Curse is a tiered talent which increases damage taken. Damage is increased by as many points as the number after the Curse keyword.
The maximum tier of this talent is currently 9. However, multiple occurrences of this talent are cumulative, so it is possible to exceed that number.
In-game description[edit | edit source]
This unit takes [X] extra damage any time it takes damage.
List of scrolls with Curse[edit | edit source]
No unit has Curse when it comes into play.
[edit | edit source]
|Scroll Name||Type||Subtypes||Rarity||Resource||Cost||A.||C.||H.||Talents and abilities|
|Baleful Witch||Creature||Human, Mystic||Rare||Decay||3||2||2||2||Ranged attack. Ranged. When Baleful Witch comes into play, any Curses on creatures in play are triggered (dealing damage).|
|Bloodline Taint||Spell||-||Rare||Decay||4||-||-||-||Target unit, and other units on the same side that share a subtype, gain Curse 2.|
|Cluster Hex||Spell||-||Uncommon||Decay||3||-||-||-||All units on target tile and adjacent tiles gain Curse 1.|
|Cursed Presence||Enchantment||-||Common||Decay||2||-||-||-||Enchant opponent unit. When that unit takes damage, other opponent units on that row get Curse 1. If a structure is enchanted, those units get Curse 2 instead.|
|Cursemonger||Creature||Human||Uncommon||Decay||4||3||2||4||Ranged attack. When Cursemonger's Countdown is 0, you may reset its Countdown to give target unit Curse 2.|
|Ire And Bile||Spell||-||Rare||Decay||2||-||-||-||All units gain Curse 1 and +1 Attack until end opponent's turn.|
|Malevolent Gaze||Spell||-||Common||Decay||2||-||-||-||Target Creature's Move is reduced by 1 until end of opponent's turn. It gets Curse 1. Dominion: That creature gets an additional Curse 9.|
|Nuru's Needle||Enchantment||-||Uncommon||Decay||3||-||-||-||Enchanted unit's Attack, Health and Move are decreased by 1. It gains Curse 1.|
|Wicked Being||Enchantment||-||Common||Decay||1||-||-||-||When enchanted unit is destroyed in melee, idol takes 2 damage on same row.|