List of creature scrolls

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Scroll Name Subtypes Rarity Resource Cost A. C. H. Talents and abilities
Aging Knight Human, Knight Uncommon Order 1 Order.png 2 1 2 Each time Aging Knight attacks, its base Countdown is increased by 1.
Arhart's Disciple Human Common Decay 3 Decay.png 3 2 3 When Arhart's Disciple damages a unit in combat, opponent's idol on the same row takes 1 damage.
Ash Runner Human, Tribesman Common Energy 1 Energy.png 1 2 2 Piercing, Ranged attack.
Baleful Witch Human, Mystic Rare Decay 3 Decay.png 2 2 2 Ranged attack. Ranged. When Baleful Witch comes into play, any Curses on creatures in play are triggered (dealing damage).
Beast Rat Beast, Rat Common Growth 1 Growth.png 1 2 2 -
Berserker Human, Kinfolk Uncommon Growth 5 Growth.png 4 2 4 When Berserker takes damage, Berserker's Attack is increased by 1. At the beginning of your turn, Berserker heals 1 point of Health.
Blade Husk Undead Common Decay 2 Decay.png 4 3 2 Dominion: Relentless.
Blightbearer Human Uncommon Decay 3 Decay.png 3 2 4 Blightbearer takes 1 poison damage before attacking. When Blightbearer is destroyed, all creatures on the same row get poisoned for 3 rounds.
Bog Hound Beast Common Decay 2 Decay.png 2 2 3 Dominion: +2 Attack.
Boom Reaver Human, Reaver Common Energy 3 Energy.png 3 2 3 Ranged attack.
Breaker Human, Kinfolk Rare Growth 3 Growth.png 3 2 3 When Breaker deals damage, its Attack is increased by 1.
Brother of the Wolf Human, Kinfolk Common Growth 4 Growth.png 3 2 4 When Brother of the Wolf's Countdown is 0, you may reset its Countdown to summon a Ragged Wolf on an adjacent tile.
Bunny Beast, Bunny Uncommon Growth 1 Growth.png 0 3 1 If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking.
Cannon Automaton Automaton Uncommon Energy 6 Energy.png 5 2 4 Ranged attack, Armor 1.
Cannonetta Human, Tribesman Rare Energy 3 Energy.png 2 2 3 Piercing, Ranged attack.
Cay, Royal Envoy Human Rare Order 8 Order.png 6 2 6 Unique, Dominion: Ward. At the end of your turn, if an opponent unit was destroyed in combat, draw 1 scroll.
Copper Automaton Automaton Common Energy 1 Energy.png 4 1 2 Copper Automaton is destroyed after attacking.
Corpus Collector Human Uncommon Decay 4 Decay.png 4 2 3 When Corpus Collector kills another creature, summon a Husk creature on a random tile adjacent to Corpus Collector.
Crone Human, Kinfolk Uncommon Growth 3 Growth.png 0 3 2 Crone does not attack. When Crone is destroyed in melee combat, the attacking unit is destroyed.
Crossbowman Human, Soldier Common Order 1 Order.png 4 3 2 Ranged attack.
Cursemonger Human Uncommon Decay 4 Decay.png 3 2 4 Ranged attack. When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit Curse 2.
Ducal Infantryman Human, Soldier Common Order 2 Order.png 1 2 3 All other creatures you control on the same row as Ducal Infantryman gain +1 Attack.
Ducal Skirmisher Human, Soldier Common Order 4 Order.png 3 2 4 Relentless.
Ducal Spearman Human, Soldier Common Order 4 Order.png 1 2 4 Spiky 2.
Dust Runner Human, Tribesman Common Energy 1 Energy.png 1 2 2 Ranged attack. When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
Eager Scryer Human, Mystic Common Decay 3 Decay.png 1 1 3 If Eager Scryer's Countdown is 2 or more at the end of your turn, draw a scroll.
Earthborn Mystic Human, Mystic Uncommon Growth 3 Growth.png 2 2 4 Enchanted creatures you control have +1 Attack. When Earthborn Mystic's Countdown is 0, you may reset its Countdown to draw an enchantment scroll. If you do, Earthborn Mystic takes 1 damage.
Echomaton Automaton Uncommon Energy 4 Energy.png 1 2 3 When an opponent plays a spell, increase Attack by 2. When Echomaton is destroyed, if Attack is 2 or more, increase Energy by 1.
Festering Freak Beast, Masked Common Decay 3 Decay.png 1 2 2 When Festering Freak deals damage to a creature, that creature gets poisoned for 3 rounds. When Festering Freak is attacked in melee, attacking unit becomes poisoned for 3 rounds.
Frostbeard Human, Kinfolk Common Growth 3 Growth.png 6 3 2 When Frostbeard is killed in battle, friendly units gain +2 Attack until end of your turn.
Gallant Defender Human, Soldier Common Order 4 Order.png 2 2 4 As long as you have fewer units on the field than your opponent, Gallant Defender gets Armor 2.
Gravehawk Human Uncommon Growth 2 Growth.png 1 2 3 Relentless. For each of your Gravelocks, Gravehawk gains +1 Attack.
Gravelock Elder Gravelock Rare Energy 5 Energy.png 3 2 5 Ranged attack. Other Gravelock creatures you control gain +1 Attack and +1 Health while Gravelock Elder is in play.
Gravelock Outcast Gravelock Common Energy 3 Energy.png 3 2 3 Pay one Growth to heal Gravelock Outcast to full health.
Gravelock Raider Gravelock Common Energy 1 Energy.png 1 2 2 Relentless.
Great Wolf Beast, Wolf Rare Growth 5 Growth.png 3 2 5 Relentless. Great Wolf gets +1 Attack for every other Wolf you control.
Gun Automaton Automaton Common Energy 2 Energy.png 2 2 3 Ranged attack.
Harvester Masked, Undead Rare Decay 3 Decay.png 8 5 4 Relentless. Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
Hired Marksman Human Uncommon Energy 4 Energy.png 3 3 3 Ranged attack. When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 damage to target creature.
Hired Smuggler Human Uncommon Energy 2 Energy.png 2 2 2 Ranged attack, Pillage: Draw a structure scroll.
Honorable General Human, Knight Rare Order 6 Order.png 4 3 6 When Honorable General's Countdown becomes 0, all adjacent units have their Countdown decreased by 2.
Husk Undead Common Decay 1 Decay.png 3 3 2 -
Ilmire Hunter Human Rare Decay 4 Decay.png 2 2 5 Slayer.
Ilmire Rot Eater Beast Common Decay 3 Decay.png 3 2 3 When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gains 1 Attack and 1 Health.
Ilmire Tribesman Human Common Decay 2 Decay.png 2 3 4 -
Ilmire Witch Doctor Human Rare Decay 6 Decay.png 5 2 5 Ranged attack. When a Human creature adjacent to Ilmire Witch Doctor is destroyed, a Husk is summoned in its place.
Infected Gravelock Gravelock Common Decay 2 Decay.png 2 2 3 When Infected Gravelock deals damage to a creature, that creature gets poisoned for 3 rounds. Infected Gravelock has Move 0.
Iron Ogre Elder Rare Energy 7 Energy.png 7 3 6 Relentless, Armor 1.
Ironclad Reaver Human, Reaver Rare Energy 5 Energy.png 4 2 5 Pillage: Immune to damage until beginning of your next turn.
Jarl Urhald Human, Kinfolk Rare Growth 9 Growth.png 6 2 7 Unique, Relentless, Inspiring: +2 Attack, Pillage: Urhald's Countdown is set to 0 after attacking.
Kinfolk Brave Human, Kinfolk Rare Growth 2 Growth.png 2 1 2 -
Kinfolk Jarl Human, Kinfolk Rare Growth 7 Growth.png 3 2 6 Relentless, Inspiring: +1 Attack. For each creature adjacent to Kinfolk Jarl, Kinfolk Jarl gains +1 Attack.
Kinfolk Ranger Human, Kinfolk Common Growth 2 Growth.png 2 2 3 -
Kinfolk Veteran Human, Kinfolk Uncommon Growth 5 Growth.png 3 2 3 Haste.
Knight Scholar Human, Knight Rare Order 4 Order.png 3 2 5 When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll.
Lifestealer Human Uncommon Decay 5 Decay.png 4 2 5 When Lifestealer attacks and destroys a unit, Lifestealer is fully healed.
Loyal Darkling Human Common Decay 2 Decay.png 1 2 2 When Countdown is 0, you may sacrifice Loyal Darkling. When Loyal Darkling is destroyed, it deals 2 damage to your opponent's idol on the same row.
Machine Divinator Human, Tribesman Rare Energy 3 Energy.png 0 1 4 Machine Divinator does not attack. As long as Machine Divinator is in play, your structures' Health is increased by 1. When Machine Divinator's Countdown becomes 0, a random structure you control with Countdown 1 or more has its Countdown decreased by 1.
Machine Priest Human, Tribesman Uncommon Energy 2 Energy.png 0 2 4 Instead of attacking, Machine Priest heals all your structures by 1. When Machine Priest's Countdown is 0, you can reset its Countdown to move a structure one step in a random direction.
Magnetizer Human, Mystic Uncommon Order 2 Order.png 0 1 2 Ranged attack. Any unit hit by Magnetizer gets its Countdown increased by 1.
Mangy Rat Beast, Rat Common Decay 1 Decay.png 1 2 1 When Mangy Rat deals damage to a creature, that creature gets poisoned for 3 rounds.
Mangy Wolf Beast, Wolf Common Growth 4 Growth.png 2 2 3 When Mangy Wolf deals damage, it is healed by 1. Other Wolf creatures you control have their Countdown decreased by 1 when Mangy Wolf comes into play.
Mire Shambler Masked, Undead Common Decay 1 Decay.png 3 2 1 Before attacking, Mire Shambler moves to a random adjacent tile.
Monstrosity Beast Uncommon Decay 3 Decay.png 4 2 3 As long as another Monstrosity is adjacent, Attack and Health are increased by 1. As long as any other creature is adjacent, Attack and Health are decreased by 1.
Noaidi Human, Kinfolk Uncommon Growth 3 Growth.png 2 2 2 When Noaidi comes into play, you gain 1 resource of each non-Growth type your opponent has.
Nuru, Flesh-seamstress Human Rare Decay 8 Decay.png 0 2 6 Unique, Dominion: Undead creatures you control get +2 Attack. Nuru does not attack. When Nuru's Countdown becomes 0, Nuru summons 2 Husks with Countdown 0 at random positions on your side. The Husks are destroyed after attacking.
Oblivion Seeker Human, Mystic Uncommon Decay 5 Decay.png 2 2 3 Ranged attack. When Oblivion Seeker is destroyed, draw 2 scrolls.
Outcast Rebel Human, Rebel Common Growth 2 Growth.png 4 3 3 -
Owl Beast Common Growth 1 Growth.png 1 1 1 Flying. When Owl moves, its Countdown is increased by 1.
Pest Dissimulator Human, Mystic Uncommon Decay 4 Decay.png 1 2 4 Ranged attack. When Pest Dissimulator deals damage to a creature, the damaged creature and adjacent creatures are poisoned for 3 rounds.
Ragged Wolf Beast, Wolf Common Growth 1 Growth.png 1 2 2 Haste.
Replicaton Automaton Common Energy 3 Energy.png 3 2 2 Ranged attack. When Replicaton is destroyed, return to owners hand if your current Energy is 2 or more.
Righteous Partisan Human Common Order 3 Order.png 2 2 2 As long as you have less units on the field than your opponent, Righteous Partisan gets +4 Attack.
Ripper Human Common Decay 1 Decay.png 2 2 2 -
Royal Infantryman Human, Soldier Uncommon Order 1 Order.png 1 2 2 All other creatures you control on the same row as Royal Infantryman gain +1 Health.
Royal Skirmisher Human, Soldier Uncommon Order 3 Order.png 3 2 3 Relentless.
Royal Spearman Human, Soldier Uncommon Order 3 Order.png 2 2 3 Spiky 2.
Royal Vanguard Human, Knight Rare Order 5 Order.png 3 2 5 When Royal Vanguard's Countdown becomes 0, adjacent units gain +2 Attack until end of turn.
Scattergunner Human, Tribesman Common Energy 3 Energy.png 4 2 2 Ranged attack.
Scout Automaton Automaton Rare Energy 3 Energy.png 1 2 3 Ranged attack, Armor 1. All other Automatons you control get +1 Attack.
Siege Cracker Human, Tribesman Common Energy 3 Energy.png 1 2 3 When Siege Cracker deals damage to an idol, that idol is dealt an additional 5 damage.
Sinmarked Zealot Human Uncommon Order 1 Order.png 1 2 1 When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 damage to target unit.
Sister of the Bear Human, Kinfolk Common Growth 4 Growth.png 4 2 4 -
Sister of the Fox Human, Kinfolk Common Growth 2 Growth.png 1 2 1 When Sister of the Fox comes into play, draw 1 scroll.
Sister of the Owl Human, Kinfolk Rare Growth 5 Growth.png 2 2 4 An Owl is summoned together with Sister of the Owl. When an Owl deals damage, Sister of the Owl's Attack increases by 1. When an Owl is destroyed, Sister of the Owl's Health increases by 1.
Solemn Giant Automaton Rare Energy 4 Energy.png 8 6 4 Does not count down. Pay 2 Energy to decrease Countdown by 2. This ability can be used multiple times per turn.
Stitcher Human Uncommon Decay 4 Decay.png 2 2 3 When Stitcher's Countdown is 0, you may sacrifice target creature to increase another target creature's Attack and Health by 2. If you do, Stitcher's Countdown is reset.
Storm Runner Human, Tribesman Uncommon Energy 3 Energy.png 2 2 3 Lobber.
Striped Fangbear Beast, Bear Uncommon Growth 4 Growth.png 1 2 4 As long as opponent controls any Humans, Striped Fangbear is Relentless and its Attack is increased by 3.
Tempest Reaver Human, Reaver Uncommon Energy 4 Energy.png 0 2 4 Ranged attack, Armor 1. Tempest Reaver's Attack is equal to your current Energy resource.
Tethered Recruit Human Uncommon Decay 2 Decay.png 2 2 1 When Tethered Recruit is destroyed, increase Order by 1.
Tool Initiate Human Uncommon Energy 2 Energy.png 2 2 3 When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to increase target structure's Attack by 1.
Top Reaver Thea Human, Reaver Rare Energy 8 Energy.png 7 2 6 Unique, Ranged attack, Piercing, Pillage: Your current Energy is increased by 2 at the beginning of your next turn.
Vaettr of the Wild Vaettr Uncommon Growth 1 Growth.png 1 2 1 When Vaettr of the Wild comes into play, increase Growth by 1. When Vaettr of the Wild leaves play, decrease Growth by 1.
Vengeful Vaettr Vaettr Common Growth 2 Growth.png 2 2 2 Pillage: Increase Growth by 1. Vengeful Vaettr is dealt 1 damage.
Viscera Sage Human, Mystic Uncommon Decay 2 Decay.png 2 2 2 When Viscera Sage destroys another unit, draw 1 scroll.
Wetland Ranger Human, Rebel Common Growth 4 Growth.png 1 1 4 Pillage: All your units get +1 Attack during your and your opponent's next turns.
Wildling Human Uncommon Growth 4 Growth.png 0 1 4 When a creature is summoned adjacent to Wildling, Wildling is dealt 1 damage and its Attack is increased by 1.
Wings Captain Human, Soldier Rare Order 4 Order.png 4 2 4 When Wings Captain's Countdown becomes 0, Wings Captain and adjacent Soldiers have their Move increased by 1 until end of turn.
Wings Charger Human, Soldier Common Order 5 Order.png 5 2 4 -
Wings Cleaver Human, Soldier Rare Order 6 Order.png 4 3 5 Relentless, Dominion: +3 Attack. Base Countdown is decreased by 1.
Wings Shield Human, Soldier Uncommon Order 3 Order.png 2 2 3 Wings Shield has Armor X, where X is the number of units behind it (combat damage dealt to Wings Shield is decreased by X).
Wings Soldier Human, Soldier Common Order 2 Order.png 3 2 2 -
Wings Spear Human, Soldier Common Order 3 Order.png 2 2 2 Spiky 2. Dominion: Spiky is increased by 2.
Wings Warder Human, Mystic Rare Order 2 Order.png 0 1 4 Wings Warder does not attack. As long as Wings Warder's Countdown is 1 or less, units you control on the same row as Wings Warder have Ward.