List of structure scrolls

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Scroll Name Subtypes Rarity Resource Cost A. C. H. Talents and abilities
Ancestral Totem Totem Rare Growth 4 Growth.png 0 - 2 As long as Ancestral Totem is in play, creatures you control gain +1 Attack.
Automata Forge Forge Rare Energy 3 Energy.png 0 3 5 Instead of attacking, Automata Forge summons a Gun Automaton on an adjacent tile. Pay 3 Energy to decrease Countdown by 1. This ability can be used multiple times per turn.
Beetle Stone Totem Common Decay 2 Decay.png 0 - 3 When another Beetle Stone comes into play, two damage is dealt to a random opponent idol. Beetle Stone is then placed at the top of your library.
Bitter Root Wall Common Decay 1 Decay.png 0 - 2 When Bitter Root is attacked in melee, attacking unit becomes poisoned for 3 rounds.
Catapult of Goo Artillery Common Energy 3 Energy.png 1 2 4 Lobber. Units attacked by Catapult of Goo have their Countdown increased by 1.
Charge Coil Totem Common Energy 3 Energy.png 0 1 3 When Charge Coil attacks, a random opponent unit is dealt 1 damage.
Clock Library Totem Common Energy 4 Energy.png 0 4 5 When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
Desert Memorial Memorial Common Order 3 Order.png 0 - 3 When Desert Memorial is destroyed, increase Energy by 1.
Destroyer Artillery Uncommon Energy 4 Energy.png 2 1 4 Lobber.
Druid Burial Ground Wall Uncommon Growth 3 Growth.png 0 - 5 At the beginning of your turn, Druid Burial Ground adjacent units are healed by 1.
Eternal Statue Wall Common Growth 2 Growth.png 0 - 4 At the beginning of your turn, Eternal Statue heals 1 point of Health.
Ether Pump Totem Uncommon Energy 4 Energy.png 0 3 5 When Ether Pump attacks, opponent's units are dealt 1 damage.
Fulmination Conduit - Uncommon Energy 3 Energy.png 0 1 3 Does not count down. Fulmination Conduit counts up instead of down at the beginning of each turn. You may sacrifice Fulmination Conduit to add its Countdown to your current Energy.
Hellspitter Mortar Artillery Rare Energy 3 Energy.png 5 2 6 Ranged attack. Attacks a randomly selected tile on opponent's board.
Illthorn Wall Common Growth 2 Growth.png 0 - 3 Spiky 1.
Junkyard Wall Common Growth 1 Growth.png 0 - 3 Rat creatures you control gain +1 Health while Junkyard is in play.
Law Memorial Memorial Common Energy 2 Energy.png 0 2 4 When Law Memorial's Countdown becomes 0, it's destroyed and Order is increased by 1.
Mangonel Artillery Uncommon Order 3 Order.png 3 3 2 Lobber. When Mangonel comes into play, your Mangonels' Countdowns are set to the lowest of any you control.
Metal Wonder Totem Rare Energy 4 Energy.png 0 - 4 When your opponent plays a Spell or Enchantment, Metal Wonder deals 2 damage to a random idol under their control.
Miasma Well Totem Common Decay 2 Decay.png 0 - 3 All Poison damage is increased by 1.
Mystic Altar Totem Uncommon Order 3 Order.png 0 2 3 When Countdown is 0, you may reset its Countdown and increase Countdown of target creature you control by 2 to draw a scroll.
Obelisk Wall Common Order 2 Order.png 0 - 5 -
Oculus Cannon Artillery Uncommon Energy 3 Energy.png 4 2 4 Ranged attack, Piercing. Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Pillar of Disease Wall Common Decay 3 Decay.png 0 - 4 Opponent's units on the same row as Pillar of Disease have Attack decreased by 1.
Pillar of Fatigue Totem Rare Decay 3 Decay.png 0 - 3 When a creature moves, its Countdown is increased by 1.
Proximity Charge Wall Common Energy 4 Energy.png 0 - 1 When Proximity Charge is destroyed in melee combat, attacking unit is dealt 4 damage. When Proximity Charge comes into play, one copy is summoned on a random adjacent tile.
Puppet Soldier Wall Uncommon Decay 3 Decay.png 0 - 3 When Puppet Soldier is destroyed by damage, all units on the same row are destroyed.
Royal Banner Totem Rare Order 2 Order.png 0 - 3 All non-human units get Countdown increased by 2 after attacking.
Sand Pact Memorial Memorial Common Growth 3 Growth.png 0 - 1 When Sand Pact Memorial comes into play, increase your current Energy by 5.
Scavenger Construct Wall, Undead Common Decay 1 Decay.png 0 - 3 When an adjacent unit is destroyed, Scavenger Construct's Health is increased by 2.
Shrine Totem Rare Order 3 Order.png 0 - 2 As long as Shrine is in play, all other units you control gain +1 Health.
Skythorn Totem Uncommon Growth 3 Growth.png 0 6 4 Spiky 1. Does not count down. When a creature comes into play on your side, Skythorn's Countdown is decreased by 1. When Skythorn's Countdown becomes 0, draw 1 scroll.
State Machine Totem Uncommon Energy 3 Energy.png 0 4 4 When a creature comes into play on opponent's side, State Machine deals 1 damage to that creature. When State Machine's Countdown becomes 0, it's destroyed.
Stone Pact Memorial Memorial Common Growth 3 Growth.png 0 - 2 When Stone Pact Memorial comes into play, increase Order by 1.
Totem of Suffering Totem Rare Decay 4 Decay.png 0 - 3 When a creature you control is destroyed, the opposing idol on that row is dealt 1 damage.
Tribal Memorial Memorial Common Energy 1 Energy.png 0 - 3 Pay 2 Energy to destroy Tribal Memorial and increase Growth by 1.
Useless Contraption Wall Common Energy 1 Energy.png 0 - 4 -
Vitality Well Totem Common Growth 2 Growth.png 0 3 3 Haste. When Vitality Well's Countdown becomes 0, all friendly units are healed by 1.
Void Gate Wall Uncommon Decay 3 Decay.png 0 - 3 All combat damage dealt to Void Gate is instead dealt to the idol behind it.
Waking Stones Wall Rare Order 3 Order.png 0 - 3 All damage dealt to Waking Stones is reduced to 1.
Warding Stone Wall Uncommon Order 3 Order.png 0 - 4 When Warding Stone is destroyed in combat, attacking unit is returned to owner's hand and you draw 1 scroll.
Watcher Wall Rare Decay 2 Decay.png 0 - 4 When a unit adjacent to Watcher is destroyed by non-combat damage or death effects, Watcher deals 2 damage to a random opponent idol.
Woodland Memorial Memorial Common Order 2 Order.png 0 - 1 When you play a Spell or Enchantment, Woodland Memorial is destroyed. Increase Growth by 1.