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Scroll Name Subtypes and
Structure Uncommon Growth 2 0 - 3 All friendly creatures on the same row as gain +1 Attack.
Enchantment - Common Growth 2 - - - Enchanted unit gets +2 Attack and +2 Health, and +1 to Countdown.
Creature Uncommon Growth 1 1 2 1 -
Enchantment - Common Growth 1 - - - Enchanted opponent unit cannot move.
Enchantment - Uncommon Energy 2 - - - Every time enchanted creature deals damage to a unit it also deals 1 damage to every unit adjacent to that unit.
Spell - Uncommon Order 1 - - - Target unit's Countdown is decreased by 1.
Spell - Uncommon Energy 4 - - - Target creature deals damage equal to its Countdown to all adjacent units. Its Countdown is then increased by 1.
Enchantment - Common Growth 1 - - - When enchanted unit takes damage, increase the unit's Attack by 1.
Spell - Rare Energy 3 - - - All units with or attack get their set to 0.
Creature , Uncommon Growth 4 3 2 4 When Countdown is 0, can summon one instead of attacking.
Creature , Uncommon Growth 1 0 3 1 If 's Attack is 0, it will summon another in an adjacent tile instead of attacking.
Spell - Common Energy 4 - - - Deal 3 damage to target unit. If that unit is destroyed, draw 1 scroll.
Spell - Common Order 1 - - - Unsummon target unit you control back to your hand.
Creature Uncommon Energy 6 4 2 6 .
Structure Common Energy 3 1 2 4 .
Enchantment - Common Growth 2 - - - Enchanted unit gets +2 Attack.
Structure - Common Energy 3 0 1 3 When attacks, a random opponent unit is dealt 1 damage.
Structure Common Energy 4 0 4 5 When 's becomes 0, is sacrificed and you draw 3 scrolls.
Spell - Uncommon Energy 4 - - - Target unit with or will make an extra attack after its next attack.
Creature Common Energy 1 4 1 2 is destroyed after attacking.
Spell - Uncommon Growth 2 - - - All units you control gains +2 Attack until end of turn.
Creature , Common Order 1 4 3 2 .
Enchantment - Uncommon Order 2 - - - Enchanted unit gains +1 Attack and +2 Health.
Enchantment - Rare Growth 3 - - - When comes into play, and at the beginning of its following turns, enchanted creature's Countdown is set to 0. At the end of these turns, it is dealt 2 damage.
Spell - Rare Order 3 - - - All units on target row lose 1 Health. Opponent's idol on that row loses 2 Health.
Structure Common Order 2 0 - 1 When comes into play, increase by 1.
Spell - Common Energy 2 - - - Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage.
Structure Uncommon Energy 4 2 1 4 .
Enchantment - Uncommon Order 2 - - - When enchanted creature is destroyed, it is returned to owners hand. If it was killed by damage from another unit, that unit is returned to its owner's hand.
Structure Uncommon Growth 3 0 - 5 At the beginning of your turn, heals 1 Health of all adjacent units.
Enchantment - Uncommon Growth 1 - - - Enchanted creature gains +1 Attack and +3 Health, but is unable to move.
Creature , Common Order 2 1 2 3 All friendly creatures on the same row as gain +1 Attack.
Creature , Common Order 4 3 2 4 .
Creature , Common Order 4 2 2 4 2.
Enchantment - Common Growth 1 - - - Enchanted unit is healed by 1 Health each round.
Enchantment - Uncommon Energy 3 - - - Enchanted unit receives 2 damage before attacking.
Spell - Rare Energy 5 - - - Sacrifice all your units. For each unit sacrificed this way, deal 1 damage to opponent's idol on the same row.
Spell - Rare Growth 6 - - - For each unit you control, heal your idol on the same row by 1. creatures deal double damage to idols this turn.
Structure Common Growth 2 0 - 4 At the beginning of your turn, heals 1 point of Health.
Structure Uncommon Energy 4 0 3 5 When attacks, all opponent's units are dealt 1 damage.
Spell - Common Growth 1 - - - Take the next creature scroll from your library and add it to your hand.
Spell - Uncommon Order 2 - - - Sacrifice target unit you control and heal the idol on the same row by 4.
Enchantment - Rare Order 5 - - - When enchanted creature is destroyed, deals 1 damage to each of opponent's idols.
Spell - Rare Growth 4 - - - Sacrifice target creature you control and draw 3 scrolls.
Spell - Uncommon Order 2 - - - Move target opponent unit to any unoccupied tile on opponent's board.
Spell - Common Order 1 - - - Target unit gains +3 Attack until end of turn.
Spell - Common Growth 2 - - - Deal 1 damage to all units.
Spell - Uncommon Order 2 - - - Add +1 Countdown to target unit and all adjacent units.
Creature , Common Growth 3 6 3 1 When is killed in battle, all friendly units gain +2 Attack until end of your turn.
Spell - Uncommon Energy 3 - - - All units decrease their Countdown by 1.
Spell - Rare Growth 8 - - - All your units gain +2 Attack until end of turn, and Countdown set to 0.
Enchantment - Common Energy 2 - - - When Golem Skin comes into play, sacrifice all your structures. Target creature gains additional Attack and Health equal to the number of structures sacrificed.
Creature Uncommon Growth 2 1 2 3 . For each of your , gains +1 Attack.
Creature Rare Energy 5 3 2 5 . Other creatures you control gain +1 Attack and +1 Health while is in play.
Creature Common Energy 3 2 2 3 Pay one to heal to full health.
Creature Common Energy 1 1 2 2 .
Creature , Rare Growth 5 3 2 5 . gets +1 Attack for every other you control.
Creature Common Energy 2 2 2 3 .
Structure Rare Energy 3 5 2 6 .
Enchantment - Uncommon Order 3 - - - When enchanted unit you control is destroyed, you draw 2 scrolls.
Creature , Rare Order 6 4 3 6 When 's Countdown becomes 0, all adjacent units have their Countdown set to 0.
Spell - Common Order 1 - - - Opponent's units may not move during next turn.
Spell - Common Growth 1 - - - Heal target unit by 3 Health.
Structure Common Growth 2 0 - 3 1.
Enchantment - Common Growth 1 - - - When enchanted unit is destroyed, summon in its place.
Spell - Rare Order 6 - - - Draw 2 scrolls. Your idols are healed by 1. All your units are healed by 1. Increase by 1.
Spell - Common Energy 3 - - - Opponent's Structures takes 3 damage.
Spell - Common Energy 3 - - - Deal 1 damage to target tile and all adjacent tiles.
Creature Rare Energy 7 7 3 7 .
Spell - Uncommon Energy 2 - - - Target unit takes 1 damage. Its Attack is increased by 1 until end of turn and Countdown decreased by 1.
Structure Common Growth 1 0 - 3 creatures you control gain +1 Health while is in play.
Spell - Common Order 2 - - - Deal 1 damage to target unit. Draw 1 scroll.
Creature , Rare Growth 2 2 1 2 -
Creature , Rare Growth 7 3 2 6 . For each creature adjacent to , gains +1 Attack.
Creature , Common Growth 5 3 2 4 .
Creature , Rare Order 5 3 2 6 Draw 1 scroll if Countdown is 0. Countdown is reset to 's base value.
Structure Common Energy 2 0 - 1 When comes into play, increase by 1.
Enchantment - Uncommon Growth 1 - - - When enchanted creature deals damage, enchanted creature is healed by as much Health as its original Countdown.
Enchantment - Uncommon Energy 3 - - - Enchanted melee creature becomes . Its is increased by 1.
Creature , Uncommon Energy 2 0 2 4 Instead of attacking, heals all your structures by 1. When Countdown is 0, can move a structure one step in a random direction instead of healing.
Enchantment - Uncommon Energy 2 - - - Doubles enchanted unit's Attack. Enchanted unit is destroyed after attacking.
Structure Uncommon Order 3 3 3 2 . When comes into play, all have their set to the lowest Countdown of any you control.
Creature , Common Growth 4 2 2 3 When deals damage, it is healed by one. Other creatures you control have their Countdown decreased by 1 when comes into play.
Spell - Common Energy 2 - - - Target creature gains equal to the number of structures you control until end of turn.
Spell - Uncommon Order 3 - - - Target unit you control is resummoned on the same tile.
Spell - Common Order 1 - - - All units you control may move again.
Spell - Uncommon Growth 1 - - - Sacrifice target unit and add that unit's cost to your current resources.
Structure Common Order 2 0 - 5 -
Enchantment - Uncommon Energy 2 - - - When Overdrive comes into play, and at the beginning of its following turns, enchanted structure's Countdown is set to 0. At the end of these turns, it is dealt 2 damage.
Enchantment - Rare Order 2 - - - All combat damage to enchanted unit is decreased by one.
Enchantment - Common Energy 1 - - - Enchanted unit disregards next damage taken. Plating is removed afterwards.
Spell - Uncommon Order 1 - - - Target unit is moved to a random unoccupied, adjacent tile. Draw 1 scroll.
Enchantment - Rare Energy 1 - - - All damage dealt to enchanted unit is reduced to 1 for 3 rounds.
Enchantment - Common Order 1 - - - When enchanted unit you control is destroyed, increase your by one.
Structure Common Energy 4 0 - 1 When is destroyed in combat, attacking unit receives 4 damage. When comes into play, another is summoned on an unoccupied adjacent tile (without this ability).
Spell - Common Order 1 - - - Remove all enchantments from target unit.
Spell - Uncommon Order 4 - - - Target opponent unit is returned to its owner's hand.
Spell - Rare Growth 6 - - - Deal 3 damage to all structures and 2 damage to all creatures.
Creature , Common Growth 1 1 2 2 .
Spell - Uncommon Growth 5 - - - All units you control set Countdown to 0.
Enchantment - Uncommon Growth 2 - - - Enchanted creature becomes poisoned for 3 rounds.
Enchantment - Uncommon Energy 2 - - - Target creature's Attack and Health switch values.
Enchantment - Common Order 1 - - - Enchanted unit's Health is healed by 1 every time you play a spell or enchantment.
Enchantment - Common Energy 3 - - - Whenever enchanted structure is destroyed in combat, its attacker takes 4 damage
Enchantment - Rare Order 2 - - - Enchanted creature's Move is increased by 1.
Creature , Uncommon Order 1 1 2 2 All friendly creatures on the same row as gain +1 Health.
Creature , Uncommon Order 3 3 2 3 .
Creature , Uncommon Order 3 2 2 3 2.
Creature , Rare Order 5 3 2 5 When 's Countdown becomes 0, all other units you control gain +1 Attack until end of turn.
Spell - Uncommon Growth 3 - - - Opponent's units move one step to a random adjacent empty tile.
Structure Common Growth 2 0 - 1 When comes into play, increase by 1.
Creature , Uncommon Energy 3 4 2 2 .
Structure Rare Order 3 0 - 2 While is in play, all friendly units gain +1 Health.
Creature Uncommon Order 1 1 2 1 When Countdown is 0, can be sacrificed to deal 2 damage to target unit.
Creature , Common Growth 2 1 2 1 When comes into play, draw 1 scroll.
Spell - Common Energy 2 - - - Deal 2 points of damage to target unit.
Spell - Rare Order 3 - - - Set target unit's Countdown to 0.
Structure Common Growth 2 0 - 1 When comes into play, increase by 1.
Spell - Common Order 1 - - - Draws one Structure from your library.
Spell - Common Order 2 - - - Target unit's Countdown is doubled.
Spell - Rare Energy 6 - - - Target unit, and all units connected by adjacent units, receive 2 damage.
Spell - Common Energy 3 - - - Destroy target structure.
Creature Uncommon Energy 2 2 2 3 When 's is 0, you may increase its Countdown by 1 to increase target structure's by 1.
Spell - Common Order 1 - - - Switch places of two units you control. Draw 1 scroll.
Structure Common Energy 2 0 - 1 When comes into play, increase by 1.
Spell - Rare Growth 4 - - - Target creature's Attack is increased by its Health value. Its Health is then set to 1.
Structure Common Energy 1 0 - 4 -
Creature Uncommon Growth 2 1 2 1 When comes into play, increase by 1. When leaves play, decrease Growth by 1.
Enchantment - Common Order 1 - - - When enchanted unit receives damage, it's Countdown decreases by 1.
Spell - Rare Energy 6 - - - Destroy target unit.
Structure Common Growth 2 0 3 3 . When 's becomes 0, all friendly units are healed by 1.
Enchantment - Common Growth 1 - - - When enchanted unit is attacked, attacker becomes poisoned for 3 rounds.
Structure Rare Order 3 0 - 3 All damage dealt to is reduced to 1.
Creature Uncommon Growth 4 0 1 4 When a creature is summoned adjacent to , is dealt 1 damage and its is increased by 1.
Structure Common Order 2 0 - 1 When comes into play, increase by 1.

[] Removed scrolls

Scroll Name Subtypes and
Structure - Uncommon Growth 2 0 - 2 When is attacked, attacking unit becomes poisoned for 3 rounds.
Creature - Uncommon Energy 2 2 2 3 When attacks an creature, that creature gets poisoned for 2 rounds. can't move.
Creature - Uncommon Order 5 4 2 5 When attacks and destroys a unit, is fully healed.
Enchantment - Uncommon Growth 1 - - - Before enchanted unit attacks, all adjacent units take 1 damage.