| Scroll Name
|
Type
|
Subtypes
|
Rarity
|
Resource
|
Cost
|
A.
|
C.
|
H.
|
Talents and abilities
|
| Ancestral Totem
|
Structure
|
Totem
|
Uncommon
|
Growth
|
2
|
0
|
-
|
3
|
All friendly creatures on the same row as Ancestral Totem gain +1 Attack.
|
| Bear Paw
|
Enchantment
|
-
|
Common
|
Growth
|
2
|
-
|
-
|
-
|
Enchanted unit gets +2 Attack and +2 Health, and +1 to Countdown.
|
| Beast Rat
|
Creature
|
Rat
|
Uncommon
|
Growth
|
1
|
1
|
2
|
1
|
-
|
| Binding Root
|
Enchantment
|
-
|
Common
|
Growth
|
1
|
-
|
-
|
-
|
Enchanted opponent unit cannot move.
|
| Blast Strike
|
Enchantment
|
-
|
Uncommon
|
Energy
|
2
|
-
|
-
|
-
|
Every time enchanted creature deals damage to a unit it also deals 1 damage to every unit adjacent to that unit.
|
| Blessing of Haste
|
Spell
|
-
|
Uncommon
|
Order
|
1
|
-
|
-
|
-
|
Target unit's Countdown is decreased by 1.
|
| Blind Rage
|
Spell
|
-
|
Uncommon
|
Energy
|
4
|
-
|
-
|
-
|
Target creature deals damage equal to its Countdown to all adjacent units. Its Countdown is then increased by 1.
|
| Bloodboil
|
Enchantment
|
-
|
Common
|
Growth
|
1
|
-
|
-
|
-
|
When enchanted unit takes damage, increase the unit's Attack by 1.
|
| Bombard
|
Spell
|
-
|
Rare
|
Energy
|
3
|
-
|
-
|
-
|
All units with Ranged or Lobber attack get their Countdown set to 0.
|
| Brother of the Wolf
|
Creature
|
Human, Kinfolk
|
Uncommon
|
Growth
|
4
|
3
|
2
|
4
|
When Countdown is 0, Brother of the Wolf can summon one Ragged Wolf instead of attacking.
|
| Bunny
|
Creature
|
Beast, Bunny
|
Uncommon
|
Growth
|
1
|
0
|
3
|
1
|
If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking.
|
| Burn
|
Spell
|
-
|
Common
|
Energy
|
4
|
-
|
-
|
-
|
Deal 3 damage to target unit. If that unit is destroyed, draw 1 scroll.
|
| Callback
|
Spell
|
-
|
Common
|
Order
|
1
|
-
|
-
|
-
|
Unsummon target unit you control back to your hand.
|
| Cannon Automaton
|
Creature
|
Automaton
|
Uncommon
|
Energy
|
6
|
4
|
2
|
6
|
Ranged Attack.
|
| Catapult of Goo
|
Structure
|
Artillery
|
Common
|
Energy
|
3
|
1
|
2
|
4
|
Goo Lobber.
|
| Champion Ring
|
Enchantment
|
-
|
Common
|
Growth
|
2
|
-
|
-
|
-
|
Enchanted unit gets +2 Attack.
|
| Charge Coil
|
Structure
|
-
|
Common
|
Energy
|
3
|
0
|
1
|
3
|
When Charge Coil attacks, a random opponent unit is dealt 1 damage.
|
| Clock Library
|
Structure
|
Totem
|
Common
|
Energy
|
4
|
0
|
4
|
5
|
When Clock Library's Countdown becomes 0, Clock Library is sacrificed and you draw 3 scrolls.
|
| Concentrate Fire
|
Spell
|
-
|
Uncommon
|
Energy
|
4
|
-
|
-
|
-
|
Target unit with Ranged or Lobber will make an extra attack after its next attack.
|
| Copper Automaton
|
Creature
|
Automaton
|
Common
|
Energy
|
1
|
4
|
1
|
2
|
Copper Automaton is destroyed after attacking.
|
| Crimson Bull
|
Spell
|
-
|
Uncommon
|
Growth
|
2
|
-
|
-
|
-
|
All units you control gains +2 Attack until end of turn.
|
| Crossbowman
|
Creature
|
Human, Soldier
|
Common
|
Order
|
1
|
4
|
3
|
2
|
Ranged Attack.
|
| Crown of Strength
|
Enchantment
|
-
|
Uncommon
|
Order
|
2
|
-
|
-
|
-
|
Enchanted unit gains +1 Attack and +2 Health.
|
| Death Cap Berserk
|
Enchantment
|
-
|
Rare
|
Growth
|
3
|
-
|
-
|
-
|
When Death Cap Berserk comes into play, and at the beginning of its following turns, enchanted creature's Countdown is set to 0. At the end of these turns, it is dealt 2 damage.
|
| Decimation
|
Spell
|
-
|
Rare
|
Order
|
3
|
-
|
-
|
-
|
All units on target row lose 1 Health. Opponent's idol on that row loses 2 Health.
|
| Desert Memorial
|
Structure
|
Memorial
|
Common
|
Order
|
2
|
0
|
-
|
1
|
When Desert Memorial comes into play, increase Energy by 1.
|
| Desperation
|
Spell
|
-
|
Common
|
Energy
|
2
|
-
|
-
|
-
|
Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage.
|
| Destroyer
|
Structure
|
Artillery
|
Uncommon
|
Energy
|
4
|
2
|
1
|
4
|
Lobber.
|
| Divine Mark
|
Enchantment
|
-
|
Uncommon
|
Order
|
2
|
-
|
-
|
-
|
When enchanted creature is destroyed, it is returned to owners hand. If it was killed by damage from another unit, that unit is returned to its owner's hand.
|
| Druid Burial Ground
|
Structure
|
Wall
|
Uncommon
|
Growth
|
3
|
0
|
-
|
5
|
At the beginning of your turn, Druid Burial Ground heals 1 Health of all adjacent units.
|
| Dryadic Power
|
Enchantment
|
-
|
Uncommon
|
Growth
|
1
|
-
|
-
|
-
|
Enchanted creature gains +1 Attack and +3 Health, but is unable to move.
|
| Ducal Infantryman
|
Creature
|
Human, Soldier
|
Common
|
Order
|
2
|
1
|
2
|
3
|
All friendly creatures on the same row as Ducal Infantryman gain +1 Attack.
|
| Ducal Skirmisher
|
Creature
|
Human, Soldier
|
Common
|
Order
|
4
|
3
|
2
|
4
|
Relentless.
|
| Ducal Spearman
|
Creature
|
Human, Soldier
|
Common
|
Order
|
4
|
2
|
2
|
4
|
Spiky 2.
|
| Elan Vital
|
Enchantment
|
-
|
Common
|
Growth
|
1
|
-
|
-
|
-
|
Enchanted unit is healed by 1 Health each round.
|
| Ember Bonds
|
Enchantment
|
-
|
Uncommon
|
Energy
|
3
|
-
|
-
|
-
|
Enchanted unit receives 2 damage before attacking.
|
| End of Reason
|
Spell
|
-
|
Rare
|
Energy
|
5
|
-
|
-
|
-
|
Sacrifice all your units. For each unit sacrificed this way, deal 1 damage to opponent's idol on the same row.
|
| Essence Feast
|
Spell
|
-
|
Rare
|
Growth
|
6
|
-
|
-
|
-
|
For each unit you control, heal your idol on the same row by 1. Beast creatures deal double damage to idols this turn.
|
| Eternal Statue
|
Structure
|
Wall
|
Common
|
Growth
|
2
|
0
|
-
|
4
|
At the beginning of your turn, Eternal Statue heals 1 point of Health.
|
| Ether Pump
|
Structure
|
Totem
|
Uncommon
|
Energy
|
4
|
0
|
3
|
5
|
When Ether Pump attacks, all opponent's units are dealt 1 damage.
|
| Eye of Eagle
|
Spell
|
-
|
Common
|
Growth
|
1
|
-
|
-
|
-
|
Take the next creature scroll from your library and add it to your hand.
|
| Faith Blessing
|
Spell
|
-
|
Uncommon
|
Order
|
2
|
-
|
-
|
-
|
Sacrifice target unit you control and heal the idol on the same row by 4.
|
| Faith Chains
|
Enchantment
|
-
|
Rare
|
Order
|
5
|
-
|
-
|
-
|
When enchanted creature is destroyed, Faith Chains deals 1 damage to each of opponent's idols.
|
| Fertile Soil
|
Spell
|
-
|
Rare
|
Growth
|
4
|
-
|
-
|
-
|
Sacrifice target creature you control and draw 3 scrolls.
|
| Flip
|
Spell
|
-
|
Uncommon
|
Order
|
2
|
-
|
-
|
-
|
Move target opponent unit to any unoccupied tile on opponent's board.
|
| Focus
|
Spell
|
-
|
Common
|
Order
|
1
|
-
|
-
|
-
|
Target unit gains +3 Attack until end of turn.
|
| Frost Gale
|
Spell
|
-
|
Common
|
Growth
|
2
|
-
|
-
|
-
|
Deal 1 damage to all units.
|
| Frost Wind
|
Spell
|
-
|
Uncommon
|
Order
|
2
|
-
|
-
|
-
|
Add +1 Countdown to target unit and all adjacent units.
|
| Frostbeard
|
Creature
|
Human, Kinfolk
|
Common
|
Growth
|
3
|
6
|
3
|
1
|
When Frostbeard is killed in battle, all friendly units gain +2 Attack until end of your turn.
|
| Fury
|
Spell
|
-
|
Uncommon
|
Energy
|
3
|
-
|
-
|
-
|
All units decrease their Countdown by 1.
|
| God Hand
|
Spell
|
-
|
Rare
|
Growth
|
8
|
-
|
-
|
-
|
All your units gain +2 Attack until end of turn, and Countdown set to 0.
|
| Golem Skin
|
Enchantment
|
-
|
Common
|
Energy
|
2
|
-
|
-
|
-
|
When Golem Skin comes into play, sacrifice all your structures. Target creature gains additional Attack and Health equal to the number of structures sacrificed.
|
| Gravehawk
|
Creature
|
Human
|
Uncommon
|
Growth
|
2
|
1
|
2
|
3
|
Relentless. For each of your Gravelocks, Gravehawk gains +1 Attack.
|
| Gravelock Elder
|
Creature
|
Gravelock
|
Rare
|
Energy
|
5
|
3
|
2
|
5
|
Ranged Attack. Other Gravelock creatures you control gain +1 Attack and +1 Health while Gravelock Elder is in play.
|
| Gravelock Outcast
|
Creature
|
Gravelock
|
Common
|
Energy
|
3
|
2
|
2
|
3
|
Pay one Growth to heal Gravelock Outcast to full health.
|
| Gravelock Raider
|
Creature
|
Gravelock
|
Common
|
Energy
|
1
|
1
|
2
|
2
|
Relentless.
|
| Great Wolf
|
Creature
|
Beast, Wolf
|
Rare
|
Growth
|
5
|
3
|
2
|
5
|
Relentless. Great Wolf gets +1 Attack for every other Wolf you control.
|
| Gun Automaton
|
Creature
|
Automaton
|
Common
|
Energy
|
2
|
2
|
2
|
3
|
Ranged Attack.
|
| Hellspitter Mortar
|
Structure
|
Artillery
|
Rare
|
Energy
|
3
|
5
|
2
|
6
|
Lobber.
|
| Heritage
|
Enchantment
|
-
|
Uncommon
|
Order
|
3
|
-
|
-
|
-
|
When enchanted unit you control is destroyed, you draw 2 scrolls.
|
| Honorable General
|
Creature
|
Human, Knight
|
Rare
|
Order
|
6
|
4
|
3
|
6
|
When Honorable General's Countdown becomes 0, all adjacent units have their Countdown set to 0.
|
| Horn of Ages
|
Spell
|
-
|
Common
|
Order
|
1
|
-
|
-
|
-
|
Opponent's units may not move during next turn.
|
| Hymn
|
Spell
|
-
|
Common
|
Growth
|
1
|
-
|
-
|
-
|
Heal target unit by 3 Health.
|
| Illthorn
|
Structure
|
Wall
|
Common
|
Growth
|
2
|
0
|
-
|
3
|
Spiky 1.
|
| Illthorn Seed
|
Enchantment
|
-
|
Common
|
Growth
|
1
|
-
|
-
|
-
|
When enchanted unit is destroyed, summon Illthorn in its place.
|
| Imperial Resources
|
Spell
|
-
|
Rare
|
Order
|
6
|
-
|
-
|
-
|
Draw 2 scrolls. Your idols are healed by 1. All your units are healed by 1. Increase order by 1.
|
| Incendiaries
|
Spell
|
-
|
Common
|
Energy
|
3
|
-
|
-
|
-
|
Opponent's Structures takes 3 damage.
|
| Inferno Blast
|
Spell
|
-
|
Common
|
Energy
|
3
|
-
|
-
|
-
|
Deal 1 damage to target tile and all adjacent tiles.
|
| Iron Ogre
|
Creature
|
Elder
|
Rare
|
Energy
|
7
|
7
|
3
|
7
|
Relentless.
|
| Iron Whip
|
Spell
|
-
|
Uncommon
|
Energy
|
2
|
-
|
-
|
-
|
Target unit takes 1 damage. Its Attack is increased by 1 until end of turn and Countdown decreased by 1.
|
| Junkyard
|
Structure
|
Wall
|
Common
|
Growth
|
1
|
0
|
-
|
3
|
Rat creatures you control gain +1 Health while Junkyard is in play.
|
| Kabonk
|
Spell
|
-
|
Common
|
Order
|
2
|
-
|
-
|
-
|
Deal 1 damage to target unit. Draw 1 scroll.
|
| Kinfolk Brave
|
Creature
|
Human, Kinfolk
|
Rare
|
Growth
|
2
|
2
|
1
|
2
|
-
|
| Kinfolk Jarl
|
Creature
|
Human, Kinfolk
|
Rare
|
Growth
|
7
|
3
|
2
|
6
|
Relentless. For each creature adjacent to Kinfolk Jarl, Kinfolk Jarl gains +1 Attack.
|
| Kinfolk Veteran
|
Creature
|
Human, Kinfolk
|
Common
|
Growth
|
5
|
3
|
2
|
4
|
Haste.
|
| Knight Scholar
|
Creature
|
Human, Knight
|
Rare
|
Order
|
5
|
3
|
2
|
6
|
Draw 1 scroll if Countdown is 0. Countdown is reset to Knight Scholar's base value.
|
| Law Memorial
|
Structure
|
Memorial
|
Common
|
Energy
|
2
|
0
|
-
|
1
|
When Law Memorial comes into play, increase Order by 1.
|
| Leeching Ring
|
Enchantment
|
-
|
Uncommon
|
Growth
|
1
|
-
|
-
|
-
|
When enchanted creature deals damage, enchanted creature is healed by as much Health as its original Countdown.
|
| Machination Mindset
|
Enchantment
|
-
|
Uncommon
|
Energy
|
3
|
-
|
-
|
-
|
Enchanted melee creature becomes relentless. Its Attack is increased by 1.
|
| Machine Priest
|
Creature
|
Human, Tribesman
|
Uncommon
|
Energy
|
2
|
0
|
2
|
4
|
Instead of attacking, Machine Priest heals all your structures by 1. When Countdown is 0, Machine Priest can move a structure one step in a random direction instead of healing.
|
| Magma Pack
|
Enchantment
|
-
|
Uncommon
|
Energy
|
2
|
-
|
-
|
-
|
Doubles enchanted unit's Attack. Enchanted unit is destroyed after attacking.
|
| Mangonel
|
Structure
|
Artillery
|
Uncommon
|
Order
|
3
|
3
|
3
|
2
|
Lobber. When Mangonel comes into play, all Mangonels have their Countdown set to the lowest Countdown of any Mangonel you control.
|
| Mangy Wolf
|
Creature
|
Beast, Wolf
|
Common
|
Growth
|
4
|
2
|
2
|
3
|
When Mangy Wolf deals damage, it is healed by one. Other Wolf creatures you control have their Countdown decreased by 1 when Mangy Wolf comes into play.
|
| Metal Heart
|
Spell
|
-
|
Common
|
Energy
|
2
|
-
|
-
|
-
|
Target creature gains Attack equal to the number of structures you control until end of turn.
|
| Metempsychosis
|
Spell
|
-
|
Uncommon
|
Order
|
3
|
-
|
-
|
-
|
Target unit you control is resummoned on the same tile.
|
| New Orders
|
Spell
|
-
|
Common
|
Order
|
1
|
-
|
-
|
-
|
All units you control may move again.
|
| Nutrition
|
Spell
|
-
|
Uncommon
|
Growth
|
1
|
-
|
-
|
-
|
Sacrifice target unit and add that unit's cost to your current resources.
|
| Obelisk
|
Structure
|
Wall
|
Common
|
Order
|
2
|
0
|
-
|
5
|
-
|
| Overdrive
|
Enchantment
|
-
|
Uncommon
|
Energy
|
2
|
-
|
-
|
-
|
When Overdrive comes into play, and at the beginning of its following turns, enchanted structure's Countdown is set to 0. At the end of these turns, it is dealt 2 damage.
|
| Plate Armor
|
Enchantment
|
-
|
Rare
|
Order
|
2
|
-
|
-
|
-
|
All combat damage to enchanted unit is decreased by one.
|
| Plating
|
Enchantment
|
-
|
Common
|
Energy
|
1
|
-
|
-
|
-
|
Enchanted unit disregards next damage taken. Plating is removed afterwards.
|
| Pother
|
Spell
|
-
|
Uncommon
|
Order
|
1
|
-
|
-
|
-
|
Target unit is moved to a random unoccupied, adjacent tile. Draw 1 scroll.
|
| Potion of Resistance
|
Enchantment
|
-
|
Rare
|
Energy
|
1
|
-
|
-
|
-
|
All damage dealt to enchanted unit is reduced to 1 for 3 rounds.
|
| Powerbound
|
Enchantment
|
-
|
Common
|
Order
|
1
|
-
|
-
|
-
|
When enchanted unit you control is destroyed, increase your Order by one.
|
| Proximity Charge
|
Structure
|
Wall
|
Common
|
Energy
|
4
|
0
|
-
|
1
|
When Proximity Charge is destroyed in combat, attacking unit receives 4 damage. When Proximity Charge comes into play, another Proximity Charge is summoned on an unoccupied adjacent tile (without this ability).
|
| Purification
|
Spell
|
-
|
Common
|
Order
|
1
|
-
|
-
|
-
|
Remove all enchantments from target unit.
|
| Pushback
|
Spell
|
-
|
Uncommon
|
Order
|
4
|
-
|
-
|
-
|
Target opponent unit is returned to its owner's hand.
|
| Quake
|
Spell
|
-
|
Rare
|
Growth
|
6
|
-
|
-
|
-
|
Deal 3 damage to all structures and 2 damage to all creatures.
|
| Ragged Wolf
|
Creature
|
Beast, Wolf
|
Common
|
Growth
|
1
|
1
|
2
|
2
|
Haste.
|
| Rallying
|
Spell
|
-
|
Uncommon
|
Growth
|
5
|
-
|
-
|
-
|
All units you control set Countdown to 0.
|
| Ranger's Bane
|
Enchantment
|
-
|
Uncommon
|
Growth
|
2
|
-
|
-
|
-
|
Enchanted creature becomes poisoned for 3 rounds.
|
| Redesign
|
Enchantment
|
-
|
Uncommon
|
Energy
|
2
|
-
|
-
|
-
|
Target creature's Attack and Health switch values.
|
| Resonant Helm
|
Enchantment
|
-
|
Common
|
Order
|
1
|
-
|
-
|
-
|
Enchanted unit's Health is healed by 1 every time you play a spell or enchantment.
|
| Rigged
|
Enchantment
|
-
|
Common
|
Energy
|
3
|
-
|
-
|
-
|
Whenever enchanted structure is destroyed in combat, its attacker takes 4 damage
|
| Roasted Bean Potion
|
Enchantment
|
-
|
Rare
|
Order
|
2
|
-
|
-
|
-
|
Enchanted creature's Move is increased by 1.
|
| Royal Infantryman
|
Creature
|
Human, Soldier
|
Uncommon
|
Order
|
1
|
1
|
2
|
2
|
All friendly creatures on the same row as Royal Infantryman gain +1 Health.
|
| Royal Skirmisher
|
Creature
|
Human, Soldier
|
Uncommon
|
Order
|
3
|
3
|
2
|
3
|
Relentless.
|
| Royal Spearman
|
Creature
|
Human, Soldier
|
Uncommon
|
Order
|
3
|
2
|
2
|
3
|
Spiky 2.
|
| Royal Vanguard
|
Creature
|
Human, Knight
|
Rare
|
Order
|
5
|
3
|
2
|
5
|
When Royal Vanguard's Countdown becomes 0, all other units you control gain +1 Attack until end of turn.
|
| Rumble
|
Spell
|
-
|
Uncommon
|
Growth
|
3
|
-
|
-
|
-
|
Opponent's units move one step to a random adjacent empty tile.
|
| Sand Pact Memorial
|
Structure
|
Memorial
|
Common
|
Growth
|
2
|
0
|
-
|
1
|
When Sand Pact Memorial comes into play, increase Energy by 1.
|
| Scattergunner
|
Creature
|
Human, Tribesman
|
Uncommon
|
Energy
|
3
|
4
|
2
|
2
|
Ranged Attack.
|
| Shrine
|
Structure
|
Totem
|
Rare
|
Order
|
3
|
0
|
-
|
2
|
While Shrine is in play, all friendly units gain +1 Health.
|
| Sinmarked Zealot
|
Creature
|
Human
|
Uncommon
|
Order
|
1
|
1
|
2
|
1
|
When Countdown is 0, Sinmarked Zealot can be sacrificed to deal 2 damage to target unit.
|
| Sister of the Fox
|
Creature
|
Human, Kinfolk
|
Common
|
Growth
|
2
|
1
|
2
|
1
|
When Sister of the Fox comes into play, draw 1 scroll.
|
| Spark
|
Spell
|
-
|
Common
|
Energy
|
2
|
-
|
-
|
-
|
Deal 2 points of damage to target unit.
|
| Speed
|
Spell
|
-
|
Rare
|
Order
|
3
|
-
|
-
|
-
|
Set target unit's Countdown to 0.
|
| Stone Pact Memorial
|
Structure
|
Memorial
|
Common
|
Growth
|
2
|
0
|
-
|
1
|
When Stone Pact Memorial comes into play, increase Order by 1.
|
| Summons
|
Spell
|
-
|
Common
|
Order
|
1
|
-
|
-
|
-
|
Draws one Structure from your library.
|
| Thought Trap
|
Spell
|
-
|
Common
|
Order
|
2
|
-
|
-
|
-
|
Target unit's Countdown is doubled.
|
| Thunder Surge
|
Spell
|
-
|
Rare
|
Energy
|
6
|
-
|
-
|
-
|
Target unit, and all units connected by adjacent units, receive 2 damage.
|
| Tick Bomb
|
Spell
|
-
|
Common
|
Energy
|
3
|
-
|
-
|
-
|
Destroy target structure.
|
| Tool Initiate
|
Creature
|
Human
|
Uncommon
|
Energy
|
2
|
2
|
2
|
3
|
When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to increase target structure's Attack by 1.
|
| Transposition
|
Spell
|
-
|
Common
|
Order
|
1
|
-
|
-
|
-
|
Switch places of two units you control. Draw 1 scroll.
|
| Tribal Memorial
|
Structure
|
Memorial
|
Common
|
Energy
|
2
|
0
|
-
|
1
|
When Tribal Memorial comes into play, increase Growth by 1.
|
| Unleash Inner Power
|
Spell
|
-
|
Rare
|
Growth
|
4
|
-
|
-
|
-
|
Target creature's Attack is increased by its Health value. Its Health is then set to 1.
|
| Useless Contraption
|
Structure
|
Wall
|
Common
|
Energy
|
1
|
0
|
-
|
4
|
-
|
| Vaettr of the Wild
|
Creature
|
Vaettr
|
Uncommon
|
Growth
|
2
|
1
|
2
|
1
|
When Vaettr of the Wild comes into play, increase Growth by 1. When Vaettr of the Wild leaves play, decrease Growth by 1.
|
| Vengeance Veil
|
Enchantment
|
-
|
Common
|
Order
|
1
|
-
|
-
|
-
|
When enchanted unit receives damage, it's Countdown decreases by 1.
|
| Violent Dispersal
|
Spell
|
-
|
Rare
|
Energy
|
6
|
-
|
-
|
-
|
Destroy target unit.
|
| Vitality Well
|
Structure
|
Totem
|
Common
|
Growth
|
2
|
0
|
3
|
3
|
Haste. When Vitality Well's Countdown becomes 0, all friendly units are healed by 1.
|
| Vitriol Aura
|
Enchantment
|
-
|
Common
|
Growth
|
1
|
-
|
-
|
-
|
When enchanted unit is attacked, attacker becomes poisoned for 3 rounds.
|
| Waking Stones
|
Structure
|
Wall
|
Rare
|
Order
|
3
|
0
|
-
|
3
|
All damage dealt to Waking Stones is reduced to 1.
|
| Wildling
|
Creature
|
Human
|
Uncommon
|
Growth
|
4
|
0
|
1
|
4
|
When a creature is summoned adjacent to Wildling, Wildling is dealt 1 damage and its Attack is increased by 1.
|
| Woodland Memorial
|
Structure
|
Memorial
|
Common
|
Order
|
2
|
0
|
-
|
1
|
When Woodland Memorial comes into play, increase Growth by 1.
|