List of energy scrolls

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Scroll Name Type Subtypes Rarity Cost A. C. H. Talents and abilities
Ash Runner Creature Human, Tribesman Common 1 Energy.png 1 2 2 Piercing, Ranged attack.
Automata Forge Structure Forge Rare 3 Energy.png 0 3 5 Instead of attacking, Automata Forge summons a Gun Automaton on an adjacent tile. Pay 3 Energy to decrease Countdown by 1. This ability can be used multiple times per turn.
Blast Strike Enchantment - Uncommon 2 Energy.png - - - Every time enchanted creature deals combat damage to a unit Blast Strike deals 1 damage to every unit adjacent to that unit.
Blind Rage Spell - Uncommon 4 Energy.png - - - Target creature deals damage equal to its Countdown to all adjacent units. Its Countdown is then increased by 1.
Bombard Spell - Rare 3 Energy.png - - - All units with Ranged or Lobber attack have their Countdown decreased by 2.
Boom Reaver Creature Human, Reaver Common 3 Energy.png 3 2 3 Ranged attack.
Burn Spell - Uncommon 4 Energy.png - - - Deal 3 damage to target unit. If that unit is destroyed, draw 1 scroll.
Cannon Automaton Creature Automaton Uncommon 6 Energy.png 5 2 4 Ranged attack, Armor 1.
Cannonetta Creature Human, Tribesman Rare 3 Energy.png 2 2 3 Piercing, Ranged attack.
Catapult of Goo Structure Artillery Common 3 Energy.png 1 2 4 Lobber. Units attacked by Catapult of Goo have their Countdown increased by 1.
Charge Coil Structure Totem Common 3 Energy.png 0 1 3 When Charge Coil attacks, a random opponent unit is dealt 1 damage.
Clock Library Structure Totem Common 4 Energy.png 0 4 5 When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
Concentrate Fire Enchantment - Uncommon 3 Energy.png - - - Target unit with Ranged or Lobber will make an extra attack after its next attack.
Copper Automaton Creature Automaton Common 1 Energy.png 4 1 2 Copper Automaton is destroyed after attacking.
Corrode Spell - Rare 3 Energy.png - - - Units you control deal double damage to idols until end of turn. If at least one idol is destroyed by a unit you control this turn, draw 1 scroll.
Darkstrike Spell - Uncommon 3 Energy.png - - - Deal 2 damage to target unit. If that unit is destroyed, increase Decay by 1.
Desperation Spell - Common 2 Energy.png - - - Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage.
Destroyer Structure Artillery Uncommon 4 Energy.png 2 1 4 Lobber.
Dust Runner Creature Human, Tribesman Common 1 Energy.png 1 2 2 Ranged attack. When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
Echomaton Creature Automaton Uncommon 4 Energy.png 1 2 3 When an opponent plays a spell, increase Attack by 2. When Echomaton is destroyed, if Attack is 2 or more, increase Energy by 1.
Electrify Spell - Common 2 Energy.png - - - Each structure you control makes a ranged attack dealing 1 damage.
Ember Bonds Enchantment - Uncommon 3 Energy.png - - - Enchanted unit receives 2 damage before attacking.
End of Reason Spell - Rare 3 Energy.png - - - Sacrifice all units you control with a non-zero Countdown. Each unit sacrificed this way deals 2 damage to opponent units on the same row.
Ether Pump Structure Totem Uncommon 4 Energy.png 0 3 5 When Ether Pump attacks, opponent's units are dealt 1 damage.
Fulmination Conduit Structure - Uncommon 3 Energy.png 0 1 3 Does not count down. Fulmination Conduit counts up instead of down at the beginning of each turn. You may sacrifice Fulmination Conduit to add its Countdown to your current Energy.
Fury Spell - Uncommon 3 Energy.png - - - All units have their Countdown decreased by 1.
Golem Skin Enchantment - Common 2 Energy.png - - - When Golem Skin comes into play, sacrifice all your structures. Enchanted creature gains Attack and Health equal to the number of structures sacrificed.
Gravelock Elder Creature Gravelock Rare 5 Energy.png 3 2 5 Ranged attack. Other Gravelock creatures you control gain +1 Attack and +1 Health while Gravelock Elder is in play.
Gravelock Outcast Creature Gravelock Common 3 Energy.png 3 2 3 Pay one Growth to heal Gravelock Outcast to full health.
Gravelock Raider Creature Gravelock Common 1 Energy.png 1 2 2 Relentless.
Gun Automaton Creature Automaton Common 2 Energy.png 2 2 3 Ranged attack.
Hellspitter Mortar Structure Artillery Rare 3 Energy.png 5 2 6 Ranged attack. Attacks a randomly selected tile on opponent's board.
Hired Marksman Creature Human Uncommon 4 Energy.png 3 3 3 Ranged attack. When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 damage to target creature.
Hired Smuggler Creature Human Uncommon 2 Energy.png 2 2 2 Ranged attack, Pillage: Draw a structure scroll.
Incendiaries Spell - Common 3 Energy.png - - - Opponent's Structures take 3 damage.
Inferno Blast Spell - Common 3 Energy.png - - - Deal 1 damage to target tile and all adjacent tiles.
Iron Ogre Creature Elder Rare 7 Energy.png 7 3 6 Relentless, Armor 1.
Iron Whip Spell - Uncommon 2 Energy.png - - - Target unit takes 1 damage. Its Attack is increased by 1 until end of turn and Countdown decreased by 1.
Ironclad Reaver Creature Human, Reaver Rare 5 Energy.png 4 2 5 Pillage: Immune to damage until beginning of your next turn.
Law Memorial Structure Memorial Common 2 Energy.png 0 2 4 When Law Memorial's Countdown becomes 0, it's destroyed and Order is increased by 1.
Machinated Enchantment - Rare 2 Energy.png - - - Enchanted creature gets Attack increased by 5 and base Countdown increased by 1.
Machination Mindset Enchantment - Uncommon 2 Energy.png - - - Enchanted melee creature becomes relentless. Its Attack is increased by 1.
Machine Chant Spell - Rare 5 Energy.png - - - Deal damage to target unit equal to the number of structures you control. Increase Energy by 1.
Machine Divinator Creature Human, Tribesman Rare 3 Energy.png 0 1 4 Machine Divinator does not attack. As long as Machine Divinator is in play, your structures' Health is increased by 1. When Machine Divinator's Countdown becomes 0, a random structure you control with Countdown 1 or more has its Countdown decreased by 1.
Machine Priest Creature Human, Tribesman Uncommon 2 Energy.png 0 2 4 Instead of attacking, Machine Priest heals all your structures by 1. When Machine Priest's Countdown is 0, you can reset its Countdown to move a structure one step in a random direction.
Magma Pack Enchantment - Uncommon 2 Energy.png - - - When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking.
Metal Heart Spell - Common 2 Energy.png - - - Target creature gains Attack equal to the number of structures on that side until end of turn.
Metal Wonder Structure Totem Rare 4 Energy.png 0 - 4 When your opponent plays a Spell or Enchantment, Metal Wonder deals 2 damage to a random idol under their control.
Oculus Cannon Structure Artillery Uncommon 3 Energy.png 4 2 4 Ranged attack, Piercing. Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Overdrive Enchantment - Uncommon 2 Energy.png - - - When Overdrive comes into play, and at the beginning of its following turns, enchanted structure's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage.
Piercing Projectile Enchantment - Uncommon 2 Energy.png - - - Enchanted ranged creature gains Piercing. Its Attack is increased by 1.
Plating Enchantment - Common 1 Energy.png - - - Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
Potion of Resistance Enchantment - Rare 1 Energy.png - - - All damage dealt to enchanted unit is reduced to 1 for 3 rounds.
Power Trip Spell - Rare 3 Energy.png - - - Increase your current Energy by 6.
Proximity Charge Structure Wall Common 4 Energy.png 0 - 1 When Proximity Charge is destroyed in melee combat, attacking unit is dealt 4 damage. When Proximity Charge comes into play, one copy is summoned on a random adjacent tile.
Redesign Enchantment - Uncommon 2 Energy.png - - - Target creature's Attack and Health switch values.
Replicaton Creature Automaton Common 3 Energy.png 3 2 2 Ranged attack. When Replicaton is destroyed, return to owners hand if your current Energy is 2 or more.
Rigged Enchantment - Common 1 Energy.png - - - When enchanted structure is destroyed in melee combat, its attacker takes 4 damage.
Scattergunner Creature Human, Tribesman Common 3 Energy.png 4 2 2 Ranged attack.
Scout Automaton Creature Automaton Rare 3 Energy.png 1 2 3 Ranged attack, Armor 1. All other Automatons you control get +1 Attack.
Siege Cracker Creature Human, Tribesman Common 3 Energy.png 1 2 3 When Siege Cracker deals damage to an idol, that idol is dealt an additional 5 damage.
Solemn Giant Creature Automaton Rare 4 Energy.png 8 6 4 Does not count down. Pay 2 Energy to decrease Countdown by 2. This ability can be used multiple times per turn.
Spark Spell - Common 2 Energy.png - - - Deal 2 points of damage to target unit.
State Machine Structure Totem Uncommon 3 Energy.png 0 4 4 When a creature comes into play on opponent's side, State Machine deals 1 damage to that creature. When State Machine's Countdown becomes 0, it's destroyed.
Storm Runner Creature Human, Tribesman Uncommon 3 Energy.png 2 2 3 Lobber.
Sudden Eruption Spell - Rare 4 Energy.png - - - Surge. When Sudden Eruption is played, X random opponent units are dealt 2 damage, where X is the surge value.
Supercharged Enchantment - Rare 2 Energy.png - - - At the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 damage.
Tempest Reaver Creature Human, Reaver Uncommon 4 Energy.png 0 2 4 Ranged attack, Armor 1. Tempest Reaver's Attack is equal to your current Energy resource.
Thunder Surge Spell - Rare 6 Energy.png - - - Target unit, and all units connected by adjacent units, receive 2 damage.
Tick Bomb Spell - Common 3 Energy.png - - - Destroy target structure.
Tool Initiate Creature Human Uncommon 2 Energy.png 2 2 3 When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to increase target structure's Attack by 1.
Top Reaver Thea Creature Human, Reaver Rare 8 Energy.png 7 2 6 Unique, Ranged attack, Piercing, Pillage: Your current Energy is increased by 2 at the beginning of your next turn.
Tribal Memorial Structure Memorial Common 1 Energy.png 0 - 3 Pay 2 Energy to destroy Tribal Memorial and increase Growth by 1.
Useless Contraption Structure Wall Common 1 Energy.png 0 - 4 -
Vicious Strike Spell - Common 1 Energy.png - - - Surge. When Vicious Strike is played, target unit gets +X Attack until end of turn, where X is the surge value.
Violent Dispersal Spell - Rare 6 Energy.png - - - Destroy target unit.