List of spell scrolls

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Scroll Name Subtypes Rarity Resource Cost Talents and abilities
Ancestral Pact - Uncommon Growth 3 Growth.png During your opponent's next turn, when a unit you control is destroyed, draw 1 scroll.
Atrophy - Common Decay 1 Decay.png Target unit's Attack is decreased by 5 until end of opponent's next turn.
Blessing of Haste - Uncommon Order 1 Order.png Target unit's Countdown is decreased by 1.
Blightseed - Rare Decay 4 Decay.png Target creature you control has its Countdown increased by 2. If it is still on the board at the beginning of your next turn, draw 2 scrolls and increase current Decay by 2.
Blind Rage - Uncommon Energy 4 Energy.png Target creature deals damage equal to its Countdown to all adjacent units. Its Countdown is then increased by 1.
Bloodline Taint - Rare Decay 4 Decay.png Target unit, and other units on the same side that share a subtype, gain Curse 2.
Bombard - Rare Energy 3 Energy.png All units with Ranged or Lobber attack have their Countdown decreased by 2.
Bountiful Times - Uncommon Growth 3 Growth.png Summons a Bunny on target tile. All Bunnies count down by 1.
Burn - Uncommon Energy 4 Energy.png Deal 3 damage to target unit. If that unit is destroyed, draw 1 scroll.
Callback - Common Order 1 Order.png Target unit you control is returned to your hand.
Cluster Hex - Uncommon Decay 3 Decay.png All units on target tile and adjacent tiles gain Curse 1.
Corrode - Rare Energy 3 Energy.png Units you control deal double damage to idols until end of turn. If at least one idol is destroyed by a unit you control this turn, draw 1 scroll.
Crimson Bull - Common Growth 3 Growth.png All units you control gain +2 Attack until end of turn.
Culling the Flock - Rare Growth 2 Growth.png Sacrifice target Beast. All other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully healed.
Damning Curse - Rare Decay 4 Decay.png Destroy target creature. Units you control are dealt 1 damage.
Darkstrike - Uncommon Energy 3 Energy.png Deal 2 damage to target unit. If that unit is destroyed, increase Decay by 1.
Decimation - Rare Order 3 Order.png All units on target row lose 1 Health. Opponent's idol on that row loses 2 Health.
Desperation - Common Energy 2 Energy.png Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage.
Draining Mist - Uncommon Decay 3 Decay.png All opponent units with Countdown 1 or less have their Countdown increased by 2.
Earthen Testament - Uncommon Growth 2 Growth.png All your enchanted units count down by 2.
Eclipse - Uncommon Decay 1 Decay.png All your current resources are converted into Decay.
Efficiency - Uncommon Order 1 Order.png Target unit gains +1 Attack until end of turn. If that unit kills another unit this turn, increase Energy by 1.
Electrify - Common Energy 2 Energy.png Each structure you control makes a ranged attack dealing 1 damage.
End of Reason - Rare Energy 3 Energy.png Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 damage to opponent units on the same row.
Erode - Uncommon Growth 1 Growth.png Target structure is dealt 2 damage. Increase Decay by 1.
Essence Feast - Rare Growth 4 Growth.png For each unit you control, heal your idol on the same row by 1. Beast creatures deal double damage to idols this turn.
Eye of Eagle - Common Growth 1 Growth.png Take the next creature scroll from your library and add it to your hand.
Faith Blessing - Common Order 2 Order.png Target unit you control takes 2 damage. Your idol on that row is healed by 4.
Fertile Soil - Rare Growth 4 Growth.png Sacrifice target creature you control and draw 3 scrolls.
Fierce Tactics - Rare Growth 4 Growth.png All your melee creatures become Relentless until end of turn.
Flip Displacement Uncommon Order 2 Order.png Move target opponent unit to any unoccupied tile on opponent's board.
Focus - Common Order 1 Order.png Target creature gains +3 Attack until end of turn.
Frost Gale - Common Growth 2 Growth.png Deal 1 damage to all units.
Frost Wind - Uncommon Order 2 Order.png Add +1 Countdown to units on target tile and adjacent tiles.
Fury - Uncommon Energy 3 Energy.png All units have their Countdown decreased by 1.
God Hand - Rare Growth 8 Growth.png All your units gain +2 Attack until end of turn, and have their Countdown decreased by 2.
Horn of Ages - Common Order 1 Order.png All units opponent controls have their Move decreased by 1 until end of opponent's turn.
Hymn - Uncommon Growth 1 Growth.png Heal target unit by 3 Health.
Imperial Resources - Rare Order 7 Order.png Draw 2 scrolls. Your idols are healed by 1. All your units are healed by 1. Increase Order by 1.
Incendiaries - Common Energy 3 Energy.png Opponent's Structures take 3 damage.
Inferno Blast - Common Energy 3 Energy.png Deal 1 damage to target tile and all adjacent tiles.
Infiltrate - Uncommon Order 3 Order.png Target unit's Countdown is increased by 2. Draw a scroll.
Ire And Bile - Rare Decay 2 Decay.png All units gain Curse 1 and +1 Attack until end opponent's turn.
Iron Whip - Uncommon Energy 2 Energy.png Target unit takes 1 damage. Its Attack is increased by 1 until end of turn and Countdown decreased by 1.
Kabonk - Common Order 2 Order.png Deal 1 damage to target unit. Draw 1 scroll.
Machine Chant - Rare Energy 5 Energy.png Deal damage to target unit equal to the number of structures you control. Increase Energy by 1.
Malevolent Gaze - Common Decay 2 Decay.png Target Creature's Move is reduced by 1 until end of opponent's turn. It gets Curse 1. Dominion: That creature gets an additional Curse 9.
Metal Heart - Common Energy 2 Energy.png Target creature gains Attack equal to the number of structures on that side until end of turn.
Metempsychosis - Uncommon Order 3 Order.png Target unit you control is resummoned on the same tile.
Monstrous Brood - Common Decay 5 Decay.png Creatures you control with the same name as target creature are destroyed and replaced by a Monstrosity.
Necrogeddon - Rare Decay 7 Decay.png Destroy all creatures you control. Creatures destroyed this way are replaced by undead Husks at Countdown 0.
New Orders - Common Order 1 Order.png All your units have their Move increased by 1 until end of turn.
Nutrition - Uncommon Growth 1 Growth.png Sacrifice target unit you control and add that unit's cost to your current resources.
Pother Displacement Uncommon Order 2 Order.png Target unit is moved to a random adjacent tile. Draw 1 scroll.
Power Trip - Rare Energy 3 Energy.png Increase your current Energy by 6.
Prisoners of War - Rare Order 5 Order.png Take the next Growth, Decay and Energy creature scrolls from your library and add them to your hand.
Purification - Common Order 1 Order.png Remove all Enchantments from target unit.
Pushback - Uncommon Order 4 Order.png Target opponent unit is returned to its owner's hand.
Quake - Rare Growth 6 Growth.png Deal 3 damage to all structures and 2 damage to all creatures.
Rallying - Uncommon Growth 5 Growth.png All units you control have their Countdown decreased by 2.
Rat King - Rare Growth 4 Growth.png Summons a Beast Rat on target tile and on two adjacent random tiles.
Redeploy Displacement Rare Order 3 Order.png Swap two target rows on your side.
Refined Strategy - Rare Order 2 Order.png Move target structure you control to an unoccupied tile on that side. Its countdown is decreased by 1.
Restless Bones - Rare Decay 3 Decay.png All your Undead units gain +2 Attack until end of turn, and Countdown decreased by 1.
Return To Nature - Uncommon Decay 2 Decay.png Creatures on target tile and all adjacent tiles get -1 Health until end of turn. If a creature with this effect is killed, increase Growth by 1.
Reversal Displacement Common Order 3 Order.png Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll.
Rumble Displacement Uncommon Growth 3 Growth.png Opponent's units move one step to a random adjacent empty tile.
Ruse - Uncommon Order 3 Order.png Opponent's units get their Countdown decreased by 2. Your units gain Spiky 2 and Armor 1 until your next turn.
Sickening Fumes - Rare Decay 2 Decay.png Until end of opponent's turn, opponent units have their attack decreased by 3.
Soul Steal - Rare Decay 3 Decay.png Destroy target creature with health 2 or less. Summon a Mire Shambler on a random tile on your side.
Spark - Common Energy 2 Energy.png Deal 2 points of damage to target unit.
Speed - Rare Order 3 Order.png Target unit's Countdown is decreased by 3.
Sudden Eruption - Rare Energy 4 Energy.png Surge. When Sudden Eruption is played, X random opponent units are dealt 2 damage, where X is the surge value.
Summons - Common Order 1 Order.png Draws one Structure from your library.
Tempo Theft - Rare Order 3 Order.png Two target units switch Countdown values.
Thought Trap - Common Order 2 Order.png Target unit's Countdown is doubled.
Thunder Surge - Rare Energy 6 Energy.png Target unit, and all units connected by adjacent units, receive 2 damage.
Tick Bomb - Common Energy 3 Energy.png Destroy target structure.
Transposition Displacement Common Order 2 Order.png Switch places of two units you control. Draw 1 scroll.
Unbind - Uncommon Decay 1 Decay.png Sacrifice target non-Decay structure you control. Increase Decay by 1.
Underdog's Spite - Common Growth 3 Growth.png All units you control with Attack 2 or less count down by 1.
Unforseen Onslaught - Rare Decay 3 Decay.png All your creatures with attack 1 or less get Slayer until end of turn.
Unleash Inner Power - Rare Growth 4 Growth.png Target creature's Attack is increased by its Health value. Its Health is then set to 2.
Vicious Strike - Common Energy 1 Energy.png Surge. When Vicious Strike is played, target unit gets +X Attack until end of turn, where X is the surge value.
Vigor Extraction - Uncommon Order 2 Order.png Target unit's Countdown is increased by 2. If Countdown is then 4 or more, increase Decay by 1.
Violent Dispersal - Rare Energy 6 Energy.png Destroy target unit.