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List of enchantment scrolls

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Scroll Name and
Common Growth 2 Enchanted unit gets +2 Attack and +2 Health, and +1 to Countdown.
Common Growth 1 Enchanted opponent unit cannot move.
Uncommon Energy 2 Every time enchanted creature deals damage to a unit it also deals 1 damage to every unit adjacent to that unit.
Common Growth 1 When enchanted unit takes damage, increase the unit's Attack by 1.
Common Growth 2 Enchanted unit gets +2 Attack.
Uncommon Order 2 Enchanted unit gains +1 Attack and +2 Health.
Rare Growth 3 When comes into play, and at the beginning of its following turns, enchanted creature's Countdown is set to 0. At the end of these turns, it is dealt 2 damage.
Uncommon Order 2 When enchanted creature is destroyed, it is returned to owners hand. If it was killed by damage from another unit, that unit is returned to its owner's hand.
Uncommon Growth 1 Enchanted creature gains +1 Attack and +3 Health, but is unable to move.
Common Growth 1 Enchanted unit is healed by 1 Health each round.
Uncommon Energy 3 Enchanted unit receives 2 damage before attacking.
Rare Order 5 When enchanted creature is destroyed, deals 1 damage to each of opponent's idols.
Common Energy 2 When Golem Skin comes into play, sacrifice all your structures. Target creature gains additional Attack and Health equal to the number of structures sacrificed.
Uncommon Order 3 When enchanted unit you control is destroyed, you draw 2 scrolls.
Common Growth 1 When enchanted unit is destroyed, summon in its place.
Uncommon Growth 1 When enchanted creature deals damage, enchanted creature is healed by as much Health as its original Countdown.
Uncommon Energy 3 Enchanted melee creature becomes . Its is increased by 1.
Uncommon Energy 2 Doubles enchanted unit's Attack. Enchanted unit is destroyed after attacking.
Uncommon Energy 2 When Overdrive comes into play, and at the beginning of its following turns, enchanted structure's Countdown is set to 0. At the end of these turns, it is dealt 2 damage.
Rare Order 2 All combat damage to enchanted unit is decreased by one.
Common Energy 1 Enchanted unit disregards next damage taken. Plating is removed afterwards.
Rare Energy 1 All damage dealt to enchanted unit is reduced to 1 for 3 rounds.
Common Order 1 When enchanted unit you control is destroyed, increase your by one.
Uncommon Growth 2 Enchanted creature becomes poisoned for 3 rounds.
Uncommon Energy 2 Target creature's Attack and Health switch values.
Common Order 1 Enchanted unit's Health is healed by 1 every time you play a spell or enchantment.
Common Energy 3 Whenever enchanted structure is destroyed in combat, its attacker takes 4 damage
Rare Order 2 Enchanted creature's Move is increased by 1.
Common Order 1 When enchanted unit receives damage, it's Countdown decreases by 1.
Common Growth 1 When enchanted unit is attacked, attacker becomes poisoned for 3 rounds.