List of enchantment scrolls

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Scroll Name Rarity Resource Cost Talents and abilities
Animovore Common Decay 2 Decay.png Enchant a unit you control. When a unit adjacent to enchanted unit is destroyed, enchanted unit is dealt 1 damage and you draw 1 scroll.
Appurtenance Rare Growth 2 Growth.png Enchanted unit gets +1 Health for each Beast you control.
Arthritis Common Decay 1 Decay.png Each time enchanted unit deals damage, Arthritis also deals 1 damage to that unit.
Bear Paw Common Growth 2 Growth.png Enchanted unit gains +2 Attack and +2 Health. When Bear Paw enters play, enchanted unit's Countdown increases by 1.
Binding Root Common Growth 1 Growth.png Enchanted unit's Move is decreased by 1.
Blast Strike Uncommon Energy 2 Energy.png Every time enchanted creature deals combat damage to a unit Blast Strike deals 1 damage to every unit adjacent to that unit.
Bloodboil Common Growth 1 Growth.png When enchanted unit takes damage, increase the unit's Attack by 2.
Brain Lice Uncommon Decay 3 Decay.png When Brain Lice comes into play, enchanted creature becomes poisoned for 3 rounds. When enchanted creature is destroyed, draw 1 scroll.
Caller's Bane Uncommon Order 2 Order.png When enchanted unit deals combat damage to an idol, other idols on the same side are dealt 1 damage.
Champion Ring Common Growth 2 Growth.png Enchanted unit gets +2 Attack.
Concentrate Fire Uncommon Energy 3 Energy.png Target unit with Ranged or Lobber will make an extra attack after its next attack.
Crown of Strength Uncommon Order 2 Order.png Enchanted unit gains +1 Attack and +2 Health.
Cursed Presence Common Decay 2 Decay.png Enchant opponent unit. When that unit takes damage, other opponent units on that row get Curse 1. If a structure is enchanted, those units get Curse 2 instead.
Death Cap Berserk Rare Growth 3 Growth.png When Death Cap Berserk comes into play, and at the beginning of its following turns, enchanted creature's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage.
Divine Mark Uncommon Order 2 Order.png When enchanted creature is destroyed, it is returned to owners hand. If it was killed by damage from another unit, that unit is returned to its owner's hand.
Dryadic Power Uncommon Growth 1 Growth.png Enchanted creature gains +1 Attack and +3 Health, and its Move is decreased by 1.
Earthbond Common Growth 1 Growth.png Enchanted unit you control cannot be moved by opponent. Enchanted unit's Health is increased by 2.
Elan Vital Common Growth 1 Growth.png Enchanted unit is healed by 1 Health each round.
Ember Bonds Uncommon Energy 3 Energy.png Enchanted unit receives 2 damage before attacking.
Energy Siphon Uncommon Decay 2 Decay.png When Energy Siphon comes into play, increase Energy by 1. Enchanted creature's Attack and Health are decreased by 1.
Eternal Sword Rare Order 3 Order.png Enchanted creature gets +2 Attack and +1 Health. When enchanted creature is destroyed, a random adjacent creature gets Eternal Sword.
Faith Chains Rare Order 3 Order.png When enchanted creature is destroyed, Faith Chains deals 1 damage to each of opponent's idols.
Faith Duty Common Order 2 Order.png Enchant unit you control. At the end of each of its turns, enchanted unit is dealt 1 damage and opponent units on that row get their Countdown increased by 1.
Fleetness Rare Order 2 Order.png Enchanted unit's base Countdown is reduced by 1.
Fungify Rare Decay 2 Decay.png Enchanted creature gets Health increased by 5 and base Countdown increased by 1.
Golem Skin Common Energy 2 Energy.png When Golem Skin comes into play, sacrifice all your structures. Enchanted creature gains Attack and Health equal to the number of structures sacrificed.
Grisly Graft Rare Decay 3 Decay.png Enchant creature you control. When Grisly Graft comes into play, sacrifice adjacent creatures. Enchanted creature gains Attack and Health equal to the number of creatures sacrificed.
Heritage Uncommon Order 3 Order.png When enchanted unit you control is destroyed, you draw 2 scrolls.
Hex Marks Common Decay 1 Decay.png When enchanted creature deals combat damage to an idol, it deals 3 extra damage.
Illthorn Seed Uncommon Growth 1 Growth.png When enchanted unit you control is destroyed, summon Illthorn in its place.
Infectious Blight Rare Decay 4 Decay.png Enchanted creature is dealt 1 poison damage at the beginning of each round. If enchanted unit is killed by poison damage, a random creature on the same side gets Infectious Blight.
Languid Uncommon Decay 2 Decay.png Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
Leeching Ring Uncommon Growth 1 Growth.png When enchanted creature deals damage, enchanted creature is healed equal to its base Countdown.
Machinated Rare Energy 2 Energy.png Enchanted creature gets Attack increased by 5 and base Countdown increased by 1.
Machination Mindset Uncommon Energy 2 Energy.png Enchanted melee creature becomes relentless. Its Attack is increased by 1.
Magma Pack Uncommon Energy 2 Energy.png When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking.
Mire Curse Uncommon Decay 2 Decay.png Mire Curse deals 1 poison damage to adjacent creatures at the beginning of each of its turns.
Morbid Curiosity Uncommon Decay 4 Decay.png When enchanted creature kills another creature, you draw a scroll.
Nuru's Needle Uncommon Decay 3 Decay.png Enchanted unit's Attack, Health and Move are decreased by 1. It gains Curse 1.
Oak Blood Rare Growth 4 Growth.png Enchanted creature gains +6 Health.
Overdrive Uncommon Energy 2 Energy.png When Overdrive comes into play, and at the beginning of its following turns, enchanted structure's Countdown is decreased by 2. At the end of these turns, it is dealt 2 damage.
Pestis Uncommon Decay 3 Decay.png Enchanted creature gains +1 Attack for each Rat on that side. When enchanted creature kills another unit, summon a Mangy Rat on a random tile the same side.
Piercing Projectile Uncommon Energy 2 Energy.png Enchanted ranged creature gains Piercing. Its Attack is increased by 1.
Pilgrim's Feet Common Order 1 Order.png When enchanted creature moves, it is healed by 2.
Plate Armor Rare Order 2 Order.png Enchanted unit has Armor 1 (combat damage dealt to enchanted unit is decreased by 1) and its Health is increased by 1.
Plating Common Energy 1 Energy.png Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
Potion of Resistance Rare Energy 1 Energy.png All damage dealt to enchanted unit is reduced to 1 for 3 rounds.
Powerbound Common Order 1 Order.png When enchanted unit you control is destroyed, increase your Order by one.
Ranger's Bane Uncommon Growth 2 Growth.png Enchanted creature becomes poisoned for 3 rounds.
Reaping Mask Rare Decay 7 Decay.png When enchanted unit destroys an opponent creature, draw a creature scroll. Enchanted unit's Attack and Health are increased by 4 as long as you have more creatures than your opponent.
Redesign Uncommon Energy 2 Energy.png Target creature's Attack and Health switch values.
Regeniture Common Decay 1 Decay.png Target unit gains 2 Health. When Regeniture comes into play, enchanted unit's controller's idol on that row is dealt 1 damage.
Resonant Helm Common Order 1 Order.png Enchanted unit's Health is healed by 1 every time you play a Spell or Enchantment.
Rigged Common Energy 1 Energy.png When enchanted structure is destroyed in melee combat, its attacker takes 4 damage.
Roasted Bean Potion Rare Order 2 Order.png Enchanted creature's Move is increased by 1. When Roasted Bean Potion comes into play, enchanted creature's Countdown is decreased by 1.
Searing Shackles Uncommon Decay 2 Decay.png Enchanted unit deals 1 damage to its controller's idol on the same row at the end of it's controller's turn. Enchanted unit is dealt 2 damage when it moves.
Seed of Insurgency Rare Growth 6 Growth.png When enchanted creature is destroyed, it's summoned again on the same tile. Its countdown is set to 1.
Shroud of Unlife Common Decay 1 Decay.png When enchanted creature is destroyed, a Husk is summoned in its place.
Soldier's Bond Common Order 2 Order.png When enchanted unit takes damage, all units behind it count down by one.
Soul Scrounger Uncommon Decay 3 Decay.png When a creature is destroyed, enchanted unit's Countdown is decreased by 1.
Stag Heart Common Growth 2 Growth.png Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side.
Stifled Advance Uncommon Order 2 Order.png Enchanted unit's base Countdown is increased by 2.
Supercharged Rare Energy 2 Energy.png At the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 damage.
Uneasy Alliance Common Decay 2 Decay.png Enchanted creature's Attack is increased by 2 for each creature with Uneasy Alliance on the same side. When enchanted unit is destroyed, all units on that side enchanted with Uneasy Alliance are destroyed.
Unground Uncommon Growth 2 Growth.png Any time an idol takes damage, enchanted unit takes damage equal to half that amount (rounded down).
Untainted Rare Growth 2 Growth.png Enchanted unit has Ward.
Vengeance Veil Common Order 1 Order.png When enchanted unit takes damage, its Countdown decreases by 1.
Verdant Veil Rare Growth 3 Growth.png Enchanted creature's Health is increased by 3. As long as its Health is no less than its base value, it has Ward.
Vitriol Aura Common Growth 1 Growth.png When enchanted unit is attacked in melee combat, attacker becomes poisoned for 3 rounds.
Wicked Being Common Decay 1 Decay.png When enchanted unit is destroyed in melee, idol takes 2 damage on same row.