List of common scrolls

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Scroll Name Type Subtypes Resource Cost A. C. H. Talents and abilities
Animovore Enchantment - Decay 2 Decay.png - - - Enchant a unit you control. When a unit adjacent to enchanted unit is destroyed, enchanted unit is dealt 1 damage and you draw 1 scroll.
Arhart's Disciple Creature Human Decay 3 Decay.png 3 2 3 When Arhart's Disciple damages a unit in combat, opponent's idol on the same row takes 1 damage.
Arthritis Enchantment - Decay 1 Decay.png - - - Each time enchanted unit deals damage, Arthritis also deals 1 damage to that unit.
Ash Runner Creature Human, Tribesman Energy 1 Energy.png 1 2 2 Piercing, Ranged attack.
Atrophy Spell - Decay 1 Decay.png - - - Target unit's Attack is decreased by 5 until end of opponent's next turn.
Bear Paw Enchantment - Growth 2 Growth.png - - - Enchanted unit gains +2 Attack and +2 Health. When Bear Paw enters play, enchanted unit's Countdown increases by 1.
Beast Rat Creature Beast, Rat Growth 1 Growth.png 1 2 2 -
Beetle Stone Structure Totem Decay 2 Decay.png 0 - 3 When another Beetle Stone comes into play, two damage is dealt to a random opponent idol. Beetle Stone is then placed at the top of your library.
Binding Root Enchantment - Growth 1 Growth.png - - - Enchanted unit's Move is decreased by 1.
Bitter Root Structure Wall Decay 1 Decay.png 0 - 2 When Bitter Root is attacked in melee, attacking unit becomes poisoned for 3 rounds.
Blade Husk Creature Undead Decay 2 Decay.png 4 3 2 Dominion: Relentless.
Bloodboil Enchantment - Growth 1 Growth.png - - - When enchanted unit takes damage, increase the unit's Attack by 2.
Bog Hound Creature Beast Decay 2 Decay.png 2 2 3 Dominion: +2 Attack.
Boom Reaver Creature Human, Reaver Energy 3 Energy.png 3 2 3 Ranged attack.
Brother of the Wolf Creature Human, Kinfolk Growth 4 Growth.png 3 2 4 When Brother of the Wolf's Countdown is 0, you may reset its Countdown to summon a Ragged Wolf on an adjacent tile.
Callback Spell - Order 1 Order.png - - - Target unit you control is returned to your hand.
Catapult of Goo Structure Artillery Energy 3 Energy.png 1 2 4 Lobber. Units attacked by Catapult of Goo have their Countdown increased by 1.
Champion Ring Enchantment - Growth 2 Growth.png - - - Enchanted unit gets +2 Attack.
Charge Coil Structure Totem Energy 3 Energy.png 0 1 3 When Charge Coil attacks, a random opponent unit is dealt 1 damage.
Clock Library Structure Totem Energy 4 Energy.png 0 4 5 When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
Copper Automaton Creature Automaton Energy 1 Energy.png 4 1 2 Copper Automaton is destroyed after attacking.
Crimson Bull Spell - Growth 3 Growth.png - - - All units you control gain +2 Attack until end of turn.
Crossbowman Creature Human, Soldier Order 1 Order.png 4 3 2 Ranged attack.
Cursed Presence Enchantment - Decay 2 Decay.png - - - Enchant opponent unit. When that unit takes damage, other opponent units on that row get Curse 1. If a structure is enchanted, those units get Curse 2 instead.
Desert Memorial Structure Memorial Order 3 Order.png 0 - 3 When Desert Memorial is destroyed, increase Energy by 1.
Desperation Spell - Energy 2 Energy.png - - - Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 damage.
Ducal Infantryman Creature Human, Soldier Order 2 Order.png 1 2 3 All other creatures you control on the same row as Ducal Infantryman gain +1 Attack.
Ducal Skirmisher Creature Human, Soldier Order 4 Order.png 3 2 4 Relentless.
Ducal Spearman Creature Human, Soldier Order 4 Order.png 1 2 4 Spiky 2.
Dust Runner Creature Human, Tribesman Energy 1 Energy.png 1 2 2 Ranged attack. When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
Eager Scryer Creature Human, Mystic Decay 3 Decay.png 1 1 3 If Eager Scryer's Countdown is 2 or more at the end of your turn, draw a scroll.
Earthbond Enchantment - Growth 1 Growth.png - - - Enchanted unit you control cannot be moved by opponent. Enchanted unit's Health is increased by 2.
Elan Vital Enchantment - Growth 1 Growth.png - - - Enchanted unit is healed by 1 Health each round.
Electrify Spell - Energy 2 Energy.png - - - Each structure you control makes a ranged attack dealing 1 damage.
Eternal Statue Structure Wall Growth 2 Growth.png 0 - 4 At the beginning of your turn, Eternal Statue heals 1 point of Health.
Eye of Eagle Spell - Growth 1 Growth.png - - - Take the next creature scroll from your library and add it to your hand.
Faith Blessing Spell - Order 2 Order.png - - - Target unit you control takes 2 damage. Your idol on that row is healed by 4.
Faith Duty Enchantment - Order 2 Order.png - - - Enchant unit you control. At the end of each of its turns, enchanted unit is dealt 1 damage and opponent units on that row get their Countdown increased by 1.
Festering Freak Creature Beast, Masked Decay 3 Decay.png 1 2 2 When Festering Freak deals damage to a creature, that creature gets poisoned for 3 rounds. When Festering Freak is attacked in melee, attacking unit becomes poisoned for 3 rounds.
Focus Spell - Order 1 Order.png - - - Target creature gains +3 Attack until end of turn.
Frost Gale Spell - Growth 2 Growth.png - - - Deal 1 damage to all units.
Frostbeard Creature Human, Kinfolk Growth 3 Growth.png 6 3 2 When Frostbeard is killed in battle, friendly units gain +2 Attack until end of your turn.
Gallant Defender Creature Human, Soldier Order 4 Order.png 2 2 4 As long as you have fewer units on the field than your opponent, Gallant Defender gets Armor 2.
Golem Skin Enchantment - Energy 2 Energy.png - - - When Golem Skin comes into play, sacrifice all your structures. Enchanted creature gains Attack and Health equal to the number of structures sacrificed.
Gravelock Outcast Creature Gravelock Energy 3 Energy.png 3 2 3 Pay one Growth to heal Gravelock Outcast to full health.
Gravelock Raider Creature Gravelock Energy 1 Energy.png 1 2 2 Relentless.
Gun Automaton Creature Automaton Energy 2 Energy.png 2 2 3 Ranged attack.
Hex Marks Enchantment - Decay 1 Decay.png - - - When enchanted creature deals combat damage to an idol, it deals 3 extra damage.
Horn of Ages Spell - Order 1 Order.png - - - All units opponent controls have their Move decreased by 1 until end of opponent's turn.
Husk Creature Undead Decay 1 Decay.png 3 3 2 -
Illthorn Structure Wall Growth 2 Growth.png 0 - 3 Spiky 1.
Ilmire Rot Eater Creature Beast Decay 3 Decay.png 3 2 3 When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gains 1 Attack and 1 Health.
Ilmire Tribesman Creature Human Decay 2 Decay.png 2 3 4 -
Incendiaries Spell - Energy 3 Energy.png - - - Opponent's Structures take 3 damage.
Infected Gravelock Creature Gravelock Decay 2 Decay.png 2 2 3 When Infected Gravelock deals damage to a creature, that creature gets poisoned for 3 rounds. Infected Gravelock has Move 0.
Inferno Blast Spell - Energy 3 Energy.png - - - Deal 1 damage to target tile and all adjacent tiles.
Junkyard Structure Wall Growth 1 Growth.png 0 - 3 Rat creatures you control gain +1 Health while Junkyard is in play.
Kabonk Spell - Order 2 Order.png - - - Deal 1 damage to target unit. Draw 1 scroll.
Kinfolk Ranger Creature Human, Kinfolk Growth 2 Growth.png 2 2 3 -
Law Memorial Structure Memorial Energy 2 Energy.png 0 2 4 When Law Memorial's Countdown becomes 0, it's destroyed and Order is increased by 1.
Loyal Darkling Creature Human Decay 2 Decay.png 1 2 2 When Countdown is 0, you may sacrifice Loyal Darkling. When Loyal Darkling is destroyed, it deals 2 damage to your opponent's idol on the same row.
Malevolent Gaze Spell - Decay 2 Decay.png - - - Target Creature's Move is reduced by 1 until end of opponent's turn. It gets Curse 1. Dominion: That creature gets an additional Curse 9.
Mangy Rat Creature Beast, Rat Decay 1 Decay.png 1 2 1 When Mangy Rat deals damage to a creature, that creature gets poisoned for 3 rounds.
Mangy Wolf Creature Beast, Wolf Growth 4 Growth.png 2 2 3 When Mangy Wolf deals damage, it is healed by 1. Other Wolf creatures you control have their Countdown decreased by 1 when Mangy Wolf comes into play.
Metal Heart Spell - Energy 2 Energy.png - - - Target creature gains Attack equal to the number of structures on that side until end of turn.
Miasma Well Structure Totem Decay 2 Decay.png 0 - 3 All Poison damage is increased by 1.
Mire Shambler Creature Masked, Undead Decay 1 Decay.png 3 2 1 Before attacking, Mire Shambler moves to a random adjacent tile.
Monstrous Brood Spell - Decay 5 Decay.png - - - Creatures you control with the same name as target creature are destroyed and replaced by a Monstrosity.
New Orders Spell - Order 1 Order.png - - - All your units have their Move increased by 1 until end of turn.
Obelisk Structure Wall Order 2 Order.png 0 - 5 -
Outcast Rebel Creature Human, Rebel Growth 2 Growth.png 4 3 3 -
Owl Creature Beast Growth 1 Growth.png 1 1 1 Flying. When Owl moves, its Countdown is increased by 1.
Pilgrim's Feet Enchantment - Order 1 Order.png - - - When enchanted creature moves, it is healed by 2.
Pillar of Disease Structure Wall Decay 3 Decay.png 0 - 4 Opponent's units on the same row as Pillar of Disease have Attack decreased by 1.
Plating Enchantment - Energy 1 Energy.png - - - Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
Powerbound Enchantment - Order 1 Order.png - - - When enchanted unit you control is destroyed, increase your Order by one.
Proximity Charge Structure Wall Energy 4 Energy.png 0 - 1 When Proximity Charge is destroyed in melee combat, attacking unit is dealt 4 damage. When Proximity Charge comes into play, one copy is summoned on a random adjacent tile.
Purification Spell - Order 1 Order.png - - - Remove all Enchantments from target unit.
Ragged Wolf Creature Beast, Wolf Growth 1 Growth.png 1 2 2 Haste.
Regeniture Enchantment - Decay 1 Decay.png - - - Target unit gains 2 Health. When Regeniture comes into play, enchanted unit's controller's idol on that row is dealt 1 damage.
Replicaton Creature Automaton Energy 3 Energy.png 3 2 2 Ranged attack. When Replicaton is destroyed, return to owners hand if your current Energy is 2 or more.
Resonant Helm Enchantment - Order 1 Order.png - - - Enchanted unit's Health is healed by 1 every time you play a Spell or Enchantment.
Reversal Spell Displacement Order 3 Order.png - - - Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll.
Rigged Enchantment - Energy 1 Energy.png - - - When enchanted structure is destroyed in melee combat, its attacker takes 4 damage.
Righteous Partisan Creature Human Order 3 Order.png 2 2 2 As long as you have less units on the field than your opponent, Righteous Partisan gets +4 Attack.
Ripper Creature Human Decay 1 Decay.png 2 2 2 -
Sand Pact Memorial Structure Memorial Growth 3 Growth.png 0 - 1 When Sand Pact Memorial comes into play, increase your current Energy by 5.
Scattergunner Creature Human, Tribesman Energy 3 Energy.png 4 2 2 Ranged attack.
Scavenger Construct Structure Wall, Undead Decay 1 Decay.png 0 - 3 When an adjacent unit is destroyed, Scavenger Construct's Health is increased by 2.
Shroud of Unlife Enchantment - Decay 1 Decay.png - - - When enchanted creature is destroyed, a Husk is summoned in its place.
Siege Cracker Creature Human, Tribesman Energy 3 Energy.png 1 2 3 When Siege Cracker deals damage to an idol, that idol is dealt an additional 5 damage.
Sister of the Bear Creature Human, Kinfolk Growth 4 Growth.png 4 2 4 -
Sister of the Fox Creature Human, Kinfolk Growth 2 Growth.png 1 2 1 When Sister of the Fox comes into play, draw 1 scroll.
Soldier's Bond Enchantment - Order 2 Order.png - - - When enchanted unit takes damage, all units behind it count down by one.
Spark Spell - Energy 2 Energy.png - - - Deal 2 points of damage to target unit.
Stag Heart Enchantment - Growth 2 Growth.png - - - Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side.
Stone Pact Memorial Structure Memorial Growth 3 Growth.png 0 - 2 When Stone Pact Memorial comes into play, increase Order by 1.
Summons Spell - Order 1 Order.png - - - Draws one Structure from your library.
Thought Trap Spell - Order 2 Order.png - - - Target unit's Countdown is doubled.
Tick Bomb Spell - Energy 3 Energy.png - - - Destroy target structure.
Transposition Spell Displacement Order 2 Order.png - - - Switch places of two units you control. Draw 1 scroll.
Tribal Memorial Structure Memorial Energy 1 Energy.png 0 - 3 Pay 2 Energy to destroy Tribal Memorial and increase Growth by 1.
Underdog's Spite Spell - Growth 3 Growth.png - - - All units you control with Attack 2 or less count down by 1.
Uneasy Alliance Enchantment - Decay 2 Decay.png - - - Enchanted creature's Attack is increased by 2 for each creature with Uneasy Alliance on the same side. When enchanted unit is destroyed, all units on that side enchanted with Uneasy Alliance are destroyed.
Useless Contraption Structure Wall Energy 1 Energy.png 0 - 4 -
Vengeance Veil Enchantment - Order 1 Order.png - - - When enchanted unit takes damage, its Countdown decreases by 1.
Vengeful Vaettr Creature Vaettr Growth 2 Growth.png 2 2 2 Pillage: Increase Growth by 1. Vengeful Vaettr is dealt 1 damage.
Vicious Strike Spell - Energy 1 Energy.png - - - Surge. When Vicious Strike is played, target unit gets +X Attack until end of turn, where X is the surge value.
Vitality Well Structure Totem Growth 2 Growth.png 0 3 3 Haste. When Vitality Well's Countdown becomes 0, all friendly units are healed by 1.
Vitriol Aura Enchantment - Growth 1 Growth.png - - - When enchanted unit is attacked in melee combat, attacker becomes poisoned for 3 rounds.
Wetland Ranger Creature Human, Rebel Growth 4 Growth.png 1 1 4 Pillage: All your units get +1 Attack during your and your opponent's next turns.
Wicked Being Enchantment - Decay 1 Decay.png - - - When enchanted unit is destroyed in melee, idol takes 2 damage on same row.
Wings Charger Creature Human, Soldier Order 5 Order.png 5 2 4 -
Wings Soldier Creature Human, Soldier Order 2 Order.png 3 2 2 -
Wings Spear Creature Human, Soldier Order 3 Order.png 2 2 2 Spiky 2. Dominion: Spiky is increased by 2.
Woodland Memorial Structure Memorial Order 2 Order.png 0 - 1 When you play a Spell or Enchantment, Woodland Memorial is destroyed. Increase Growth by 1.