestealer Creature Human Decay 5 Decay.png 4 2 5 When Lifestealer attacks and destroys a unit, Lifestealer is fully healed.
Machination Mindset Enchantment - Energy 2 Energy.png - - - Enchanted melee creature becomes relentless. Its Attack is increased by 1.
Machine Priest Creature Human, Tribesman Energy 2 Energy.png 0 2 4 Instead of attacking, Machine Priest heals all your structures by 1. When Machine Priest's Countdown is 0, you can reset its Countdown to move a structure one step in a random direction.
Magma Pack Enchantment - Energy 2 Energy.png - - - When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking.
Magnetizer Creature Human, Mystic Order 2 Order.png 0 1 2 Ranged attack. Any unit hit by Magnetizer gets its Countdown increased by 1.
Mangonel Structure Artillery Order 3 Order.png 3 3 2 Lobber. When Mangonel comes into play, your Mangonels' Countdowns are set to the lowest of any you control.
Metempsychosis Spell - Order 3 Order.png - - - Target unit you control is resummoned on the same tile.
Mire Curse Enchantment - Decay 2 Decay.png - - - Mire Curse deals 1 poison damage to adjacent creatures at the beginning of each of its turns.
Monstrosity Creature Beast Decay 3 Decay.png 4 2 3 As long as another Monstrosity is adjacent, Attack and Health are increased by 1. As long as any other creature is adjacent, Attack and Health are decreased by 1.
Morbid Curiosity Enchantment - Decay 4 Decay.png - - - When enchanted creature kills another creature, you draw a scroll.
Mystic Altar Structure Totem Order 3 Order.png 0 2 3 When Countdown is 0, you may reset its Countdown and increase Countdown of target creature you control by 2 to draw a scroll.
Noaidi Creature Human, Kinfolk Growth 3 Growth.png 2 2 2 When Noaidi comes into play, you gain 1 resource of each non-Growth type your opponent has.
Nuru's Needle Enchantment - Decay 3 Decay.png - - - Enchanted unit's Attack, Health and Move are decreased by 1. It gains Curse 1.
Nutrition Spell - Growth 1 Growth.png - - - Sacrifice target unit you control and add that unit's cost to your current resources.
Oblivion Seeker Creature Human, Mystic Decay 5 Decay.png 2 2 3 Ranged attack. When Oblivion Seeker is destroyed, draw 2 scrolls.
Oculus Cannon Structure Artillery Energy 3 Energy.png 4 2 4 Ranged attack, Piercing. Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Overdrive Enchantment - Energy 2 Energy.png - - - When Overdrive comes into play, and at the beginning of its following turns, enchanted structure's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage.
Pest Dissimulator Creature Human, Mystic Decay 4 Decay.png 1 2 4 Ranged attack. When Pest Dissimulator deals damage to a creature, the damaged creature and adjacent creatures are poisoned for 3 rounds.
Pestis Enchantment - Decay 3 Decay.png - - - Enchanted creature gains +1 Attack for each Rat on that side. When enchanted creature kills another unit, summon a Mangy Rat on a random tile the same side.
Piercing Projectile Enchantment - Energy 2 Energy.png - - - Enchanted ranged creature gains Piercing. Its Attack is increased by 1.
Pother Spell Displacement Order 2 Order.png - - - Target unit is moved to a random adjacent tile. Draw 1 scroll.
Puppet Soldier Structure Wall Decay 3 Decay.png 0 - 3 When Puppet Soldier is destroyed by damage, all units on the same row are destroyed.
Pushback Spell - Order 4 Order.png - - - Target opponent unit is returned to its owner's hand.
Rallying Spell - Growth 5 Growth.png - - - All units you control have their Countdown decreased by 2.
Ranger's Bane Enchantment - Growth 2 Growth.png - - - Enchanted creature becomes poisoned for 3 rounds.
Redesign Enchantment - Energy 2 Energy.png - - - Target creature's Attack and Health switch values.
Return To Nature Spell - Decay 2 Decay.png - - - Creatures on target tile and all adjacent tiles get -1 Health until end of turn. If a creature with this effect is killed, increase Growth by 1.
Royal Infantryman Creature Human, Soldier Order 1 Order.png 1 2 2 All other creatures you control on the same row as Royal Infantryman gain +1 Health.
Royal Skirmisher Creature Human, Soldier Order 3 Order.png 3 2 3 Relentless.
Royal Spearman Creature Human, Soldier Order 3 Order.png 2 2 3 Spiky 2.
Rumble Spell Displacement Growth 3 Growth.png - - - Opponent's units move one step to a random adjacent empty tile.
Ruse Spell - Order 3 Order.png - - - Opponent's units get their Countdown decreased by 2. Your units gain Spiky 2 and Armor 1 until your next turn.
Searing Shackles Enchantment - Decay 2 Decay.png - - - Enchanted unit deals 1 damage to its controller's idol on the same row at the end of it's controller's turn. Enchanted unit is dealt 2 damage when it moves.
Sinmarked Zealot Creature Human Order 1 Order.png 1 2 1 When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 damage to target unit.
Skythorn Structure Totem Growth 3 Growth.png 0 6 4 Spiky 1. Does not count down. When a creature comes into play on your side, Skythorn's Countdown is decreased by 1. When Skythorn's Countdown becomes 0, draw 1 scroll.
Soul Scrounger Enchantment - Decay 3 Decay.png - - - When a creature is destroyed, enchanted unit's Countdown is decreased by 1.
State Machine Structure Totem Energy 3 Energy.png 0 4 4 When a creature comes into play on opponent's side, State Machine deals 1 damage to that creature. When State Machine's Countdown becomes 0, it's destroyed.
Stifled Advance Enchantment - Order 2 Order.png - - - Enchanted unit's base Countdown is increased by 2.
Stitcher Creature Human Decay 4 Decay.png 2 2 3 When Stitcher's Countdown is 0, you may sacrifice target creature to increase another target creature's Attack and Health by 2. If you do, Stitcher's Countdown is reset.
Storm Runner Creature Human, Tribesman Energy 3 Energy.png 2 2 3 Lobber.
Striped Fangbear Creature Beast, Bear Growth 4 Growth.png 1 2 4 As long as opponent controls any Humans, Striped Fangbear is Relentless and its Attack is increased by 3.
Tempest Reaver Creature Human, Reaver Energy 4 Energy.png 0 2 4 Ranged attack, Armor 1. Tempest Reaver's Attack is equal to your current Energy resource.
Tethered Recruit Creature Human Decay 2 Decay.png 2 2 1 When Tethered Recruit is destroyed, increase Order by 1.
Tool Initiate Creature Human Energy 2 Energy.png 2 2 3 When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to increase target structure's Attack by 1.
Unbind Spell - Decay 1 Decay.png - - - Sacrifice target non-Decay structure you control. Increase Decay by 1.
Unground Enchantment - Growth 2 Growth.png - - - Any time an idol takes damage, enchanted unit takes damage equal to half that amount (rounded down).
Vaettr of the Wild Creature Vaettr Growth 1 Growth.png 1 2 1 When Vaettr of the Wild comes into play, increase Growth by 1. When Vaettr of the Wild leaves play, decrease Growth by 1.
Vigor Extraction Spell - Order 2 Order.png - - - Target unit's Countdown is increased by 2. If Countdown is then 4 or more, increase Decay by 1.
Viscera Sage Creature Human, Mystic Decay 2 Decay.png 2 2 2 When Viscera Sage destroys another unit, draw 1 scroll.
Void Gate Structure Wall Decay 3 Decay.png 0 - 3 All combat damage dealt to Void Gate is instead dealt to the idol behind it.
Warding Stone Structure Wall Order 3 Order.png 0 - 4 When Warding Stone is destroyed in combat, attacking unit is returned to owner's hand and you draw 1 scroll.
Wildling Creature Human Growth 4 Growth.png 0 1 4 When a creature is summoned adjacent to Wildling, Wildling is dealt 1 damage and its Attack is increased by 1.
Wings Shield Creature Human, Soldier Order 3 Order.png 2 2 3 Wings Shield has Armor X, where X is the number of units behind it (combat damage dealt to Wings Shield is decreased by X).