List of scrolls

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Scroll Name Type Subtypes Rarity Resource Cost A. C. H. Talents and abilities
Aging Knight Creature Human, Knight Uncommon Order 1 Order.png 2 1 2 Each time Aging Knight attacks, its base Countdown is increased by 1.
Ancestral Pact Spell - Uncommon Growth 3 Growth.png - - - During your opponent's next turn, when a unit you control is destroyed, draw 1 scroll.
Ancestral Totem Structure Totem Rare Growth 4 Growth.png 0 - 2 As long as Ancestral Totem is in play, creatures you control gain +1 Attack.
Animovore Enchantment - Common Decay 2 Decay.png - - - Enchant a unit you control. When a unit adjacent to enchanted unit is destroyed, enchanted unit is dealt 1 damage and you draw 1 scroll.
Appurtenance Enchantment - Rare Growth 2 Growth.png - - - Enchanted unit gets +1 Health for each Beast you control.
Arhart's Disciple Creature Human Common Decay 3 Decay.png 3 2 3 When Arhart's Disciple damages a unit in combat, opponent's idol on the same row takes 1 damage.
Arthritis Enchantment - Common Decay 1 Decay.png - - - Each time enchanted unit deals damage, Arthritis also deals 1 damage to that unit.
Ash Runner Creature Human, Tribesman Common Energy 1 Energy.png 1 2 2 Piercing, Ranged attack.
Atrophy Spell - Common Decay 1 Decay.png - - - Target unit's Attack is decreased by 5 until end of opponent's next turn.
Automata Forge Structure Forge Rare Energy 3 Energy.png 0 3 5 Instead of attacking, Automata Forge summons a Gun Automaton on an adjacent tile. Pay 3 Energy to decrease Countdown by 1. This ability can be used multiple times per turn.
Baleful Witch Creature Human, Mystic Rare Decay 3 Decay.png 2 2 2 Ranged attack. Ranged. When Baleful Witch comes into play, any Curses on creatures in play are triggered (dealing damage).
Bear Paw Enchantment - Common Growth 2 Growth.png - - - Enchanted unit gains +2 Attack and +2 Health. When Bear Paw enters play, enchanted unit's Countdown increases by 1.
Beast Rat Creature Beast, Rat Common Growth 1 Growth.png 1 2 2 -
Beetle Stone Structure Totem Common Decay 2 Decay.png 0 - 3 When another Beetle Stone comes into play, two damage is dealt to a random opponent idol. Beetle Stone is then placed at the top of your library.
Berserker Creature Human, Kinfolk Uncommon Growth 5 Growth.png 4 2 4 When Berserker takes damage, Berserker's Attack is increased by 1. At the beginning of your turn, Berserker heals 1 point of Health.
Binding Root Enchantment - Common Growth 1 Growth.png - - - Enchanted unit's Move is decreased by 1.
Bitter Root Structure Wall Common Decay 1 Decay.png 0 - 2 When Bitter Root is attacked in melee, attacking unit becomes poisoned for 3 rounds.
Blade Husk Creature Undead Common Decay 2 Decay.png 4 3 2 Dominion: Relentless.
Blast Strike Enchantment - Uncommon Energy 2 Energy.png - - - Every time enchanted creature deals combat damage to a unit Blast Strike deals 1 damage to every unit adjacent to that unit.
Blessing of Haste Spell - Uncommon Order 1 Order.png - - - Target unit's Countdown is decreased by 1.
Blightbearer Creature Human Uncommon Decay 3 Decay.png 3 2 4 Blightbearer takes 1 poison damage before attacking. When Blightbearer is destroyed, all creatures on the same row get poisoned for 3 rounds.
Blightseed Spell - Rare Decay 4 Decay.png - - - Target creature you control has its Countdown increased by 2. If it is still on the board at the beginning of your next turn, draw 2 scrolls and increase current Decay by 2.
Blind Rage Spell - Uncommon Energy 4 Energy.png - - - Target creature deals damage equal to its Countdown to all adjacent units. Its Countdown is then increased by 1.
Bloodboil Enchantment - Common Growth 1 Growth.png - - - When enchanted unit takes damage, increase the unit's Attack by 2.
Bloodline Taint Spell - Rare Decay 4 Decay.png - - - Target unit, and other units on the same side that share a subtype, gain Curse 2.
Bog Hound Creature Beast Common Decay 2 Decay.png 2 2 3 Dominion: +2 Attack.
Bombard Spell - Rare Energy 3 Energy.png - - - All units with Ranged or Lobber attack have their Countdown decreased by 2.
Boom Reaver Creature Human, Reaver Common Energy 3 Energy.png 3 2 3 Ranged attack.
Bountiful Times Spell - Uncommon Growth 3 Growth.png - - - Summons a Bunny on target tile. All Bunnies count down by 1.
Brain Lice Enchantment - Uncommon Decay 3 Decay.png - - - When Brain Lice comes into play, enchanted creature becomes poisoned for 3 rounds. When enchanted creature is destroyed, draw 1 scroll.
Breaker Creature Human, Kinfolk Rare Growth 3 Growth.png 3 2 3 When Breaker deals damage, its Attack is increased by 1.
Brother of the Wolf Creature Human, Kinfolk Common Growth 4 Growth.png 3 2 4 When Brother of the Wolf's Countdown is 0, you may reset its Countdown to summon a Ragged Wolf on an adjacent tile.
Bunny Creature Beast, Bunny Uncommon Growth 1 Growth.png 0 3 1 If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking.
Burn Spell - Uncommon Energy 4 Energy.png - - - Deal 3 damage to target unit. If that unit is destroyed, draw 1 scroll.
Callback Spell - Common Order 1 Order.png - - - Target unit you control is returned to your hand.
Caller's Bane Enchantment - Uncommon Order 2 Order.png - - - When enchanted unit deals combat damage to an idol, other idols on the same side are dealt 1 damage.
Cannon Automaton Creature Automaton Uncommon Energy 6 Energy.png 5 2 4 Ranged attack, Armor 1.
Cannonetta Creature Human, Tribesman Rare Energy 3 Energy.png 2 2 3 Piercing, Ranged attack.
Catapult of Goo Structure Artillery Common Energy 3 Energy.png 1 2 4 Lobber. Units attacked by Catapult of Goo have their Countdown increased by 1.
Cay, Royal Envoy Creature Human Rare Order 8 Order.png 6 2 6 Unique, Dominion: Ward. At the end of your turn, if an opponent unit was destroyed in combat, draw 1 scroll.
Champion Ring Enchantment - Common Growth 2 Growth.png - - - Enchanted unit gets +2 Attack.
Charge Coil Structure Totem Common Energy 3 Energy.png 0 1 3 When Charge Coil attacks, a random opponent unit is dealt 1 damage.
Clock Library Structure Totem Common Energy 4 Energy.png 0 4 5 When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
Cluster Hex Spell - Uncommon Decay 3 Decay.png - - - All units on target tile and adjacent tiles gain Curse 1.
Concentrate Fire Enchantment - Uncommon Energy 3 Energy.png - - - Target unit with Ranged or Lobber will make an extra attack after its next attack.
Copper Automaton Creature Automaton Common Energy 1 Energy.png 4 1 2 Copper Automaton is destroyed after attacking.
Corpus Collector Creature Human Uncommon Decay 4 Decay.png 4 2 3 When Corpus Collector kills another creature, summon a Husk creature on a random tile adjacent to Corpus Collector.
Corrode Spell - Rare Energy 3 Energy.png - - - Units you control deal double damage to idols until end of turn. If at least one idol is destroyed by a unit you control this turn, draw 1 scroll.
Crimson Bull Spell - Common Growth 3 Growth.png - - - All units you control gain +2 Attack until end of turn.
Crone Creature Human, Kinfolk Uncommon Growth 3 Growth.png 0 3 2 Crone does not attack. When Crone is destroyed in melee combat, the attacking unit is destroyed.
Crossbowman Creature Human, Soldier Common Order 1 Order.png 4 3 2 Ranged attack.
Crown of Strength Enchantment - Uncommon Order 2 Order.png - - - Enchanted unit gains +1 Attack and +2 Health.
Culling the Flock Spell - Rare Growth 2 Growth.png - - - Sacrifice target Beast. All other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully healed.
Cursed Presence Enchantment - Common Decay 2 Decay.png - - - Enchant opponent unit. When that unit takes damage, other opponent units on that row get Curse 1. If a structure is enchanted, those units get Curse 2 instead.
Cursemonger Creature Human Uncommon Decay 4 Decay.png 3 2 4 Ranged attack. When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit Curse 2.
Damning Curse Spell - Rare Decay 4 Decay.png - - - Destroy target creature. Units you control are dealt 1 damage.
Darkstrike Spell - Uncommon Energy 3 Energy.png - - - Deal 2 damage to target unit. If that unit is destroyed, increase Decay by 1.
Death Cap Berserk Enchantment - Rare Growth 3 Growth.png - - - When Death Cap Berserk comes into play, and at the beginning of its following turns, enchanted creature's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage.
Decimation Spell - Rare Order 3 Order.png - - - All units on target row lose 1 Health. Opponent's idol on that row loses 2 Health.
Desert Memorial Structure Memorial Common Order 3 Order.png 0 - 3 When Desert Memorial is destroyed, increase Energy by 1.
Desperation Spell - Common Energy 2 Energy.png - - - Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage.
Destroyer Structure Artillery Uncommon Energy 4 Energy.png 2 1 4 Lobber.
Divine Mark Enchantment - Uncommon Order 2 Order.png - - - When enchanted creature is destroyed, it is returned to owners hand. If it was killed by damage from another unit, that unit is returned to its owner's hand.
Draining Mist Spell - Uncommon Decay 3 Decay.png - - - All opponent units with Countdown 1 or less have their Countdown increased by 2.
Druid Burial Ground Structure Wall Uncommon Growth 3 Growth.png 0 - 5 At the beginning of your turn, Druid Burial Ground adjacent units are healed by 1.
Dryadic Power Enchantment - Uncommon Growth 1 Growth.png - - - Enchanted creature gains +1 Attack and +3 Health, and its Move is decreased by 1.
Ducal Infantryman Creature Human, Soldier Common Order 2 Order.png 1 2 3 All other creatures you control on the same row as Ducal Infantryman gain +1 Attack.
Ducal Skirmisher Creature Human, Soldier Common Order 4 Order.png 3 2 4 Relentless.
Ducal Spearman Creature Human, Soldier Common Order 4 Order.png 1 2 4 Spiky 2.
Dust Runner Creature Human, Tribesman Common Energy 1 Energy.png 1 2 2 Ranged attack. When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
Eager Scryer Creature Human, Mystic Common Decay 3 Decay.png 1 1 3 If Eager Scryer's Countdown is 2 or more at the end of your turn, draw a scroll.
Earthbond Enchantment - Common Growth 1 Growth.png - - - Enchanted unit you control cannot be moved by opponent. Enchanted unit's Health is increased by 2.
Earthborn Mystic Creature Human, Mystic Uncommon Growth 3 Growth.png 2 2 4 Enchanted creatures you control have +1 Attack. When Earthborn Mystic's Countdown is 0, you may reset its Countdown to draw an enchantment scroll. If you do, Earthborn Mystic takes 1 damage.
Earthen Testament Spell - Uncommon Growth 2 Growth.png - - - All your enchanted units count down by 2.
Echomaton Creature Automaton Uncommon Energy 4 Energy.png 1 2 3 When an opponent plays a spell, increase Attack by 2. When Echomaton is destroyed, if Attack is 2 or more, increase Energy by 1.
Eclipse Spell - Uncommon Decay 1 Decay.png - - - All your current resources are converted into Decay.
Efficiency Spell - Uncommon Order 1 Order.png - - - Target unit gains +1 Attack until end of turn. If that unit kills another unit this turn, increase Energy by 1.
Elan Vital Enchantment - Common Growth 1 Growth.png - - - Enchanted unit is healed by 1 Health each round.
Electrify Spell - Common Energy 2 Energy.png - - - Each structure you control makes a ranged attack dealing 1 damage.
Ember Bonds Enchantment - Uncommon Energy 3 Energy.png - - - Enchanted unit receives 2 damage before attacking.
End of Reason Spell - Rare Energy 3 Energy.png - - - Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 damage to opponent units on the same row.
Energy Siphon Enchantment - Uncommon Decay 2 Decay.png - - - When Energy Siphon comes into play, increase Energy by 1. Enchanted creature's Attack and Health are decreased by 1.
Erode Spell - Uncommon Growth 1 Growth.png - - - Target structure is dealt 2 damage. Increase Decay by 1.
Essence Feast Spell - Rare Growth 4 Growth.png - - - For each unit you control, heal your idol on the same row by 1. Beast creatures deal double damage to idols this turn.
Eternal Statue Structure Wall Common Growth 2 Growth.png 0 - 4 At the beginning of your turn, Eternal Statue heals 1 point of Health.
Eternal Sword Enchantment - Rare Order 3 Order.png - - - Enchanted creature gets +2 Attack and +1 Health. When enchanted creature is destroyed, a random adjacent creature gets Eternal Sword.
Ether Pump Structure Totem Uncommon Energy 4 Energy.png 0 3 5 When Ether Pump attacks, opponent's units are dealt 1 damage.
Eye of Eagle Spell - Common Growth 1 Growth.png - - - Take the next creature scroll from your library and add it to your hand.
Faith Blessing Spell - Common Order 2 Order.png - - - Target unit you control takes 2 damage. Your idol on that row is healed by 4.
Faith Chains Enchantment - Rare Order 3 Order.png - - - When enchanted creature is destroyed, Faith Chains deals 1 damage to each of opponent's idols.
Faith Duty Enchantment - Common Order 2 Order.png - - - Enchant unit you control. At the end of each of its turns, enchanted unit is dealt 1 damage and opponent units on that row get their Countdown increased by 1.
Fertile Soil Spell - Rare Growth 4 Growth.png - - - Sacrifice target creature you control and draw 3 scrolls.
Festering Freak Creature Beast, Masked Common Decay 3 Decay.png 1 2 2 When Festering Freak deals damage to a creature, that creature gets poisoned for 3 rounds. When Festering Freak is attacked in melee, attacking unit becomes poisoned for 3 rounds.
Fierce Tactics Spell - Rare Growth 4 Growth.png - - - All your melee creatures become Relentless until end of turn.
Fleetness Enchantment - Rare Order 2 Order.png - - - Enchanted unit's base Countdown is reduced by 1.
Flip Spell Displacement Uncommon Order 2 Order.png - - - Move target opponent unit to any unoccupied tile on opponent's board.
Focus Spell - Common Order 1 Order.png - - - Target creature gains +3 Attack until end of turn.
Frost Gale Spell - Common Growth 2 Growth.png - - - Deal 1 damage to all units.
Frost Wind Spell - Uncommon Order 2 Order.png - - - Add +1 Countdown to units on target tile and adjacent tiles.
Frostbeard Creature Human, Kinfolk Common Growth 3 Growth.png 6 3 2 When Frostbeard is killed in battle, friendly units gain +2 Attack until end of your turn.
Fulmination Conduit Structure - Uncommon Energy 3 Energy.png 0 1 3 Does not count down. Fulmination Conduit counts up instead of down at the beginning of each turn. You may sacrifice Fulmination Conduit to add its Countdown to your current Energy.
Fungify Enchantment - Rare Decay 2 Decay.png - - - Enchanted creature gets Health increased by 5 and base Countdown increased by 1.
Fury Spell - Uncommon Energy 3 Energy.png - - - All units have their Countdown decreased by 1.
Gallant Defender Creature Human, Soldier Common Order 4 Order.png 2 2 4 As long as you have fewer units on the field than your opponent, Gallant Defender gets Armor 2.
God Hand Spell - Rare Growth 8 Growth.png - - - All your units gain +2 Attack until end of turn, and have their Countdown decreased by 2.
Golem Skin Enchantment - Common Energy 2 Energy.png - - - When Golem Skin comes into play, sacrifice all your structures. Enchanted creature gains Attack and Health equal to the number of structures sacrificed.
Gravehawk Creature Human Uncommon Growth 2 Growth.png 1 2 3 Relentless. For each of your Gravelocks, Gravehawk gains +1 Attack.
Gravelock Elder Creature Gravelock Rare Energy 5 Energy.png 3 2 5 Ranged attack. Other Gravelock creatures you control gain +1 Attack and +1 Health while Gravelock Elder is in play.
Gravelock Outcast Creature Gravelock Common Energy 3 Energy.png 3 2 3 Pay one Growth to heal Gravelock Outcast to full health.
Gravelock Raider Creature Gravelock Common Energy 1 Energy.png 1 2 2 Relentless.
Great Wolf Creature Beast, Wolf Rare Growth 5 Growth.png 3 2 5 Relentless. Great Wolf gets +1 Attack for every other Wolf you control.
Grisly Graft Enchantment - Rare Decay 3 Decay.png - - - Enchant creature you control. When Grisly Graft comes into play, sacrifice adjacent creatures. Enchanted creature gains Attack and Health equal to the number of creatures sacrificed.
Gun Automaton Creature Automaton Common Energy 2 Energy.png 2 2 3 Ranged attack.
Harvester Creature Masked, Undead Rare Decay 3 Decay.png 8 5 4 Relentless. Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
Hellspitter Mortar Structure Artillery Rare Energy 3 Energy.png 5 2 6 Ranged attack. Attacks a randomly selected tile on opponent's board.
Heritage Enchantment - Uncommon Order 3 Order.png - - - When enchanted unit you control is destroyed, you draw 2 scrolls.
Hex Marks Enchantment - Common Decay 1 Decay.png - - - When enchanted creature deals combat damage to an idol, it deals 3 extra damage.
Hired Marksman Creature Human Uncommon Energy 4 Energy.png 3 3 3 Ranged attack. When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 damage to target creature.
Hired Smuggler Creature Human Uncommon Energy 2 Energy.png 2 2 2 Ranged attack, Pillage: Draw a structure scroll.
Honorable General Creature Human, Knight Rare Order 6 Order.png 4 3 6 When Honorable General's Countdown becomes 0, all adjacent units have their Countdown decreased by 2.
Horn of Ages Spell - Common Order 1 Order.png - - - All units opponent controls have their Move decreased by 1 until end of opponent's turn.
Husk Creature Undead Common Decay 1 Decay.png 3 3 2 -
Hymn Spell - Uncommon Growth 1 Growth.png - - - Heal target unit by 3 Health.
Illthorn Structure Wall Common Growth 2 Growth.png 0 - 3 Spiky 1.
Illthorn Seed Enchantment - Uncommon Growth 1 Growth.png - - - When enchanted unit you control is destroyed, summon Illthorn in its place.
Ilmire Hunter Creature Human Rare Decay 4 Decay.png 2 2 5 Slayer.
Ilmire Rot Eater Creature Beast Common Decay 3 Decay.png 3 2 3 When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gains 1 Attack and 1 Health.
Ilmire Tribesman Creature Human Common Decay 2 Decay.png 2 3 4 -
Ilmire Witch Doctor Creature Human Rare Decay 6 Decay.png 5 2 5 Ranged attack. When a Human creature adjacent to Ilmire Witch Doctor is destroyed, a Husk is summoned in its place.
Imperial Resources Spell - Rare Order 7 Order.png - - - Draw 2 scrolls. Your idols are healed by 1. All your units are healed by 1. Increase Order by 1.
Incendiaries Spell - Common Energy 3 Energy.png - - - Opponent's Structures take 3 damage.
Infected Gravelock Creature Gravelock Common Decay 2 Decay.png 2 2 3 When Infected Gravelock deals damage to a creature, that creature gets poisoned for 3 rounds. Infected Gravelock has Move 0.
Infectious Blight Enchantment - Rare Decay 4 Decay.png - - - Enchanted creature is dealt 1 poison damage at the beginning of each round. If enchanted unit is killed by poison damage, a random creature on the same side gets Infectious Blight.
Inferno Blast Spell - Common Energy 3 Energy.png - - - Deal 1 damage to target tile and all adjacent tiles.
Infiltrate Spell - Uncommon Order 3 Order.png - - - Target unit's Countdown is increased by 2. Draw a scroll.
Ire And Bile Spell - Rare Decay 2 Decay.png - - - All units gain Curse 1 and +1 Attack until end opponent's turn.
Iron Ogre Creature Elder Rare Energy 7 Energy.png 7 3 6 Relentless, Armor 1.
Iron Whip Spell - Uncommon Energy 2 Energy.png - - - Target unit takes 1 damage. Its Attack is increased by 1 until end of turn and Countdown decreased by 1.
Ironclad Reaver Creature Human, Reaver Rare Energy 5 Energy.png 4 2 5 Pillage: Immune to damage until beginning of your next turn.
Jarl Urhald Creature Human, Kinfolk Rare Growth 9 Growth.png 6 2 7 Unique, Relentless, Inspiring: +2 Attack, Pillage: Urhald's Countdown is set to 0 after attacking.
Junkyard Structure Wall Common Growth 1 Growth.png 0 - 3 Rat creatures you control gain +1 Health while Junkyard is in play.
Kabonk Spell - Common Order 2 Order.png - - - Deal 1 damage to target unit. Draw 1 scroll.
Kinfolk Brave Creature Human, Kinfolk Rare Growth 2 Growth.png 2 1 2 -
Kinfolk Jarl Creature Human, Kinfolk Rare Growth 7 Growth.png 3 2 6 Relentless, Inspiring: +1 Attack. For each creature adjacent to Kinfolk Jarl, Kinfolk Jarl gains +1 Attack.
Kinfolk Ranger Creature Human, Kinfolk Common Growth 2 Growth.png 2 2 3 -
Kinfolk Veteran Creature Human, Kinfolk Uncommon Growth 5 Growth.png 3 2 3 Haste.
Knight Scholar Creature Human, Knight Rare Order 4 Order.png 3 2 5 When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll.
Languid Enchantment - Uncommon Decay 2 Decay.png - - - Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
Law Memorial Structure Memorial Common Energy 2 Energy.png 0 2 4 When Law Memorial's Countdown becomes 0, it's destroyed and Order is increased by 1.
Leeching Ring Enchantment - Uncommon Growth 1 Growth.png - - - When enchanted creature deals damage, enchanted creature is healed equal to its base Countdown.
Lifestealer Creature Human Uncommon Decay 5 Decay.png 4 2 5 When Lifestealer attacks and destroys a unit, Lifestealer is fully healed.
Loyal Darkling Creature Human Common Decay 2 Decay.png 1 2 2 When Countdown is 0, you may sacrifice Loyal Darkling. When Loyal Darkling is destroyed, it deals 2 damage to your opponent's idol on the same row.
Machinated Enchantment - Rare Energy 2 Energy.png - - - Enchanted creature gets Attack increased by 5 and base Countdown increased by 1.
Machination Mindset Enchantment - Uncommon Energy 2 Energy.png - - - Enchanted melee creature becomes relentless. Its Attack is increased by 1.
Machine Chant Spell - Rare Energy 5 Energy.png - - - Deal damage to target unit equal to the number of structures you control. Increase Energy by 1.
Machine Divinator Creature Human, Tribesman Rare Energy 3 Energy.png 0 1 4 Machine Divinator does not attack. As long as Machine Divinator is in play, your structures' Health is increased by 1. When Machine Divinator's Countdown becomes 0, a random structure you control with Countdown 1 or more has its Countdown decreased by 1.
Machine Priest Creature Human, Tribesman Uncommon Energy 2 Energy.png 0 2 4 Instead of attacking, Machine Priest heals all your structures by 1. When Machine Priest's Countdown is 0, you can reset its Countdown to move a structure one step in a random direction.
Magma Pack Enchantment - Uncommon Energy 2 Energy.png - - - When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking.
Magnetizer Creature Human, Mystic Uncommon Order 2 Order.png 0 1 2 Ranged attack. Any unit hit by Magnetizer gets its Countdown increased by 1.
Malevolent Gaze Spell - Common Decay 2 Decay.png - - - Target Creature's Move is reduced by 1 until end of opponent's turn. It gets Curse 1. Dominion: That creature gets an additional Curse 9.
Mangonel Structure Artillery Uncommon Order 3 Order.png 3 3 2 Lobber. When Mangonel comes into play, your Mangonels' Countdowns are set to the lowest of any you control.
Mangy Rat Creature Beast, Rat Common Decay 1 Decay.png 1 2 1 When Mangy Rat deals damage to a creature, that creature gets poisoned for 3 rounds.
Mangy Wolf Creature Beast, Wolf Common Growth 4 Growth.png 2 2 3 When Mangy Wolf deals damage, it is healed by 1. Other Wolf creatures you control have their Countdown decreased by 1 when Mangy Wolf comes into play.
Metal Heart Spell - Common Energy 2 Energy.png - - - Target creature gains Attack equal to the number of structures on that side until end of turn.
Metal Wonder Structure Totem Rare Energy 4 Energy.png 0 - 4 When your opponent plays a Spell or Enchantment, Metal Wonder deals 2 damage to a random idol under their control.
Metempsychosis Spell - Uncommon Order 3 Order.png - - - Target unit you control is resummoned on the same tile.
Miasma Well Structure Totem Common Decay 2 Decay.png 0 - 3 All Poison damage is increased by 1.
Mire Curse Enchantment - Uncommon Decay 2 Decay.png - - - Mire Curse deals 1 poison damage to adjacent creatures at the beginning of each of its turns.
Mire Shambler Creature Masked, Undead Common Decay 1 Decay.png 3 2 1 Before attacking, Mire Shambler moves to a random adjacent tile.
Monstrosity Creature Beast Uncommon Decay 3 Decay.png 4 2 3 As long as another Monstrosity is adjacent, Attack and Health are increased by 1. As long as any other creature is adjacent, Attack and Health are decreased by 1.
Monstrous Brood Spell - Common Decay 5 Decay.png - - - Creatures you control with the same name as target creature are destroyed and replaced by a Monstrosity.
Morbid Curiosity Enchantment - Uncommon Decay 4 Decay.png - - - When enchanted creature kills another creature, you draw a scroll.
Mystic Altar Structure Totem Uncommon Order 3 Order.png 0 2 3 When Countdown is 0, you may reset its Countdown and increase Countdown of target creature you control by 2 to draw a scroll.
Necrogeddon Spell - Rare Decay 7 Decay.png - - - Destroy all creatures you control. Creatures destroyed this way are replaced by undead Husks at Countdown 0.
New Orders Spell - Common Order 1 Order.png - - - All your units have their Move increased by 1 until end of turn.
Noaidi Creature Human, Kinfolk Uncommon Growth 3 Growth.png 2 2 2 When Noaidi comes into play, you gain 1 resource of each non-Growth type your opponent has.
Nuru, Flesh-seamstress Creature Human Rare Decay 8 Decay.png 0 2 6 Unique, Dominion: Undead creatures you control get +2 Attack. Nuru does not attack. When Nuru's Countdown becomes 0, Nuru summons 2 Husks with Countdown 0 at random positions on your side. The Husks are destroyed after attacking.
Nuru's Needle Enchantment - Uncommon Decay 3 Decay.png - - - Enchanted unit's Attack, Health and Move are decreased by 1. It gains Curse 1.
Nutrition Spell - Uncommon Growth 1 Growth.png - - - Sacrifice target unit you control and add that unit's cost to your current resources.
Oak Blood Enchantment - Rare Growth 4 Growth.png - - - Enchanted creature gains +6 Health.
Obelisk Structure Wall Common Order 2 Order.png 0 - 5 -
Oblivion Seeker Creature Human, Mystic Uncommon Decay 5 Decay.png 2 2 3 Ranged attack. When Oblivion Seeker is destroyed, draw 2 scrolls.
Oculus Cannon Structure Artillery Uncommon Energy 3 Energy.png 4 2 4 Ranged attack, Piercing. Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Outcast Rebel Creature Human, Rebel Common Growth 2 Growth.png 4 3 3 -
Overdrive Enchantment - Uncommon Energy 2 Energy.png - - - When Overdrive comes into play, and at the beginning of its following turns, enchanted structure's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage.
Owl Creature Beast Common Growth 1 Growth.png 1 1 1 Flying. When Owl moves, its Countdown is increased by 1.
Pest Dissimulator Creature Human, Mystic Uncommon Decay 4 Decay.png 1 2 4 Ranged attack. When Pest Dissimulator deals damage to a creature, the damaged creature and adjacent creatures are poisoned for 3 rounds.
Pestis Enchantment - Uncommon Decay 3 Decay.png - - - Enchanted creature gains +1 Attack for each Rat on that side. When enchanted creature kills another unit, summon a Mangy Rat on a random tile the same side.
Piercing Projectile Enchantment - Uncommon Energy 2 Energy.png - - - Enchanted ranged creature gains Piercing. Its Attack is increased by 1.
Pilgrim's Feet Enchantment - Common Order 1 Order.png - - - When enchanted creature moves, it is healed by 2.
Pillar of Disease Structure Wall Common Decay 3 Decay.png 0 - 4 Opponent's units on the same row as Pillar of Disease have Attack decreased by 1.
Pillar of Fatigue Structure Totem Rare Decay 3 Decay.png 0 - 3 When a creature moves, its Countdown is increased by 1.
Plate Armor Enchantment - Rare Order 2 Order.png - - - Enchanted unit has Armor 1 (combat damage dealt to enchanted unit is decreased by 1) and its Health is increased by 1.
Plating Enchantment - Common Energy 1 Energy.png - - - Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
Pother Spell Displacement Uncommon Order 2 Order.png - - - Target unit is moved to a random adjacent tile. Draw 1 scroll.
Potion of Resistance Enchantment - Rare Energy 1 Energy.png - - - All damage dealt to enchanted unit is reduced to 1 for 3 rounds.
Power Trip Spell - Rare Energy 3 Energy.png - - - Increase your current Energy by 6.
Powerbound Enchantment - Common Order 1 Order.png - - - When enchanted unit you control is destroyed, increase your Order by one.
Prisoners of War Spell - Rare Order 5 Order.png - - - Take the next Growth, Decay and Energy creature scrolls from your library and add them to your hand.
Proximity Charge Structure Wall Common Energy 4 Energy.png 0 - 1 When Proximity Charge is destroyed in melee combat, attacking unit is dealt 4 damage. When Proximity Charge comes into play, one copy is summoned on a random adjacent tile.
Puppet Soldier Structure Wall Uncommon Decay 3 Decay.png 0 - 3 When Puppet Soldier is destroyed by damage, all units on the same row are destroyed.
Purification Spell - Common Order 1 Order.png - - - Remove all Enchantments from target unit.
Pushback Spell - Uncommon Order 4 Order.png - - - Target opponent unit is returned to its owner's hand.
Quake Spell - Rare Growth 6 Growth.png - - - Deal 3 damage to all structures and 2 damage to all creatures.
Ragged Wolf Creature Beast, Wolf Common Growth 1 Growth.png 1 2 2 Haste.
Rallying Spell - Uncommon Growth 5 Growth.png - - - All units you control have their Countdown decreased by 2.
Ranger's Bane Enchantment - Uncommon Growth 2 Growth.png - - - Enchanted creature becomes poisoned for 3 rounds.
Rat King Spell - Rare Growth 4 Growth.png - - - Summons a Beast Rat on target tile and on two adjacent random tiles.
Reaping Mask Enchantment - Rare Decay 7 Decay.png - - - When enchanted unit destroys an opponent creature, draw a creature scroll. Enchanted unit's Attack and Health are increased by 4 as long as you have more creatures than your opponent.
Redeploy Spell Displacement Rare Order 3 Order.png - - - Swap two target rows on your side.
Redesign Enchantment - Uncommon Energy 2 Energy.png - - - Target creature's Attack and Health switch values.
Refined Strategy Spell - Rare Order 2 Order.png - - - Move target structure you control to an unoccupied tile on that side. Its countdown is decreased by 1.
Regeniture Enchantment - Common Decay 1 Decay.png - - - Target unit gains 2 Health. When Regeniture comes into play, enchanted unit's controller's idol on that row is dealt 1 damage.
Replicaton Creature Automaton Common Energy 3 Energy.png 3 2 2 Ranged attack. When Replicaton is destroyed, return to owners hand if your current Energy is 2 or more.
Resonant Helm Enchantment - Common Order 1 Order.png - - - Enchanted unit's Health is healed by 1 every time you play a Spell or Enchantment.
Restless Bones Spell - Rare Decay 3 Decay.png - - - All your Undead units gain +2 Attack until end of turn, and Countdown decreased by 1.
Return To Nature Spell - Uncommon Decay 2 Decay.png - - - Creatures on target tile and all adjacent tiles get -1 Health until end of turn. If a creature with this effect is killed, increase Growth by 1.
Reversal Spell Displacement Common Order 3 Order.png - - - Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll.
Rigged Enchantment - Common Energy 1 Energy.png - - - When enchanted structure is destroyed in melee combat, its attacker takes 4 damage.
Righteous Partisan Creature Human Common Order 3 Order.png 2 2 2 As long as you have less units on the field than your opponent, Righteous Partisan gets +4 Attack.
Ripper Creature Human Common Decay 1 Decay.png 2 2 2 -
Roasted Bean Potion Enchantment - Rare Order 2 Order.png - - - Enchanted creature's Move is increased by 1. When Roasted Bean Potion comes into play, enchanted creature's Countdown is decreased by 1.
Royal Banner Structure Totem Rare Order 2 Order.png 0 - 3 All non-human units get Countdown increased by 2 after attacking.
Royal Infantryman Creature Human, Soldier Uncommon Order 1 Order.png 1 2 2 All other creatures you control on the same row as Royal Infantryman gain +1 Health.
Royal Skirmisher Creature Human, Soldier Uncommon Order 3 Order.png 3 2 3 Relentless.
Royal Spearman Creature Human, Soldier Uncommon Order 3 Order.png 2 2 3 Spiky 2.
Royal Vanguard Creature Human, Knight Rare Order 5 Order.png 3 2 5 When Royal Vanguard's Countdown becomes 0, adjacent units gain +2 Attack until end of turn.
Rumble Spell Displacement Uncommon Growth 3 Growth.png - - - Opponent's units move one step to a random adjacent empty tile.
Ruse Spell - Uncommon Order 3 Order.png - - - Opponent's units get their Countdown decreased by 2. Your units gain Spiky 2 and Armor 1 until your next turn.
Sand Pact Memorial Structure Memorial Common Growth 3 Growth.png 0 - 1 When Sand Pact Memorial comes into play, increase your current Energy by 5.
Scattergunner Creature Human, Tribesman Common Energy 3 Energy.png 4 2 2 Ranged attack.
Scavenger Construct Structure Wall, Undead Common Decay 1 Decay.png 0 - 3 When an adjacent unit is destroyed, Scavenger Construct's Health is increased by 2.
Scout Automaton Creature Automaton Rare Energy 3 Energy.png 1 2 3 Ranged attack, Armor 1. All other Automatons you control get +1 Attack.
Searing Shackles Enchantment - Uncommon Decay 2 Decay.png - - - Enchanted unit deals 1 damage to its controller's idol on the same row at the end of it's controller's turn. Enchanted unit is dealt 2 damage when it moves.
Seed of Insurgency Enchantment - Rare Growth 6 Growth.png - - - When enchanted creature is destroyed, it's summoned again on the same tile. Its countdown is set to 1.
Shrine Structure Totem Rare Order 3 Order.png 0 - 2 As long as Shrine is in play, all other units you control gain +1 Health.
Shroud of Unlife Enchantment - Common Decay 1 Decay.png - - - When enchanted creature is destroyed, a Husk is summoned in its place.
Sickening Fumes Spell - Rare Decay 2 Decay.png - - - Until end of opponent's turn, opponent units have their attack decreased by 3.
Siege Cracker Creature Human, Tribesman Common Energy 3 Energy.png 1 2 3 When Siege Cracker deals damage to an idol, that idol is dealt an additional 5 damage.
Sinmarked Zealot Creature Human Uncommon Order 1 Order.png 1 2 1 When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 damage to target unit.
Sister of the Bear Creature Human, Kinfolk Common Growth 4 Growth.png 4 2 4 -
Sister of the Fox Creature Human, Kinfolk Common Growth 2 Growth.png 1 2 1 When Sister of the Fox comes into play, draw 1 scroll.
Sister of the Owl Creature Human, Kinfolk Rare Growth 5 Growth.png 2 2 4 An Owl is summoned together with Sister of the Owl. When an Owl deals damage, Sister of the Owl's Attack increases by 1. When an Owl is destroyed, Sister of the Owl's Health increases by 1.
Skythorn Structure Totem Uncommon Growth 3 Growth.png 0 6 4 Spiky 1. Does not count down. When a creature comes into play on your side, Skythorn's Countdown is decreased by 1. When Skythorn's Countdown becomes 0, draw 1 scroll.
Soldier's Bond Enchantment - Common Order 2 Order.png - - - When enchanted unit takes damage, all units behind it count down by one.
Solemn Giant Creature Automaton Rare Energy 4 Energy.png 8 6 4 Does not count down. Pay 2 Energy to decrease Countdown by 2. This ability can be used multiple times per turn.
Soul Scrounger Enchantment - Uncommon Decay 3 Decay.png - - - When a creature is destroyed, enchanted unit's Countdown is decreased by 1.
Soul Steal Spell - Rare Decay 3 Decay.png - - - Destroy target creature with health 2 or less. Summon a Mire Shambler on a random tile on your side.
Spark Spell - Common Energy 2 Energy.png - - - Deal 2 points of damage to target unit.
Speed Spell - Rare Order 3 Order.png - - - Target unit's Countdown is decreased by 3.
Stag Heart Enchantment - Common Growth 2 Growth.png - - - Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side.
State Machine Structure Totem Uncommon Energy 3 Energy.png 0 4 4 When a creature comes into play on opponent's side, State Machine deals 1 damage to that creature. When State Machine's Countdown becomes 0, it's destroyed.
Stifled Advance Enchantment - Uncommon Order 2 Order.png - - - Enchanted unit's base Countdown is increased by 2.
Stitcher Creature Human Uncommon Decay 4 Decay.png 2 2 3 When Stitcher's Countdown is 0, you may sacrifice target creature to increase another target creature's Attack and Health by 2. If you do, Stitcher's Countdown is reset.
Stone Pact Memorial Structure Memorial Common Growth 3 Growth.png 0 - 2 When Stone Pact Memorial comes into play, increase Order by 1.
Storm Runner Creature Human, Tribesman Uncommon Energy 3 Energy.png 2 2 3 Lobber.
Striped Fangbear Creature Beast, Bear Uncommon Growth 4 Growth.png 1 2 4 As long as opponent controls any Humans, Striped Fangbear is Relentless and its Attack is increased by 3.
Sudden Eruption Spell - Rare Energy 4 Energy.png - - - Surge. When Sudden Eruption is played, X random opponent units are dealt 2 damage, where X is the surge value.
Summons Spell - Common Order 1 Order.png - - - Draws one Structure from your library.
Supercharged Enchantment - Rare Energy 2 Energy.png - - - At the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 damage.
Tempest Reaver Creature Human, Reaver Uncommon Energy 4 Energy.png 0 2 4 Ranged attack, Armor 1. Tempest Reaver's Attack is equal to your current Energy resource.
Tempo Theft Spell - Rare Order 3 Order.png - - - Two target units switch Countdown values.
Tethered Recruit Creature Human Uncommon Decay 2 Decay.png 2 2 1 When Tethered Recruit is destroyed, increase Order by 1.
Thought Trap Spell - Common Order 2 Order.png - - - Target unit's Countdown is doubled.
Thunder Surge Spell - Rare Energy 6 Energy.png - - - Target unit, and all units connected by adjacent units, receive 2 damage.
Tick Bomb Spell - Common Energy 3 Energy.png - - - Destroy target structure.
Tool Initiate Creature Human Uncommon Energy 2 Energy.png 2 2 3 When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to increase target structure's Attack by 1.
Top Reaver Thea Creature Human, Reaver Rare Energy 8 Energy.png 7 2 6 Unique, Ranged attack, Piercing, Pillage: Your current Energy is increased by 2 at the beginning of your next turn.
Totem of Suffering Structure Totem Rare Decay 4 Decay.png 0 - 3 When a creature you control is destroyed, the opposing idol on that row is dealt 1 damage.
Transposition Spell Displacement Common Order 2 Order.png - - - Switch places of two units you control. Draw 1 scroll.
Tribal Memorial Structure Memorial Common Energy 1 Energy.png 0 - 3 Pay 2 Energy to destroy Tribal Memorial and increase Growth by 1.
Unbind Spell - Uncommon Decay 1 Decay.png - - - Sacrifice target non-Decay structure you control. Increase Decay by 1.
Underdog's Spite Spell - Common Growth 3 Growth.png - - - All units you control with Attack 2 or less count down by 1.
Uneasy Alliance Enchantment - Common Decay 2 Decay.png - - - Enchanted creature's Attack is increased by 2 for each creature with Uneasy Alliance on the same side. When enchanted unit is destroyed, all units on that side enchanted with Uneasy Alliance are destroyed.
Unforseen Onslaught Spell - Rare Decay 3 Decay.png - - - All your creatures with attack 1 or less get Slayer until end of turn.
Unground Enchantment - Uncommon Growth 2 Growth.png - - - Any time an idol takes damage, enchanted unit takes damage equal to half that amount (rounded down).
Unleash Inner Power Spell - Rare Growth 4 Growth.png - - - Target creature's Attack is increased by its Health value. Its Health is then set to 2.
Untainted Enchantment - Rare Growth 2 Growth.png - - - Enchanted unit has Ward.
Useless Contraption Structure Wall Common Energy 1 Energy.png 0 - 4 -
Vaettr of the Wild Creature Vaettr Uncommon Growth 1 Growth.png 1 2 1 When Vaettr of the Wild comes into play, increase Growth by 1. When Vaettr of the Wild leaves play, decrease Growth by 1.
Vengeance Veil Enchantment - Common Order 1 Order.png - - - When enchanted unit takes damage, its Countdown decreases by 1.
Vengeful Vaettr Creature Vaettr Common Growth 2 Growth.png 2 2 2 Pillage: Increase Growth by 1. Vengeful Vaettr is dealt 1 damage.
Verdant Veil Enchantment - Rare Growth 3 Growth.png - - - Enchanted creature's Health is increased by 3. As long as its Health is no less than its base value, it has Ward.
Vicious Strike Spell - Common Energy 1 Energy.png - - - Surge. When Vicious Strike is played, target unit gets +X Attack until end of turn, where X is the surge value.
Vigor Extraction Spell - Uncommon Order 2 Order.png - - - Target unit's Countdown is increased by 2. If Countdown is then 4 or more, increase Decay by 1.
Violent Dispersal Spell - Rare Energy 6 Energy.png - - - Destroy target unit.
Viscera Sage Creature Human, Mystic Uncommon Decay 2 Decay.png 2 2 2 When Viscera Sage destroys another unit, draw 1 scroll.
Vitality Well Structure Totem Common Growth 2 Growth.png 0 3 3 Haste. When Vitality Well's Countdown becomes 0, all friendly units are healed by 1.
Vitriol Aura Enchantment - Common Growth 1 Growth.png - - - When enchanted unit is attacked in melee combat, attacker becomes poisoned for 3 rounds.
Void Gate Structure Wall Uncommon Decay 3 Decay.png 0 - 3 All combat damage dealt to Void Gate is instead dealt to the idol behind it.
Waking Stones Structure Wall Rare Order 3 Order.png 0 - 3 All damage dealt to Waking Stones is reduced to 1.
Warding Stone Structure Wall Uncommon Order 3 Order.png 0 - 4 When Warding Stone is destroyed in combat, attacking unit is returned to owner's hand and you draw 1 scroll.
Watcher Structure Wall Rare Decay 2 Decay.png 0 - 4 When a unit adjacent to Watcher is destroyed by non-combat damage or death effects, Watcher deals 2 damage to a random opponent idol.
Wetland Ranger Creature Human, Rebel Common Growth 4 Growth.png 1 1 4 Pillage: All your units get +1 Attack during your and your opponent's next turns.
Wicked Being Enchantment - Common Decay 1 Decay.png - - - When enchanted unit is destroyed in melee, idol takes 2 damage on same row.
Wildling Creature Human Uncommon Growth 4 Growth.png 0 1 4 When a creature is summoned adjacent to Wildling, Wildling is dealt 1 damage and its Attack is increased by 1.
Wings Captain Creature Human, Soldier Rare Order 4 Order.png 4 2 4 When Wings Captain's Countdown becomes 0, Wings Captain and adjacent Soldiers have their Move increased by 1 until end of turn.
Wings Charger Creature Human, Soldier Common Order 5 Order.png 5 2 4 -
Wings Cleaver Creature Human, Soldier Rare Order 6 Order.png 4 3 5 Relentless, Dominion: +3 Attack. Base Countdown is decreased by 1.
Wings Shield Creature Human, Soldier Uncommon Order 3 Order.png 2 2 3 Wings Shield has Armor X, where X is the number of units behind it (combat damage dealt to Wings Shield is decreased by X).
Wings Soldier Creature Human, Soldier Common Order 2 Order.png 3 2 2 -
Wings Spear Creature Human, Soldier Common Order 3 Order.png 2 2 2 Spiky 2. Dominion: Spiky is increased by 2.
Wings Warder Creature Human, Mystic Rare Order 2 Order.png 0 1 4 Wings Warder does not attack. As long as Wings Warder's Countdown is 1 or less, units you control on the same row as Wings Warder have Ward.
Woodland Memorial Structure Memorial Common Order 2 Order.png 0 - 1 When you play a Spell or Enchantment, Woodland Memorial is destroyed. Increase Growth by 1.