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List of spell scrolls

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Scroll Name and
Uncommon Order 1 Target unit's Countdown is decreased by 1.
Uncommon Energy 4 Target creature deals damage equal to its Countdown to all adjacent units. Its Countdown is then increased by 1.
Rare Energy 3 All units with or attack get their set to 0.
Common Energy 4 Deal 3 damage to target unit. If that unit is destroyed, draw 1 scroll.
Common Order 1 Unsummon target unit you control back to your hand.
Uncommon Energy 4 Target unit with or will make an extra attack after its next attack.
Uncommon Growth 2 All units you control gains +2 Attack until end of turn.
Rare Order 3 All units on target row lose 1 Health. Opponent's idol on that row loses 2 Health.
Common Energy 2 Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage.
Rare Energy 5 Sacrifice all your units. For each unit sacrificed this way, deal 1 damage to opponent's idol on the same row.
Rare Growth 6 For each unit you control, heal your idol on the same row by 1. creatures deal double damage to idols this turn.
Common Growth 1 Take the next creature scroll from your library and add it to your hand.
Uncommon Order 2 Sacrifice target unit you control and heal the idol on the same row by 4.
Rare Growth 4 Sacrifice target creature you control and draw 3 scrolls.
Uncommon Order 2 Move target opponent unit to any unoccupied tile on opponent's board.
Common Order 1 Target unit gains +3 Attack until end of turn.
Common Growth 2 Deal 1 damage to all units.
Uncommon Order 2 Add +1 Countdown to target unit and all adjacent units.
Uncommon Energy 3 All units decrease their Countdown by 1.
Rare Growth 8 All your units gain +2 Attack until end of turn, and Countdown set to 0.
Common Order 1 Opponent's units may not move during next turn.
Common Growth 1 Heal target unit by 3 Health.
Rare Order 6 Draw 2 scrolls. Your idols are healed by 1. All your units are healed by 1. Increase by 1.
Common Energy 3 Opponent's Structures takes 3 damage.
Common Energy 3 Deal 1 damage to target tile and all adjacent tiles.
Uncommon Energy 2 Target unit takes 1 damage. Its Attack is increased by 1 until end of turn and Countdown decreased by 1.
Common Order 2 Deal 1 damage to target unit. Draw 1 scroll.
Common Energy 2 Target creature gains equal to the number of structures you control until end of turn.
Uncommon Order 3 Target unit you control is resummoned on the same tile.
Common Order 1 All units you control may move again.
Uncommon Growth 1 Sacrifice target unit and add that unit's cost to your current resources.
Uncommon Order 1 Target unit is moved to a random unoccupied, adjacent tile. Draw 1 scroll.
Common Order 1 Remove all enchantments from target unit.
Uncommon Order 4 Target opponent unit is returned to its owner's hand.
Rare Growth 6 Deal 3 damage to all structures and 2 damage to all creatures.
Uncommon Growth 5 All units you control set Countdown to 0.
Uncommon Growth 3 Opponent's units move one step to a random adjacent empty tile.
Common Energy 2 Deal 2 points of damage to target unit.
Rare Order 3 Set target unit's Countdown to 0.
Common Order 1 Draws one Structure from your library.
Common Order 2 Target unit's Countdown is doubled.
Rare Energy 6 Target unit, and all units connected by adjacent units, receive 2 damage.
Common Energy 3 Destroy target structure.
Common Order 1 Switch places of two units you control. Draw 1 scroll.
Rare Growth 4 Target creature's Attack is increased by its Health value. Its Health is then set to 1.
Rare Energy 6 Destroy target unit.