List of structure scrolls
From Scrolls Wiki
| Scroll Name | Subtypes | Rarity | Resource | Cost | A. | C. | H. | Talents and abilities |
|---|---|---|---|---|---|---|---|---|
| Ancestral Totem | Totem | Uncommon | Growth | 2 |
0 | - | 3 | All friendly creatures on the same row as Ancestral Totem gain +1 Attack. |
| Catapult of Goo | Artillery | Common | Energy | 3 |
1 | 2 | 4 | Goo Lobber. |
| Charge Coil | - | Common | Energy | 3 |
0 | 1 | 3 | When Charge Coil attacks, a random opponent unit is dealt 1 damage. |
| Clock Library | Totem | Common | Energy | 4 |
0 | 4 | 5 | When Clock Library's Countdown becomes 0, Clock Library is sacrificed and you draw 3 scrolls. |
| Desert Memorial | Memorial | Common | Order | 2 |
0 | - | 1 | When Desert Memorial comes into play, increase Energy by 1. |
| Destroyer | Artillery | Uncommon | Energy | 4 |
2 | 1 | 4 | Lobber. |
| Druid Burial Ground | Wall | Uncommon | Growth | 3 |
0 | - | 5 | At the beginning of your turn, Druid Burial Ground heals 1 Health of all adjacent units. |
| Eternal Statue | Wall | Common | Growth | 2 |
0 | - | 4 | At the beginning of your turn, Eternal Statue heals 1 point of Health. |
| Ether Pump | Totem | Uncommon | Energy | 4 |
0 | 3 | 5 | When Ether Pump attacks, all opponent's units are dealt 1 damage. |
| Hellspitter Mortar | Artillery | Rare | Energy | 3 |
5 | 2 | 6 | Lobber. |
| Illthorn | Wall | Common | Growth | 2 |
0 | - | 3 | Spiky 1. |
| Junkyard | Wall | Common | Growth | 1 |
0 | - | 3 | Rat creatures you control gain +1 Health while Junkyard is in play. |
| Law Memorial | Memorial | Common | Energy | 2 |
0 | - | 1 | When Law Memorial comes into play, increase Order by 1. |
| Mangonel | Artillery | Uncommon | Order | 3 |
3 | 3 | 2 | Lobber. When Mangonel comes into play, all Mangonels have their Countdown set to the lowest Countdown of any Mangonel you control. |
| Obelisk | Wall | Common | Order | 2 |
0 | - | 5 | - |
| Proximity Charge | Wall | Common | Energy | 4 |
0 | - | 1 | When Proximity Charge is destroyed in combat, attacking unit receives 4 damage. When Proximity Charge comes into play, another Proximity Charge is summoned on an unoccupied adjacent tile (without this ability). |
| Sand Pact Memorial | Memorial | Common | Growth | 2 |
0 | - | 1 | When Sand Pact Memorial comes into play, increase Energy by 1. |
| Shrine | Totem | Rare | Order | 3 |
0 | - | 2 | While Shrine is in play, all friendly units gain +1 Health. |
| Stone Pact Memorial | Memorial | Common | Growth | 2 |
0 | - | 1 | When Stone Pact Memorial comes into play, increase Order by 1. |
| Tribal Memorial | Memorial | Common | Energy | 2 |
0 | - | 1 | When Tribal Memorial comes into play, increase Growth by 1. |
| Useless Contraption | Wall | Common | Energy | 1 |
0 | - | 4 | - |
| Vitality Well | Totem | Common | Growth | 2 |
0 | 3 | 3 | Haste. When Vitality Well's Countdown becomes 0, all friendly units are healed by 1. |
| Waking Stones | Wall | Rare | Order | 3 |
0 | - | 3 | All damage dealt to Waking Stones is reduced to 1. |
| Woodland Memorial | Memorial | Common | Order | 2 |
0 | - | 1 | When Woodland Memorial comes into play, increase Growth by 1. |